Blappo said:
This is a good deal for the platform owner (MS, Sony, Nintendo) but a horrible deal for any publisher. The platform's would allow buyers to instantly find "used" copies for a lower price than a new copy. Sales of new copies would completely dry up after a month. Sales of new online games would last longer if they had an active community but sales of single player games would completely disappear.
Although the platform owners may have the legal right to sell the "used" copies but publishers would move away from these DD services or they would implment some form of activations to circumvent it. If a publisher recieved a cut of a used game sale then it would almost need to be on par with their cut of a new game sale.
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Not really. Unlike in the real world, where Gamestop totally screws over the publisher/developer/hardware maker in the used copy business, it wouldn't have to be that way in DD sales.
Lets use this formula:
1) Player buys "Super Ultimate Adventure" to player 2 for $10. Developer makes $7 (70%), MS makes $3 (30%).
2) Player 2 sells "Super Ultimate Adventure" to player 3 for $8. Microsoft charges a $2.64 (33%) fee for barter.
3) Microsoft shares profits from "Super Ultimate Adventure" re-sell at a 50% split, or $1.32.
4) Player 3 sells "Super Ultimate Adventure" to player for for $8, taking a small hit.
5) Microsoft shares profits from "Super Ultimate Adventure" re-sell again at a 50% split, or $1.32.
Said profits would be $9.64 for developer, and $5.64 for Microsoft. This would allow the developer in on the used market, so they directly profit from the re-sell, rather than MS becomnig the next gamestop and screwing over the developer. No developer would want a DD used market if they couldn't profit from it. With this model, they make extra money. Due to attrition, there may be a point that the game stops selling "normal" copies, but as long as they make profits from "used" versions...They are making a little bit of money, and so is MS. In this model, everyone wins.