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Forums - Gaming - Is Final Fantasy important anymore?

NFGBlinkAC said:
I love FFIX >.> <.<

FFIX is my 2nd Favorite FF

 



  • 2010 MUST Haves: WKC, Heavy Rain, GoWIII, Fable III, Mass Effect 2, Bayonetta, Darksiders, FFXIII, Alan Wake, No More Heroes 2, Fragile Dreams: FRotM, Trinity: SoZ, BFBC2.
  • Older Need To Buys: Super Mario Bros. Wii, Mario Kart Wii, Deadspace, Demon's Souls, Uncharted 2.

There is definitely more to list that I want, but that's my main focus there.

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Well I think that the pattern of less releases in this past decade rather than previous has to do with their choice to make XI (god damned terrible, terrible game) an MMO, which would explain the lapse before finishing XII. Also the spent time on the Abomination of X-2.

Is it as big of deal as before?....

Well I would honestly say no given the market demographic has changed not to mention the numbers are much larger. Essentially Final Fantasy has its holding in RPgamer crowd mostly. IN SNES FF4-6 was increaszingly the shit. By the end of the generation the game appealed to lets say 33% of gamers for the sake of argument. Most gamers reguarded Final Fantasy as great and though I can't personally speak for everybody, I would say a large number of gamers would agree that Final Fantasy VI is among the best games ever made.
My point is this From FFVII to the present Millions more people have joined the market, From the growing Maddenites to the Tony Hawkers, Other Cazers, Noobs and the newest group of Wiibies, that same 33% is probably more portioned to be 15% what's say, so no I think it would not be as big of deal now, because there are a whole lot more people on th e market who have never heard of Final Fantasy and would look at you blankely if you said the term JRPG to them.

Does that make any sense?

Also, from a fan standpoint. I'm honestly not sure. I would imagine that from IX on, even VIII on actually, they have lost small amounts of fanbase each game. For me X started it and XI killed it. I think you have something with the long cutscenes but Xenogears/Saga were fairly successful and I would imagine with the smae fanbase. I think the main thing is, FFs interest not growing, but yeah some people didn't like Eight because it was a new system of magic. I actually liked it and flamed the nay-sayers. IX people didn't like for reasons not really ever explained to me. I personally wondered if there was still 8 hate around. I still liked it. X still had a good amount of support, but carried the hate of the previous two. I and few others gripped about it's movieness, but it seemed to me at the time Our complaints were deafened by the Majority. X-2 I think was a mixed impression overall, it garnered a lot of hate from peoples I knew at the time who were still fans.
THEN CAME FFXI.... I believe in its first year it brought some fans back, then kicked them in the balls. Hard!
I won't even get into how much I hate this game and how crappy it was, for the sake of the discussion I think this cause a rift in the mindsets of NA players and Japanese/Asian players. I don't think Asia disliked it so much, but I knoe NA players such as myself thought that the game on the whole was very misguided. This was the first game I experienced that had DRM, when I found out that my discs were no longer usable because I hadn't logged in, in 90 days, I thought. MY God, thats worse than Bill Gates! What assholes! Thats how they treat their customers? Man fuck them! Square-Enix has lost me forever since that and I do not believe I am alone. Rest assured they get the EA treatment from me, so If I get XIII it will be a used copy so they don't get credit for the sale. I'm not sure how XII did, never paid attention to it, and neither did any of my friends (All of us FF1, 4, 6, 7 and 8 owners and other games too). Yes I knoe my friends don't accoun for everyone blah blah blah, but I think that more/less the trend may have been telling of what may be going on with the series. I think it will still be a big thing in Japan, and it'll probably still sell a million here, it has it's fan base, but I don't think it has the fans it once did, and I doubt SE will be able to redeem it.



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Hell yeah! FF is the most important series to me.



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Garcian Smith said:
Riachu said:

And a wordy cutscene fest is bad how? Do the way a story gets told in a video games really affect the quality of the story that much? MGS series, for example, works better with cutscenes than with dialouge trees.

 

BTW, aren't most of these cutscene fest games coming from Japan?

 

 

The way a story is told, in any medium, is even more important than the content of the story itself. If you've ever taken a college-level creative writing class, for example, one of the first things they tell you is, "show, don't tell." To illustrate, here's an example:

Telling: "A man stood in the forest. He was shot in the head. He fell down and died."

Showing: "A crack rang out in the night air, and a stream of crimson began to cascade down his forehead. Autumn leaves scattered below him as his body crumpled like a rag doll. A craclking thump echoed amongst the trees. He twitched, once, twice, and then moved no more."

Which one would you rather read? The second, right? As you can see, "telling" is simple exposition - an explanation of what happened. Showing, however, immerses the reader in what's going on through sensory detail; instead of simply relaying events, it allows the reader to feel as though he's actually there, experiencing the events of the story with his own eyes, ears, nostrils, and so on. In the above example of "showing," you're not actually told that the man dies; however, you can easily glean from the sensory details that he did. And, furthermore, that showing is much more interesting than simply being told that he dies.

In other words, any amateur writer can put a bunch of events down on paper. It takes someone with talent to go one step further, taking the medium to new levels.

Most cutscenes and non-interactive dialogue are the equivalent of telling - they relate a series of events in a mundane fashion. However, something like Bioshock, where the story is told by your surroundings and a series of interactive events, shows the player what is going on by involving him in the action. Instead of watching events play out, the player experiences the events, sometimes to the point of actually having some control over their outcome. Through those means, the player can figure out the story in a much more intuitive and interesting way.

And that is the difference between good and bad storytelling in video games.

Get what I'm saying?

You did give a decent explaination about good vs bad writing. That I can say.  However, you make it seem like cutscenes are outdated and are obsolete.

 



jenny said:
Final Fantasy XII came out in 2005 not 2006. It was also the worst selling Final Fantasy game post Final Fantasy VII.

Wait what? FFXII came out in 2005?

My good lord, Europe gets screwed, we had it in February 2007 4 months after the release of the Wii and 1 month before the release of the PS3, no wonder it didn't make an impact. SquEnix localisation sucks.

I'm thinking 2012 now for FFXIII, especially with same time release of 360 and PS3 version.

 

*Does research*, wait, didn't it come out in the week of 16th March 2006? Even this website indicates that....

 

 



Hmm, pie.

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FFXI terrible? It is one of the best mmo's in the world. The only ones that are better are World of Warcraft and maybe Guild Wars yet FFXI came out before either one of those, so they both probably borrowed ideas from it to become so successful.

FF X-2 an abomination? If it was an abomination, then why did it receive a 9.5 review score from IGN, and why did it receive the award for Best Art Direction in a Game for 2003 and beat KOTOR for RPG of the Year 2003 in Play Magazine? If FF X - 2 is an abomination, then what is KOTOR? KOTOR didn't even come in second after FF X-2 for Play's RPG of the Year 2003, that honor went to Xenosaga Epsode 1.



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Paul_Warren said:

FFXI terrible? It is one of the best mmo's in the world. The only ones that are better are World of Warcraft and maybe Guild Wars yet FFXI came out before either one of those, so they both probably borrowed ideas from it to become so successful.

FF X-2 an abomination? If it was an abomination, then why did it receive a 9.5 review score from IGN, and why did it receive the award for Best Art Direction in a Game for 2003 and beat KOTOR for RPG of the Year 2003 in Play Magazine? If FF X - 2 is an abomination, then what is KOTOR? KOTOR didn't even come in second after FF X-2 for Play's RPG of the Year 2003, that honor went to Xenosaga Epsode 1.

 

While I completely agree with you on FFXI (I love that game), X-2 is in fact an abomination (I rank it right around Mystic Quest). 

IGN, like most reviewers fir highly hyped games or anything SE, only ranked it high because they are tools.



twesterm said:

 

While I completely agree with you on FFXI (I love that game), X-2 is in fact an abomination (I rank it right around Mystic Quest). 

IGN, like most reviewers fir highly hyped games or anything SE, only ranked it high because they are tools.

 

But the thing is...

 

-2 had an excellent time battle system.



 

But how many people actually play FF games for its battle system? If I want an action game I'll go play an action game. I (and most other people) play FF games for their stories, characters, and music. FFX-2 was an abomination in all of those.



SmokedHostage said:
Final Fantasy PEAKED at VI, so no it's not important anymore. Final Fantasy VII only sold on shock value. "Oh my god, a 3-D Final Fantasy not on a Nintendo Console? The world is ending!"

 

 Yea, the same reason why Ocarina of Time and Mario 64 sold so well right? because of their stunning grafix at that time. Or is your 'reasoning' only for FFVII?

 

And what you say is pure nonsense on other points too, like this one; FF wasn't big in the west. FFVI didn't even come out in Europe, so people in the west thinking 'oh my god, a 3-D FF not on a Nintendo console!' is just made up by yourself.

 

Don't hate the game. Hate your own ignorance.



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