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Forums - Sony - I could shoot a sackboy in the face right about now. And then stabbing.

It happened to me a lot of times. The bigger the vision, the more frustrating it becomes. Editor is definitely someways retarded, why the hell do it sticks enemies, in some ways everything goes disappears. I would be finished with my level long time ago, if not for that annoyance.



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I love making my own amateur skate board park levels, I have a lot of fun. I enjoy LBP very much a great $60 spent ; D



Nothing wrong with a bit of the old ultra-violence, I suppose...



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.

I made a (crappy) first level and never had any problems to that extent. My level took about 15 hours to make. The rewind tool is your best friend :)



The_vagabond7 said:
The difficulty with creation, I could stand. The entire time i was thinking "this is a learning experience, it will go smoother next time." I was fine with that...until it glitched up to the point where the only option was to destroy hours and hours worth of work.

 

when you make a single shape too complex the game will politely tell you that you are making it too complex.  You can then add a couple more objects to that shape before it all turns into smoky stuff.  By shape I mean one mass of attached objects.  my level is composed of three masses varying in complexity with the most complex mass (the one that turns into smoke if I add even a single object to it) being composed of about 250 pieces.  When you accidently glued everything together the shape probably became too complex without warning.



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Sounds about right. I mean the game is going to have some issues. It is the first game like it on Consoles... vs the ease and just better controls and applications of PC.

Stuff like that used to happen on primitive PC ones too.

Once you get used to it though, stuff like that is fun.



The_vagabond7 said:

Alright, I'm going to be honest. I hate the level editing tools. Not the worst I've ever used, but far from being the super intuitive, it's a snap, build anything you can dream of editor as touted.

 

It's incredibly simple and easy to use....as long as you're building little block platforms and swingy sponges. Trying to make something elaborate is like hitting yourself in the mouth with a hammer. Just as a for instance, I've been working on a level all weekend. I've made a couple of experimental rather crappy stages, now I wanted to make an awesome one. So far all intents and purposes it's quite large and elaborate. Now one scene in it has you in an apartment building, and you have to climb to the top. So there are all sorts of rotating wheels, moving platforms, ect ect ect. But there are also a couple of enemies walking around.

 

Actually, hitting yourself in the mouth with a hammer is incredibly intuitive and easy to do. Try it.

But seriously, content creation is never easy. If it is easy, it isn't rewarding (custom SSBB stages). It's challenging, time-consuming, and emotionally and intellectually draining. I suggest you kick back and leave it to somebody who's more patient (read: obsessive-compulsive) do all the work while you reap the rewards.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I'm almost done with level, it hope it won't get destroyed.



skip said:
The_vagabond7 said:
The difficulty with creation, I could stand. The entire time i was thinking "this is a learning experience, it will go smoother next time." I was fine with that...until it glitched up to the point where the only option was to destroy hours and hours worth of work.

 

when you make a single shape too complex the game will politely tell you that you are making it too complex.  You can then add a couple more objects to that shape before it all turns into smoky stuff.  By shape I mean one mass of attached objects.  my level is composed of three masses varying in complexity with the most complex mass (the one that turns into smoke if I add even a single object to it) being composed of about 250 pieces.  When you accidently glued everything together the shape probably became too complex without warning.

I hope that's true. I'll try ungluing some stuff later and see if it works. If that's the case though, that's retarded. It's not in the tutorials (I went through all of them), it's not in the instruction book, if this is true then they never actually said anything about that happening.

 



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
skip said:
The_vagabond7 said:
The difficulty with creation, I could stand. The entire time i was thinking "this is a learning experience, it will go smoother next time." I was fine with that...until it glitched up to the point where the only option was to destroy hours and hours worth of work.

 

when you make a single shape too complex the game will politely tell you that you are making it too complex.  You can then add a couple more objects to that shape before it all turns into smoky stuff.  By shape I mean one mass of attached objects.  my level is composed of three masses varying in complexity with the most complex mass (the one that turns into smoke if I add even a single object to it) being composed of about 250 pieces.  When you accidently glued everything together the shape probably became too complex without warning.

I hope that's true. I'll try ungluing some stuff later and see if it works. If that's the case though, that's retarded. It's not in the tutorials (I went through all of them), it's not in the instruction book, if this is true then they never actually said anything about that happening.

 

 

I don't know if you can go back by ungluing it or not.  I just used rewind because I noticed it right when it happened.  I do know that the cause was adding anything more to my mass as I did it three or four times.