The_vagabond7 said:
Alright, I'm going to be honest. I hate the level editing tools. Not the worst I've ever used, but far from being the super intuitive, it's a snap, build anything you can dream of editor as touted.
It's incredibly simple and easy to use....as long as you're building little block platforms and swingy sponges. Trying to make something elaborate is like hitting yourself in the mouth with a hammer. Just as a for instance, I've been working on a level all weekend. I've made a couple of experimental rather crappy stages, now I wanted to make an awesome one. So far all intents and purposes it's quite large and elaborate. Now one scene in it has you in an apartment building, and you have to climb to the top. So there are all sorts of rotating wheels, moving platforms, ect ect ect. But there are also a couple of enemies walking around.
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Actually, hitting yourself in the mouth with a hammer is incredibly intuitive and easy to do. Try it.
But seriously, content creation is never easy. If it is easy, it isn't rewarding (custom SSBB stages). It's challenging, time-consuming, and emotionally and intellectually draining. I suggest you kick back and leave it to somebody who's more patient (read: obsessive-compulsive) do all the work while you reap the rewards.

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