A comment from Will Wright-
In an interview published by MTV, Spore designer Will Wright responded to early lukewarm reviews and criticism that the phases of the game had been dumbed-down and so were too simple by explaining:
We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
This would be the Half Life that sold over 8 million copies, I take it?