| DMeisterJ said:
re they important anymore? |
Basing your entire premise on a series that is itself a statistical outlier leads to silly conclusions.
What many fail to realize is that for every big RPG name, there are 5 other smaller ones with tiny sales. The JRPG genre itself is a testament to the 80/20 rule as even one of these bigname titles outsell dozens of smaller ones. When you measure importance in sales, it quickly becomes clear that importance is held not by the genre but by these big names.
Still, many gamers have a soft spot for RPGS/JRPGS/SRPGS/etc and we look at them with rose-colored glasses. These are our games. Back when we had games like Dragon Warrior III for the NES sitting next to Dr. Mario it was painfully clear how poorly thoughtout they were in terms of pickup & play friendly.
New game? Okay.
Save kingdom? Sounds easy enough.
Class? Hero, Soldier, Fighter, Pilgrim? What should I pick?
Ability screen? STR, AGI, DEX, VIT, SPR...? What do those mean?
...where's the jump button?
We made it through them though. We read the manuals, we looked at the statistics, we figured out the difference between Blaze and Ironize, and we found out that they were actually pretty fun.
We weren't the majority and we never were.
As titles like Final Fantasy and Dragon Warrior (Quest) have gotten more fame and notoriety, there has been a tendency to exaggerate their importance and extend it to the entire genre. Because we like these games so much, we want to believe that all gamers like them too just like us. They don't. They like those one or two big name titles that they see in a magazine or on TV and that's about it. They have no interest in some random bargain-bin-looking title called Suikoden. They've never heard of it and it's not Final Fantasy so why should they care? And they don't.
JRPGs (as a genre) are no more/less important than they have ever been.








