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Forums - Sales - Capcom "Cautiously Optimistic" re: MM9 Sales; Pre-Emptively Debunks All Figures

That guy from Capcom always seems to have his panties in a wad.

If you want to get really technical...Nintendo and Capcom could give us the sales figures of MM9 and I could rightly say those numbers are off...since the actual number is always changing.

I'm not saying that guy from Capcom doesn't know the numbers better than any of us outsiders; I'm saying that him saying they are incorrect doesn't mean jack squat.



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I believe Capcom, VGDF can't give us the company line sold to retailers not customers this time. Capcom knows exactly how many copies they sold for each system.



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We'll probably see how much it sold when they release their FY2008 Q2 Financial Results on November 5th.

Also, some of the replies in this thread are ridiculous, he has access to the figures. If he allowed incorrect information on Capcom sales to circulate then this could have a negative affect on their share price when the actual figures are reported in their quarterly release. He's just doing the sensible thing by tempering expectations.



The Wiiware and VC are less reliable than the physical software sales numbers VGChartz puts out. This is true. It is possible the VGChartz numbers for Wiiware games like MM9 are off quite a bit. There is no way for VGChartz to know the actual numbers unless Nintendo or Capcom tell VGChartz. Our researchers are doing their best and better than any other site with Wiiware numbers, though.



 

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This is the same guy who claimed E3 was a first party batle ground right?

Then at E3 announced another companies game for them?

This is the guy who contradicted his own companies share holder report on Capcoms business model not supporting exclusivity...

^_^ I trust this mans judgement... yea I'll trust him.



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It is interesting that no one else has ever called out the estimation methodology used to try to figure out how many games are downloaded.

It is also interesting that the last time that this person tried to call out VGChartz -- he was essentially wrong.

I am not going to say that VGC is right here -- because this one is more guesswork than the standard sales. But I certainly am not going to automatically believe Capcom not saying anything.

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NPD has put pressure on publishers to keep from publicly acknowledging VGC's sales figures as valid because them doing so was undermining their business model. Publishers were quick to acquiesce due to long standing business relationships and contracts.

VGC could be right on the money for a major publishers entire catalog but they won't admit it now thanks to NPD's efforts.



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Viper1 said:
NPD has put pressure on publishers to keep from publicly acknowledging VGC's sales figures as valid because them doing so was undermining their business model. Publishers were quick to acquiesce due to long standing business relationships and contracts.

VGC could be right on the money for a major publishers entire catalog but they won't admit it now thanks to NPD's efforts.

This has nothing to do with NPD, they don't even track downloads.

 



The main issue with WiiWare/VC numbers is that (and DKII or others can correct me), is that there's no way to really validate much of anything by Nintendo, Capcom, or anyone else.

For that matter, Capcom may not even know what the real number is themselves.

XBLA numbers aren't that way though, ours are pretty much the industry standard at this point outside of the piecemeal numbers that MS gives developers and the public.

FYI: Mega Man 9 did 24,000 on XBLA in 3 days...Much lower than WiiWare. So I guess the question turns to what the validation methods for WW games are.

The best comparison would be for a user to check leaderboards for Mega Man 9 on both the XBLA, PSN and WiiWare version and extrapolate from there, using the XBLA Leaderboards and unit sales from there to draw a close comparison.



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