Celb said: When has Se made a game and days later said they are porting it to some other console, never. They usually make individual games for specific hardware. Yes they port old games and way to much, but never anything new to some other console. Cell is far better then 360 at math related tasks. That means better physics, animation, compression, sound, video whatnot IF the program is written with the Cell in mind, and the white engine PS3 FF games are on is specificly designed for the PS3 hardware. Porting it would be a major pain in the ass, theres a reason Se got UR3 engine and is not using white engine for anything on 360. Anything for 360 from SE will be on the UR3 engine. |
How many days later? They've ported a lot of their games -- I'm only taking issue with you claiming they're not port happy. They are port happy.
I'm familiar with computer architecture. The Cell isn't faster for "math related activities". It has 7 active SPUs which can process single precision floating point operations in parallel. This is a subset of "math related activities" and particularly for FLOPs. This doesn't mean better physics or animation or sound or video. This is helpful for compressing or decompressing MPEG streams, yes, but since the 360's processors are way more than fast enough to decode HD MPEG streams, it's a moot point.
Physics, AI, animation, sound, etc should all be theoretically better on the platform with more general purpose CPU power and more fill rate. The Cell is great for embarrassingly parallel floating point tasks, but not so great when it comes to playing games. It's not a terrible architecture for playing games, but it's not particularly well suited to it.
Most game devs seem to think porting from the PS3 -> 360 is simple compared to porting 360 -> PS3. This is, in part, because they need to make their games run with less fill rate, less CPU power, and less available main memory when they move it to the PS3. Imagine trying to fit 12 ounces of water into a 10 ounce glass. It's hard and some will spill, which explains why most 360/PS3 games look and run better on the 360. It's quite easy to do the other way, however, which is one reason why some devs who want to do multiplatform target the PS3 and port to the 360.
This is business. It has nothing to do with "loyalty" to either a company or the consumer. Anyone who talks about SE and Japanese loyalty most likely doesn't understand the issues and is talking out of their white cheek. SE will do what it thinks is best for its short and long term vitality as a company. If they determine that the way for them to be most successful into the future is to release their games on more platforms rather than working on more games, they will.