ckmlb said: Bodhesatva said: My big, big problem with console MMOs are buttons. Unlike FPS, where the issue is aiming (mouse is much better) my big problem with MMOs on consoles have been: 1) Connectivity, as console players have been substantially behind the technological curve. This is slowly catching up. 2) Buttons. I have 30+ skills to use as a higher level player, and I am absolutley not scrolling over them to activate. I need 30+ buttons and the ability to bind those skills to all those buttons as I see fit. Until console players catch up, and until the control interface is drastically overhauled (gosh I don't like gamepads -- have I said often enough that they should be obviated?) I'm staying away. But all that is personal: I expect this merger with NC Soft to be a good boost for console MMOs, even if I personally stay away. |
1) Dedicated servers. 2) PS3 supports mouse and keyboard (see Unreal Tournament PS3) Any other problems? |
1) Are still way behind, sorry. The PSN in total is about 1/10th the size of World of Warcraft all by itself. I'm not talking about the servers themselves; they've been available for a long time. I'm talking about the players themselves, who have not adopted online play at a high enough rate yet.
2) I understand that it does, and I know about UT3. The issue isn't just having those available; the issue is complete button and key customization.
So those issues have not been resolved, Ck. They certainly will be at some point in time, but not yet. I'm aware of progress being made (I even stated this in my original post), but "getting there" is not "there" for me. Thanks though.