@mrstickball: Lol WHAT GOOD GAMES were released there? WHAT big games? NONE. And how does that factor into Wii sales, again? Which big games were released on the Wii?? Why is it, then, that a port such as Resident Evil manages about 10x the sales in the USA then? It's not like anywhere else is having the same problem with the same games. Spinoff or not, the same titles are doing better everywhere else. Yet no major HD releases (as your definition) has failed to hurt one iota of sales in the West. I expect 'big' 3rd party sales because the Wii has sold well over 30 million hardware units, regardless of how good the games are. Western sales of Wii games has proven this. I'd gladly accept poor 3rd party sales if it wasn't for the fact that every other market is in exact opposition to what Japan is. |
I want to end with a history lesson:
Zack & Wiki bombed in Japan. Under 10,000 o/w. 30,000 LTD in Japan. Opens in the US, and sells more in 2 weeks than it did in it's entire lifespan in Japan. PAL was even bigger of an opening, and almost did Z&W LTD in 1 week.
Dewy's Adventure bombed in Japan. 1.3k in it's first week in Japan. Comes to the US and sells more copies in 2 weeks than it does it's entire lifespan in Japan. No PAL data.
Resident Evil 4 launches in Japan. Does very well. US outsells RE4Wii Japan's LTD number in (you guessed it) 2 weeks.
All were/are highly rated games. Each came out in Japan first (showing which market had priority), Z&W and Dewy's sold atrociously in Japan. All sold far better in the West. That's not a console problem in terms of not having the titles to bolster a fanbase. That's a problem of the fanbase, period.
Argue what you will using the "'b-b-ut there aren't any good 3rd party games in Japan! It needs Metal Gear Solidz to survive!", but that argument doesn't hold up - Why have US sales done so well without insane 3rd party support? I'd fully agree with you and shut up if it wasn't for the fact that US/PAL sales for these so-called "bad 3rd party games" are incredibly good, and very telling of where a market leader should be. Not only this, with such tepid 3rd party support on a high-level, you'd think that the 3rd party games that DO make it to Japan would do gangbusters at a level unheard of by any console.
But you should face facts: The Wii is the fastest-selling console in Japan ever. Yet has had abysmal 3rd party sales. Even if the games aren't that great (and most aren't, I agree), they SHOULD be selling because the Wii has a 4.5m+ lead over the next best selling console. And in the case of Powerful Pro series, a 8 year old console is selling more copies of the same game by wide margins. How can you spin that? I can't.
To say it again, and again, and again: Why do you need these "lol WHAT GOOD GAMES" to make a valid argument? It's not like you absolutely need top-tier AAA games to bolster a lineup and sell well. The Playstation 2, X360, and every system before have made million sellers of crap games, yet in Japan, every game struggles to hit 100,000 units that's 3rd party.
Back from the dead, I'm afraid.