| Soriku said: @making Have they even worked with Sony? I mean when it comes to actual development, not publishing. Also, if their games are successful on Nintendo systems there's no reason for them to want to be bought. Better to have successful games on Nintendo AND Sony systems, no just one right? Also, pretend Sony needs some RPGs, I think they'd go for smaller studios (not too small obviously though) and not big companies. What Sony SHOULD do they is form their own RPG studio. Gather some members, don't actually buy a company or studio. Make a new RPG studio altogether. Maybe gather a few key members but that's it. After that, have them make RPGs. Have them make multiple RPG teams, not just one, to work on different RPGs at once. I really don't like Sony's games AT ALL but that's because the majority of them are like...shooters (which you know I don't like). Sony need to make RPGs. That would be so awesome. |
Sony has a tendency to buy developers who have a proven track records through a console exclusive, just take a look at their purchase history: Psygnosis (Wipeout), Naughty Dog (Crash Bandicoot), Zipper etc...
I think its more of a risk versus reward scenario, should they spend top dollars to purchase a well known studio with a successful IP capable of generation popular successors or do they spend slightly less money to form their own studio from scratch (which takes time and manpower both adding to the cost) and hope that the new studio can generate a successful IP? Sony has no issue funding new IP as is the case with LBP and Heavy Rain but a studio with a fail IP owned by Sony can become a liability rather than a asset.
Overall I think the strategy is sound.









