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Dodece said:

The latter is the real problem for all Japanese developers not just those developing role playing games. The market has tasted the fruits of nonlinear world design, better narrative, and freedom of choice. Unfortunately Japan has been slow to come around to this fundamental shift. Perhaps its the corporate culture in Japan being too bound to tradition and convention.

As a culture, the Japanese do not fall into the hype like most Westerns do.  In my last post I mentioned the "instant gradification" types which are typically the mainstream.  They are impatient, and cannot enjoy and/or appreciate something for that it is.  There a place for most anything, but just because there is a "fundamental shift" (which is an oxymoron since what's fundamental is typically an unchanging basic that strengthens what is built upon it) doesn't mean it's for the better and for everyone.  Please do not fault the Japanese for not catering to your tastes.  And that's the issue.



Hackers are poor nerds who don't wash.