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Forums - Gaming - why japanese gamers hate FPS games ?

weaveworld said:
Garcian Smith said:

Tons of baseless statements in this thread by people who think they know "Japanese culture" or whatever.

Truth is, Japanese game developers could learn a lot from first-person games like Half-Life 2 and Bioshock. Your typical Japanese story-based game is overly talky, meandering, and, well, not very immersive. By contrast, many first-person games (especially the two I listed above) utilize one of the medium's biggest strengths - multimedia sensory immersion, combined with full player control over a "blank-slate" character - for storytelling, and it works wonderfully. Well, perhaps not always wonderfully, but a good deal better than your average wordy Japanese game.

Another aspect of first-person games that helps in that area is that, in the majority of first-person games, you are the character. Or, at least, you're supposed to empathize with the character. Your field of vision is perched at eye-level, you can see "your" hands (and sometimes the rest of "your" body), and when you're hit, the screen often flashes red, or perhaps "you" stagger a bit from the pain. This is just a hypothesis, but perhaps Japanese people can't empathize yet with that sort of immersion. They may still see games as more akin to books - something where you view characters, rather than become them. (This would also explain one of the major divides between Japanese and Western RPGs, with the latter often offering many more dialogue choices.)

I may not be correct, but I find that answer to be a hell of a lot more convincing than many of the "Japanese are superior, of course they don't like our lowly baka gaijin games" replies to the OP.

yours?

 

 

Depends upon how much you like bland, talky, non-immersive games.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

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Garcian Smith said:
weaveworld said:
Garcian Smith said:

Tons of baseless statements in this thread by people who think they know "Japanese culture" or whatever.

Truth is, Japanese game developers could learn a lot from first-person games like Half-Life 2 and Bioshock. Your typical Japanese story-based game is overly talky, meandering, and, well, not very immersive. By contrast, many first-person games (especially the two I listed above) utilize one of the medium's biggest strengths - multimedia sensory immersion, combined with full player control over a "blank-slate" character - for storytelling, and it works wonderfully. Well, perhaps not always wonderfully, but a good deal better than your average wordy Japanese game.

Another aspect of first-person games that helps in that area is that, in the majority of first-person games, you are the character. Or, at least, you're supposed to empathize with the character. Your field of vision is perched at eye-level, you can see "your" hands (and sometimes the rest of "your" body), and when you're hit, the screen often flashes red, or perhaps "you" stagger a bit from the pain. This is just a hypothesis, but perhaps Japanese people can't empathize yet with that sort of immersion. They may still see games as more akin to books - something where you view characters, rather than become them. (This would also explain one of the major divides between Japanese and Western RPGs, with the latter often offering many more dialogue choices.)

I may not be correct, but I find that answer to be a hell of a lot more convincing than many of the "Japanese are superior, of course they don't like our lowly baka gaijin games" replies to the OP.

yours?

 

 

Depends upon how much you like bland, talky, non-immersive games.

So... your truth.

Doesn't matter though. I believe in Japanese not particularly liking guns or 'the so manieth stupid action flick', and rather see deeper meaning into games or movies... But then again, i'm a dreamy guy and hope we'll one day see a world without war or weapons for that matter.

 



Garcian Smith said:

Tons of baseless statements in this thread by people who think they know "Japanese culture" or whatever.

Truth is, Japanese game developers could learn a lot from first-person games like Half-Life 2 and Bioshock. Your typical Japanese story-based game is overly talky, meandering, and, well, not very immersive. By contrast, many first-person games (especially the two I listed above) utilize one of the medium's biggest strengths - multimedia sensory immersion, combined with full player control over a "blank-slate" character - for storytelling, and it works wonderfully. Well, perhaps not always wonderfully, but a good deal better than your average wordy Japanese game.

Another aspect of first-person games that helps in that area is that, in the majority of first-person games, you are the character. Or, at least, you're supposed to empathize with the character. Your field of vision is perched at eye-level, you can see "your" hands (and sometimes the rest of "your" body), and when you're hit, the screen often flashes red, or perhaps "you" stagger a bit from the pain. This is just a hypothesis, but perhaps Japanese people can't empathize yet with that sort of immersion. They may still see games as more akin to books - something where you view characters, rather than become them. (This would also explain one of the major divides between Japanese and Western RPGs, with the latter often offering many more dialogue choices.)

I may not be correct, but I find that answer to be a hell of a lot more convincing than many of the "Japanese are superior, of course they don't like our lowly baka gaijin games" replies to the OP.

 

Gotta admire the gusto with which you accuse others of baseless opinions before trotting our your own biased 'they're thick for not getting it' view regarding Japanese and FPS.

Just likes films or books you see personal and sometimes more national taste... it's called different cultures and you'll find the world is full of them.

I personally do like the first person view as I think it is the most immersive... I also think its too often used for the most boring, bombastic games with no content apart from explosions and enemies to gib.  I want more use of FPP (first person perspective) in games like Deus Ex or System Shock 2 or Half Life 2.  The last really interesting FPS I played was Portal - and that had no shooting at all as such.

 



Try to be reasonable... its easier than you think...

weaveworld said:

So... your truth.

Doesn't matter though. I believe in Japanese not particularly liking guns or 'the so manieth stupid action flick', and rather see deeper meaning into games or movies... But then again, i'm a dreamy guy and hope we'll one day see a world without war or weapons for that matter.

 

 


You realize your beloved JRPGs have weapons in them too, right?

Also, lol @ the "deeper meaning" thing. Most Japanese games and movies are still made for the lowest common denominator. And if you're comparing something like Battle Royale to your standard American action flick... well, I could just as easily compare, say, Inland Empire to Mobile Suit Gundam Kawaii Neko Anime Super Fun Fun Time XVIII and win as well. Both cultures have their cultural high and low points, and it's stupid to pretend that the Japanese somehow have superior taste when most of their lowbrow cultural content is crap as well.

 

@ Reasonable: Did you miss the part where I said that it's just a hypothesis?

I do agree with you, though, that I'd rather see more HL2/Bioshock/Deus Ex than awful generic junk like Army of Two and Haze. But at least we're slowly advancing toward utilizing the unique strengths of the medium for genuine artistic expression - which is more than I can say for most Japanese developers.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

I still hold strong with my belief that it's because of the PC. PC gaming just isn't big in Japan.



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They're just extemely patrioic and won't buy non Japanese products,to put it simply.



I think it's the war emphasis that turns the Japanese off. Besides, most FPS's are America-heavy and I'm sure they're still a bit bitter over WW2.



Pixel Art can be fun.

Garcian Smith said:

Tons of baseless statements in this thread by people who think they know "Japanese culture" or whatever.

Truth is, Japanese game developers could learn a lot from first-person games like Half-Life 2 and Bioshock. Your typical Japanese story-based game is overly talky, meandering, and, well, not very immersive. By contrast, many first-person games (especially the two I listed above) utilize one of the medium's biggest strengths - multimedia sensory immersion, combined with full player control over a "blank-slate" character - for storytelling, and it works wonderfully. Well, perhaps not always wonderfully, but a good deal better than your average wordy Japanese game.

Another aspect of first-person games that helps in that area is that, in the majority of first-person games, you are the character. Or, at least, you're supposed to empathize with the character. Your field of vision is perched at eye-level, you can see "your" hands (and sometimes the rest of "your" body), and when you're hit, the screen often flashes red, or perhaps "you" stagger a bit from the pain. This is just a hypothesis, but perhaps Japanese people can't empathize yet with that sort of immersion. They may still see games as more akin to books - something where you view characters, rather than become them. (This would also explain one of the major divides between Japanese and Western RPGs, with the latter often offering many more dialogue choices.)

I may not be correct, but I find that answer to be a hell of a lot more convincing than many of the "Japanese are superior, of course they don't like our lowly baka gaijin games" replies to the OP.

A game doesn't have to be in first person view to be immersive.  Japanese story based games can be immersive in their own way i.e. Shenmue

Also, those Japanese gamers have different tastes than the average American gamer

 



good, im glad one country hates them. theyre not bad games at all, but some of the most overrated games there has ever been.



Phoenix_Wiight said:
good, im glad one country hates them. theyre not bad games at all, but some of the most overrated games there has ever been.

 

 This, but some FPS's definaltly deserve said priase

Goldeneye 007

Perfect Dark

Bioshock

Call Of Duty 4

too name but a few

but I agree the Halo's and Haze's definalty fall into the overrated category.