| TheBigFatJ said: Physics, AI, animation, sound, etc should all be theoretically better on the platform with more general purpose CPU power and more fill rate. The Cell is great for embarrassingly parallel floating point tasks, but not so great when it comes to playing games. It's not a terrible architecture for playing games, but it's not particularly well suited to it. Most game devs seem to think porting from the PS3 -> 360 is simple compared to porting 360 -> PS3. This is, in part, because they need to make their games run with less fill rate, less CPU power, and less available main memory when they move it to the PS3. Imagine trying to fit 12 ounces of water into a 10 ounce glass. It's hard and some will spill, which explains why most 360/PS3 games look and run better on the 360. It's quite easy to do the other way, however, which is one reason why some devs who want to do multiplatform target the PS3 and port to the 360. |
Isn't this what they said about the EE when it came out?
MOST ps3/360 games look and run better on the 360? Wow, it seems all the games that devs bothered to put some effort into, like Oblivion or Rainbow Six, look and play just as well on both systems. Stop blaming the PS3 for bullshit devs not doing their jobs.








