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Forums - Nintendo - Nintendo's Wii is winning battle of the game builders

 

http://www.iht.com/articles/2007/07/16/business/games.php

Nintendo's Wii is winning battle of the game builders
By Matt Richtel and Eric A. Taub
Monday, July 16, 2007

SANTA MONICA, California: In the competition among the makers of video-game consoles, momentum for the Wii from Nintendo is building among crucial allies: game developers and publishers.

Inspired by the early success of the Wii, the companies that create and distribute games are beginning to shift resources and personnel toward building more Wii games, in some cases at the expense of the competing systems, the PlayStation 3 from Sony and Xbox 360 from Microsoft.

The shift is closely watched because consumers tend to favor systems that have the biggest choice of games. More resources diverted to the Wii would mean more games, and that would translate into more consumers buying Wii consoles.

Jon Goldman, chairman and chief executive of Foundation 9 Entertainment, an independent game development company, said that he was hearing a growing call for Wii games from game publishers and distributors.

"Publishers are saying, 'Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches,' " he said. "We had one meeting two weeks ago with a publisher that was asking for Wii games. Three or four months ago, they didn't want to hear word one about the Wii."

Goldman said developers were spending 25 percent more time on Wii. Nintendo said that titles would be coming from several major developers, like Activision and Ubisoft, that are making an enhanced commitment to the system.

"Electronic Arts is doing much more for us than they have in the past," said George Harrison, Nintendo's senior vice president for marketing.

The interest in the Wii follows a period of uncertainty about the console among developers and publishers. They were initially cautious because the Wii was less technologically sophisticated. They worried that consumers would not take to its unorthodox game play, which uses a motion-controlled wand that players move to direct action on the screen. For example, to serve balls in the tennis game, players circle their arms overhead as they would in real tennis.

History gave developers and publishers reason for caution, too. Nintendo's last system, the GameCube, was initially a hot seller, but was ultimately outsold - and by a considerable margin - by the PlayStation 2 and Xbox. Also, Nintendo has historically made many of the popular games for its own systems, discouraging heavy participation by other developers and publishers.

The shift does not represent any shunning of the Xbox or Sony consoles, but rather an elevation of the Wii's status - one that was clear last week at E3, the video-game industry's annual trade show in Santa Monica, California, in many conversations with developers and publishers.

It is early in the current console product cycle, given that these machines are intended to be on the market for more than five years. Industry analysts said they did not expect to declare a victor anytime soon. Unlike Nintendo, Sony and Microsoft lose money selling game consoles, but they are not ready to cede the market. Nevertheless, the trend is clear.

Since its first appearance in U.S. stores in November, the Wii has been outselling the Xbox 360 and PS3, which came out the same month, and it continues to be in short supply. NPD Group, a market research firm, reported that as of May, Americans had purchased 2.8 million Wii systems, compared with 1.4 million PS3s. About 5.6 million Xbox 360 consoles have sold, but it hit the market a year earlier.

The Wii has clearly benefited from a price advantage; it costs $250, compared with $300 for the least-expensive Xbox 360 and $479 for the top-of-the-line machine. The PS3 sells for $500, after a price cut last week by Sony to clear inventory before the Christmas selling season, when its new $600 device will be offered. Microsoft has been hampered of late by widespread product failures, and the company said it would spend $1.15 billion to repair individual machines.

While the growing size of the Wii's customer base is attractive, developers are favoring Wii for other reasons. Developers are able to create games in less time than is needed for its rivals, because of the Wii's less-complex graphics.

Colin Sebastian, a video-game industry analyst with Lazard Capital Markets, said that in rough terms, it costs around $5 million to develop a game for the Wii, compared with $10 million to $20 million to make a game for the Xbox 360 or PS3. Sebastian said that given the cost differences, a developer would need to sell 300,000 copies of a Wii game to break even, compared with 600,000 of a game for the PS3 or Xbox 360.

Because of its simpler graphics, development times for Wii games are also shorter. A Wii game can be created in as little as 12 months, said Kelly Flock, executive vice president for worldwide publishing at THQ, a video-game developer based in Agoura Hills, California. Games for the two competing consoles typically take two to three years.

By this holiday season, Nintendo will have added 100 games to its existing 60 titles. Sony has said that it would double the number of titles for the PS3 to 120 by the end of next March, while Microsoft said it would have 300 titles for the Xbox 360 by the Christmas selling season.
 



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"We had one meeting two weeks ago with a publisher that was asking for Wii games. Three or four months ago, they didn't want to hear word one about the Wii."

Yup. Reason why, bigger Wii projects have not yet been announced (If you so choose to argue that the support is crap). You could speculate that this wont change. I say that it will.



FishyJoe said:

 


Jon Goldman, chairman and chief executive of Foundation 9 Entertainment, an independent game development company, said that he was hearing a growing call for Wii games from game publishers and distributors.

"Publishers are saying, 'Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches,' " he said. "We had one meeting two weeks ago with a publisher that was asking for Wii games. Three or four months ago, they didn't want to hear word one about the Wii."



 Follow the money...hope not every game will be a quick port



 

 

Buy it and pray to the gods of Sigs: Naznatips!

robjoh said:
FishyJoe said:

 


Jon Goldman, chairman and chief executive of Foundation 9 Entertainment, an independent game development company, said that he was hearing a growing call for Wii games from game publishers and distributors.

"Publishers are saying, 'Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches,' " he said. "We had one meeting two weeks ago with a publisher that was asking for Wii games. Three or four months ago, they didn't want to hear word one about the Wii."



Follow the money...hope not every game will be a quick port


 I wouldn't worry about it since every game is about making money and only making money.



The quick ports and quick cash ins are because they are not prepared. They know the Wii will be a hit this holiday season, and they want some money.

While you could speculate that this trend will continue in the future, I doubt it will. Now that they see the Wii is here to stay, they can develop some bigger projects, which will, of course, take much longer to come out.

How long did it take the DS to get some decent support?



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yeah I know but I thougt if I played the advokat of the Devil we might not get ckmlb to attack this with fire. But of course this report is actualy saying something about 3rd party support so I don't think he will post here *rolleyes*



 

 

Buy it and pray to the gods of Sigs: Naznatips!

He posted because of the argument: quantity over quality, and his dislike of the present trend.

However, as the article states, quantity draws more consumers. In time, we get much better titles.



Unfortunately this thread will be a prime target of flamming as third party support is one of the few saving graces the competition's fans pride themselves on and for something like this to come along and suggest that may not be the case is something they won't stand for. I anticipate seeing numerous responses to the likeness of, "3rd Party support for the Wii? Hah! I'll believe it when I see it!" and as robjoh tried to difuse any potential flaming with, "Jus' gonna' be a bunch o' cheap ports". All we can do is hope these predictions will make any potential flamers self-conscious of doing so but let's keep those "Report this post" buttons ready just in case.



These nutsos won't even acknowledge that that Nintendo is winning in Japan, despite Nintendo having over 70% of the hardware and software market for months.



DonWii said:
He posted because of the argument: quantity over quality, and his dislike of the present trend.

However, as the article states, quantity draws more consumers. In time, we get much better titles.

Actually, first he posted a list of 360/PS3 titles, and claimed that quantity actually was on that side. Once it was clear that it wasn't, then it became a quality argument. He's not the first to use this gradual, scaled back line of argumentation on this site when concerning the Wii. As I said beore, we've seen those who doubt the Wii gradually scale back their arguments:

Pre-Launch October 2006: The PS3 will dominate this generation. The Wii may be Nintendo's last console.

January 2007: Yeah, the Wii is selling well right now, but it's just a fad. It will fade by March ("The Storm IS coming!")

March 2007: Okay, the Wii is still selling well, but where are the games? There are no games coming out for it.

June 2007: Okay, now there are games coming out for it, but where are the games I LIKE?

July 2007: God, I hate Nintendo.

 

Another similar argument has been used to claim that Nintendo is abandoning the hardcore. The arguments have gone like this:

John: Nintendo is abandoning the hardcore! They aren't making any new hardcore games.

Mike: Actually, yes they are. They announced Mario Kart Wii at E3, and with that, 16 of the 20 best selling games on the Gamecube have sequels published on the Wii or have had them announced as being in development. All of this, in the first year of the Wii's lifespan!

John: Okay. But where are MORE hardcore games? I don't see many new IPs!

Mike: Well, there are some. Disaster: Day of Crisis is an example.

John: Okay, but where are a LOT MORE hardcore games? A few titles doesn't cut it!

 

 

These types of arguments can be reduced to infinity. You can always, always scale back further and further. For example:

December 2007: Okay, so now there are good games coming for the Wii, but where are the competitive online games?

March 2008: Okay, so now there are good competitive online games for the Wii, but where are the competitive onlin FPSes in particular? I don't see many of those!

And so forth.



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