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Forums - Sony - New MotorStorm 2 videos and screens, plus a full track description!

Why does Evolution Studios release demos months before they release a final game?  The demos hardly represent the awesomness of the final package.

Anywho, here are some new videos and screens of a just about completed build of MotorStorm: Pacific Rift:

View more new videos at IGN.





















And here's the full tracklist:

Badlands: “A giant track, racing at the feet of a giant cinder cone, Badlands has a name that’s perfectly descriptive. Wait until you see the enormous active crater you need to jump over, or the blind, sheer precipices you need to tear round at high speed if you’re to have any chance of winning. And let’s not get into the collapsed tunnels and the huge canyon jump that crosses the track 75 feet in the air. These are MotorStorm lands. These are Badlands.”


Beachcomber: “The black sand is evidence of the awesome power of nature, created by lava flowing into the ocean which explodes as it is supercooled by the water. The WWII airbase and the unexploded bombs are evidence of the awesome destructive power of man. The sheer carnage created when these are combined is evidence of the awesome power of the MotorStorm. Let battle commence!”


Caldera Ridge: “The race organizers looked long and hard to find some driveable routes here, but in the end decided it’d be more fun driving vehicles over the edge of an enormous crater and barrelling out-of-control down a near-vertical slope. And that’s exactly why the race organizers don’t get invited to make race tracks for anyone else. Ever.”


Cascade Falls: “Dense jungle, thick with haze, gives way to wide-open plateaus and rickety scaffold. The tropical setting makes for a fascinating blend of beauty and danger – much like my ex-wife. The key to success is to keep it honest – don’t take any unnecessary risks, and don’t get caught making out behind the start gantry.”


Colossus Canyon: “This track has it all – beautiful forest, vibrant fauna, and a picturesque mountain stream that courses through a narrow gorge, over brook and water-meadow, and plummets over an enormous waterfall. Let’s face it; if you’re only going to accidentally plummet over one giant precipice in your MotorStorm career, this is the one to do it on. Today is a good day to fly.”


Kanaloa Bay: “Sun-kissed, secluded, sandy, and slightly more treacherous than its good looks first suggest, Kanaloa Bay is a great track to be a spectator at. It’s an awesome beach party with a welcome smattering of vehicular carnage running through it. But beware the dark territory beyond the lagoon – space gets real tight, real quick in that steamy jungle stretch.”


Mudslide: “The clue’s largely in the title: Mudslide is like one of those crazy rides you get at water parks, except with mud instead of water. Still, there’s plenty of slip-slidey action to engage in, with high routes available for those of you without the tires to tackle the mud.”


Paradise Beach: “Paradise Beach was perfect. Clear skies, gentle surf, warm water. It was a small town, and the living was good. Was, that is, until 30 years ago when the fire-God Pele cruised into town in his fiery hotrod of molten death, and literally tore up the strip. Now all that remains is dust and bones. Welcome to Paradise.”


Rain God Spires: “A humid, slippery, unfeasibly dangerous track set at the summit of a towering cathedral amongst heavy, pendulous tropical clouds. With immense slick precipices over immense drop-offs, Rain God brings hell to the Heavens and provides one of the Festival’s most dangerous and deadly roller-coaster rides.”


Razorback: “The Daddy. Mud, dirt, flora, caves, rock, water. Deadly drop-offs, dangerous jumps, spectacular falls and fast-flowing rivers. This is the big one – the whole MotorStorm ethos showcased in a single, epic track. Ladies and gentlemen, boys and girls, your time to shine is now.”


Riptide: “The crowd-pleaser down on the beach, Riptide is the unholy offspring of MotoX and MotorStorm. From MotoX it has inherited ramps, big jumps, whoops, rollers, tight banked turns and technical hairpins, and from MotorStorm its blue eyes, cute little button nose and sandy complexion.”


Scorched: “Fire, steam, lava, craters – Scorched is about as far away from the golden beaches and cool blue ocean as possible. The heat and dust make a real mess of your engine, and the lava will make a real mess of you. Once you’re out of the barren lands, you may think you’ve escaped unharmed, but the thick forested area on the back section of the track throws up plenty of its own unique hazards.”


Sugar Rush: “Only MotorStormers would think to stage a race in and around an old sugar plantation. The sharp machinery and rusty metal, those rust-weakened floors and rotten walls, and the zero-visibility of the cane fields all combine to make this track a sickly-sweet rush that’s going to ruin more than just your teeth.”


The Edge: “There’s at least half a track here that isn’t ridiculously dangerous. The other half is on a camber so extreme that descriptions like ‘gnarly’, ‘radical’ and ‘utterly ridiculous’ don’t begin to convey it. This is all about keeping traction, and keeping nerve. Seasoned MotorStormers are already declaring ‘Don’t lose your bottle on the Edge – because if you do it’ll probably fall and kill someone half a mile below you”. Wise words indeed.”


The Rift: “The Rift: a mile-long tear in the world that is said to be the serpentine trail to the dark underworld of the God Milu. Formed from multiple interlinking lava tubes created over millennia, the Rift is a tight, claustrophobic journey through the jaws of the underworld, where death awaits the wearied traveler at every turn.”


Wildfire: “Trapped in no-man’s land between a deadly lava deluge and an unforgiving ocean, Wildfire is the rock between two hard places - a very temporary island-hopping race over the elemental battlefield where fire and water collide. Smoke and steam conspire to reduce race visibility to a minimum while the route screams along perilous cliff-edges and leaps across rifts and chasms.”

 



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Posted last night, and not a single response. Bumped, because mine has more info than Darth's. :P



Just a question I felt like asking here, since I'm sure it would be easy to figure out anyways. Does Motorstorm 2 support the Dualshock 3/rumble? I ask because I played the demo for the first game, and it felt somewhat lacking without rumble. It was a game practically begging for it.



 

 

All games coming out now should support the DS3, and I know all Sony's titles will.



I have the demo for the first one. I liked it.
Might buy this.

Looks purty @_@



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I had a same thread.....made an hour ago



All hail the KING, Andrespetmonkey

--OkeyDokey-- said:
I have the demo for the first one. I liked it.
Might buy this.

Looks purty @_@

 

When the demo goes public, don't take it as 100% representation of the final game.  It doesn't even have HDR!  And the shadows are jaggy as hell.  The shots and videos above are MUCH more polished.



it looks excellent graphically apart from this waterfall i saw on a gametrailer vid, the water looked flat not full of "volumetric particles" like uncharteds waterfalls, but hey theyve still got a while to add more detail which i assume they will



shit this looks epic man :P



Check out my game about moles ^

@ MontanaHatchet

Does Motorstorm 2 support the Dualshock 3/rumble? I ask because I played the demo for the first game, and it felt somewhat lacking without rumble. It was a game practically begging for it.


Motorstorm 1 supports rumble. Connect to an online game and the latest update will be downloaded.



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