Sky Render said: Poor Squilliam... As usual, he defines "value" by what corporations would like us to believe is "value", instead of looking at the actual consumer.
The idea of learning to play an instrument is NOT a value to most people, for exactly the reason that pseudo-instrument rhythm games are despised by many not into the whole Guitar Hero craze: they have to be learned. You could ostensibly make learning to play an instrument fun, but that's not how to do it.
A far stronger value is the desire to make music. This can exist entirely independently of wanting to learn to play an instrument, and does for a great deal of people (myself included). And from that angle, Wii Music already has the market, even if many people in online communities want to deny the fact that it does (or that it even exists).
Reality's harsh, but one thing remains consistent: those "outside" of anything remain "outside" due to barriers. Tear down the barriers, and more often than not you spark a revolution.
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Wow, so I define a game which takes everything in Wii Music and takes it further whilst retaining the core concepts and "I" don't understand the concept of value?
Btw how exactly can you make music with Wii music when they don't even let you make mistakes? What I mean is this - you can follow the script and hit the buttons in time, but how exactly does that mean you're "making music" you're just following a script just like Guitar Hero. Its not like you can do a trumpet solo in Wii music and probably the closest thing would be the drums to actually being able to create music and even then im not sure how much freedom they would actually give you.
Furthermore you said it yourself take down the barriers and you spart a revolution. There are huge barriers to learning how to play an instrument and I propose a way to tear down a majority of them and yet you fail to understand. I think you should spend 6 hours re-reading malstroms articles and get back to me.