frybread said:
That doesn't make it right. This is exactly why "stealing" is the wrong label to give piracy, it's easily attacked by pro-pirates since copying doesn't fit the exact definition of theft. Piracy is devaluation of a product, just like lowering someone's land value by polluting. Anti-pirates need to call piracy destruction, since that's what you're doing to the original's value everytime you copy. Now I dare you to go up to your favorite developer, show them this image, and explain to them why it's ok that you gave away their work to thousands of people while seeding for two weeks.
You know, I wonder what would happen if anyone broke into your office at night, stole the goods that you worked hard to produce and impacted your capacity to generate revenue to build up your pension fund, your kids college fund, etc.
Exactly. I've seen pro-pirates get upset when their blogs are copied. Piracy groups get upset when other groups re-tag .nfo files! You need to understand your ideals work both ways, kids. |
Ignoring the bad analogy, Piracy doesn't devalue a product any more than the nature of the product itself. The production of the game/movie/music has a fixed initial cost. This cost is almost the entire cost of the product, no matter how many times it is reproduced, unlike physical goods which have a much higher ongoing material and labor cost (and in some cases, this is the same as the initial cost) and is also finite in its reproduction.
Example, A game costs $1 million to produce. To break even, a single copy of the game would need to be sold at a $1 million. To produce a 2nd copy however, costs almost nothing (especially with digital distribution), but now the value which each copy needs to be set at to recover costs is half of the original. As this heads towards infinity, the value of the product heads towards $0, even without piracy being involved.











