Another GH:WT preview.
http://www.dailygame.net/news/archives/008303.php
Waggle-mania spreads across the Wii version of Guitar Hero: World Tour like the warmth of a billion casually gaming suns. This isn't a bad thing though, and some of the implementation on the Wii is downright neat. For starters, the Wii iteration doesn't even demand you use the entire drum set. Instead, the game allows you to play "air drums" using a Wiimote and Nunchuck. I'll send a pizza to the first person to do this in their underwear, film it and post it on YouTube. It'll be a smash!
Oh yeah, and the best part: it works, too. It doesn't work as well as the full peripheral, but it is more realized than it should be, considering it doesn't even need to be there. There are the usual slight waggle recognition problems, but nothing to write home about. This idea definitely has some potential once Wii MotionPlus enters the fray, however. I, for one, can't wait to recreate a Keith Moon performance using one-to-one motion capture. If only future versions of the franchise allow me to virtually pop pills and blow up sets of drums in front of the Smothers Brothers.
In addition to the non-studio modes you'll find on the PS3 and Xbox 360 versions (read about them here), the most compelling and unique mode on the Wii version is Wii Freestyle Mode. This mode differs significantly from the song-recording done on the Xbox 360 and PS3 versions, and there will no doubt be some tersely written comments about it on the online message boards. The thing is, I think I liked it.
I hesitate because I couldn't figure out how to make music that didn't sound like the first practice of a teenage death metal band, which probably sounds cool to you unless you actually knew a teenage death metal band. I did. They were inexplicably leprechaun themed, and it was a harrowing experience. After a few play throughs, I realized this wasn't a fault of the program. The drummer and I just, well, sucked. The music creation mode on the Wii has an actual learning curve. Much like my friends in "Pot of Bloody Gold" could only use a rudimentary understanding of their instruments to make loud, atonal nonsense, newbies to the Guitar Hero: World Tour music-creation process on the Wii will find it difficult to make something you can actually dance to.
This is because you actually play the instruments. The drums act like drums. I wouldn't say the guitar acts like a guitar, but at the very least it acts like the electric guitar sound on an old Casio keyboard. Because the Wiimote is nestled inside of the guitar, the system also takes into account guitar placement. So, if you raise the guitar, for instance, it allows you to activate a series of sustained notes. It can be tricky if you have no musical acumen.