badgenome said:
DareDareCaro said:
And now people are developing a strategy to accelerate MP trophies. They skip, disconnect, every game but the ones with the 100% risk to your clan challenge... That way they speed over the weeks but we got a lot of host disconnection...
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Great...
But what happens when other people are skipping YOUR 100% risk days? LOOOOOOL.
Naughty really needs to fix this somehow. MP is really good otherwise.
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So when the host quits, that's the end of the game - you fail? It doesn't transfer the remaining players to another host?
And when you fail a 100% risk mission, all your dudes die and you gotta start again?
Sounds like a recipe for frustration, with a side of rage quit. I hate multiplayer trophies! Why couldn't they just stick to what Uncharted did - just try a game or two in multiplayer, that's it.
Oh, and is this normal at all?... I checked two trophy sites, and both of them have "Knowing the Basics" (Win a game of Supply Raid and Survivors in find match) at a LOWER percentage of attainment than "Populace" (Build your clan to 40 people in Factions). I'm assuming you'd need to win more than two games to get to 40 people should put "Knowing the Basics" at a higher percentage - people have said that it's glitched, and if that's the case, it's glitched pretty significantly...