See thread title.
Are they important anymore?
Here we are, three years into the "next generation" of gaming consoles with the XBOX 360, Nintendo Wii, and PlayStation 3. Japanese Role-Playing games usually defined the market leader of the generation. The system that had the support of JRPG giants Square, Enix (now Square-Enix) and the like were the winners in the Japanese region, and the overall winner of the console race. Also, JRPGs sold astoundingly well on those platforms.
I'm going to use Final Fantasy as my basis for this argument (I won't be using the earlier Final Fantasies for data prior to VII as the data is sketchy at best). Now lets start with Final Fantasy VII. The game was on the PS1 (The highest selling home-console in Japan it's generation) and sold 9.72 million units. Very good! VIII comes out a few years later, and while not doing as high as VII, still post respectable numbers with 7.86 mil. A few years pass, and IX comes out, and *only* manages 5.3 million units. Pretty awesome for any JRPG, but for a FF game, in the shadow of VII, and VIII, not too good.
Then the next generation of gaming starts, and Final Fantasy X is put on the PlayStation 2. Which does very well, right around VIII numbers with 7.95 million units. And just two years ago, we get Final Fantasy XII, which manages a paltry 5.09 million units. So as we can see, (aside from the anomaly that is X) Final Fantasy games have been on a downward slope since their heyday with the PlayStation 1. Some would argue that the quality has gone down since then, Metacritic disagrees: 92, 90, 94, 92, 92 (scores of FFVII, VIII, IX, X, and XII) so that's not up for argument.
But Final Fantasy isn't the only telling sign of the reasoning for this question. Let's look at recent games on the PlayStation 3, XBOX 360 and Wii. Only two RPGs this generation have managed to beat the 500k unit barrier: Lost Odyssey, and Blue Dragon (barely). This means that the best selling JRPG this generation (as of now) is on the XBOX 360. The Wii has one JRPG that has broken the 500k barrier (DQ: Swords) and the PS3 has none. But looking at this, this is an entirely different situation when related to sales.
The 360 has the highest selling JRPG, but the lowest console sales in Japan. The Wii has the second highest JRPG sales, and is the best selling system. The PS3 has (relatively) no JRPG sales, yet is still besting the 360 in Japan. So how, all of a sudden, did JRPGs get to be so important this genertation? The answer: Microsoft. For some reason, Microsoft has been lobbying (read: purchasing) JRPG support right and left. Which is fine! Expanding horizons, and offering your consumers a wide variety of games should be applauded, but what that has done is put an undue emphasis on this gaming genre. This gaming genre that hasn't had a game break a million units sold yet this generation. Every other gaming genre (save for strategy, which never sells) has managed to have at least one game in the genre break 1 million, but no JRPGs this generation yet.
My friends, don't get me wrong. I love a good JRPG. ANd I can't wait to play WKC and FFXIII on my future PlayStation 3, but the amount of attention that they get on these forums is baffling. With JRPGs tanking left and right (Infinite Undiscovery), there is no reason to care if one system has proven itself at selling JRPGs over another. With sales relegated to big name franchise such as Final Fantasy or Dragon Quest, being able to sell JRPGs is irrelevant this generation, as you can see with a certain console's ability to sell JRPGs, and it's inability to sell consoles in the land of the rising sun.
See you in the comments!










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