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Forums - Gaming - Has any console ever made a big comeback from a bad launch?

Lolcislaw said:
kjj4t9rdad said:
Resident_Hazard said:

The original NES had a rocky start in Japan and was overhauled and turned into a success. But then, it had almost no competition at the time it was launched.


Some of you guys are confusing "slow starts" with "bad starts." The DS and Genesis both started out slow and quickly picked up speed. The PS3 started out rocky. And no, with history as a guide, consoles never recover from rocky starts. The Saturn had a bad start, and never recovered, as did the Atari Jaguar.


Here's why:

First off, the first year (give or take) of a console's life is "do or die" time. Third party companies will make their choices on who to support over the new generation. It costs a lot of money to switch gears later on--especially now when you factor in that games can take up to 3 years now (almost as an average) to make.

Secondly, "you never get a second chance to make a first impression." The PS3 launched with embarassing sales, lackluster titles, too many different SKU's and price points released too close together, too many high profile games failing to meet expectations, lost exclusives (Assassin's Creed, GTA4), and for all the egomania from Sony (another black mark), the PS3 failed to show off any reason that it was truly better and more powerful than the rival Xbox360. Another thing that hurt the PS3 was the almost immediate failure of the SIXAXIS motion controller.

The first year the PS3 was out, things were so bad that an article surfaced at GameSpot.com which revealed Sony "pleading" with third party devs not to abandon the system. Another GameSpot article (from late summer 2007) revealed that Capcom, Sega, Namco-Bandai, and Square-Enix were all yanking various amounts of PS3 support to focus more on the surprise hits Wii and DS.


Sony's sales are up this year over last, but when you look at the numbers, their increase happens to coincide with Blu-Ray's win over HD-DVD--not because Sony is doing anything better. Multiplatform games still sell better on the Xbox360.



Now,


The PS3's sales are up over last year, and it finally got it's killer app (MGS4) out, but only after other intended killer apps (Lair, Heavenly Sword, Uncharted, and Haze) all failed the system in one way or another. It still has the fewest exclusive titles of the three major consoles, and for HD development, the Xbox360 is still pretty much the first choice with the PS3 getting ports. And the PS3's current level of success is phenominal when you consider just how many black marks it had against it that first year.

Currently, the sales of the PS3 only barely top the Xbox360, and with price cuts of potentially all X360 models coming just in time for the holiday rush, MS could temporarily reverse this current sales trend, if for nothing more than a 2-4 month period around the holidays. Sales increases do happen with price cuts, but typically only last for a month or two. Since this latest X360 drop is coming near the holidays, it could last through to January.


The major point is that the Xbox360's lead may be just enough to prevent the PS3 from ever actually overtaking it. While the PS3 has outsold it for most of 2008, it hasn't outsold it by enough of a margin to show any real threatening growth. And next year, sales will most likely be much lower simply because that's how it goes the longer a system is out (with the bizarre exceptions of the DS and PS2 which seemed to be able to maintain substantial steam for amazing periods of time). Meanwhile, Sony has claimed that it will not drop the price of the PS3 in the near future because "they can't afford it."


The PS3 COULD potentially topple the Xbox360 by the end of this generation--I won't say it's impossible, but I don't think it will happen. Last time, the Xbox and GameCube finished at 24 and 21 million respectively. I think that the difference between Xbox360 and PS3 sales at the end may be closer to each other than that (a difference of 3 million), but closer overall to 30-35 million since I believe this generation will last 1-3 years longer than the average length of the previous generation, which was about 5.5-6 years long depending on when you measure.


As for market dominance, it's pretty much entirely impossible, and various reasons continue to pop up which will ultimately prevent the PS3 from ever taking over. For one, it's still too costly for most people to consider it. It will never appeal to the Blue Ocean crowd, however it will likely appeal to the HD crowd (which is likely a lot smaller than the Blue Ocean folks). For gamers, it will likely finish this generation with overall the fewest exclusives and so far, offers the fewest downloadable games by a long-shot (ironically, the harddrive-less, barely online Wii has the most downloadable games by a wide margin). Not only did it lose exclusive control over Assassin's Creed and Grand Theft Auto IV, but also three major franchise sequels with Final Fantasy XIII going multiplatform and Monster Hunter 3 jumping ship to the Wii and a long time back, the PS3 was rejected for the DS as the exclusive home of Dragon Quest IX.


Now, part of the reason the PS3 was able to pick up steam at all was due to Blu-Rays victory, but also no doubt due to the fact that the Xbox360 had persistant RROD issues for far longer than MS should have allowed.

The end matter will be the fact that the PS3 will have the fewest exclusives and throughout it's lifecycle. The Wii will have the most simply because, with less power under it's hood, three games can be made for it in the time it takes to craft one for the PS3--and since the Wii's sales are literally twice that of the PS3, it makes more sense for developers financially. Sony themselves have killed several 1st & 2nd party titles already, not the least of which was Heavenly Sword 2. Currently, things look okay for the PS3, but only a year ago, much support was dropped. What we're seeing now are ports of Xbox360 games and titles that studios chose to finish up before potentially dropping the console. I'm not saying it'll happen, but it's entirely possible that the PS3 could end up seeing an uncomfortable drought in new titles, multi-platform and exclusive, toward the end of it's life. Just like the N64 and the ill-fated Saturn. Developers finished their games, and then gradually dropped the system to work on the more successful platform of the time: The Playstation.


Also, each generation (aside from the 16-bit days) seems to have one system that, towards the end, has the vast majority of 3rd party support while the competing systems gradually lose it. This time, that will most likely be the Wii. Some of us may think that it's skewed too much to the casuals right now, but in a year or two, it will begin getting crowded with hardcore titles--many of which we know about already. Why? Because that's where the sales numbers are. Even the most hardcore gamers will likely begin moving to toward the Wii by late 2009, just as many early GC and Xbox adopters moved to the PS2, and just as many early N64 and Saturn adopters moved to the PS1--just as I did back then.

this is nothing but crap and personal opinion. Have you seen the exclusive coming for next year? Sony's is much more impressive than the 360's.

Well that line is nothing but personal opinion. Resident Hazard used decent arguments in post far away from "crap".

 

no, kjj is right. this is nothing but a whole bunch of personal opinions and assumptions and when you sum it all up, its nothing but a long winded bunch of crap made up to look intelligent to fool people. good to see that at least one guy saw through this wall of crap text.

 



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kjj4t9rdad said:

The wii's sales are higher than the HD consoles because it's cheap.  Dev's like it because it is the same as a PS2.

 

This is a myth. The Wii is higher priced in a lot of regions and still embarrasses PS360 sales in those regions.



Ohhhh I though it said lunch. 

I wonder what the Atari VCS launch was like, I think it had a more gradual market appeal.

Other than that I think all "wining" consoles were pretty much big to start with.

Anyone know what the Playstation statistics were?  I think it did better than Saturn.



"Let justice be done though the heavens fall." - Jim Garrison

"Ask not your horse, if ye should ride into battle" - myself

Resident_Hazard said:



The first year the PS3 was out, things were so bad that an article surfaced at GameSpot.com which revealed Sony "pleading" with third party devs not to abandon the system. Another GameSpot article (from late summer 2007) revealed that Capcom, Sega, Namco-Bandai, and Square-Enix were all yanking various amounts of PS3 support to focus more on the surprise hits Wii and DS.

That article was made by a journalist who refused to give anyone the name/source he had gotten the information from.

Which in turn lead to him being ridiculed by other sites:

http://pswi60.wordpress.com/2007/10/19/news-that-smells-funny-sony-begs-for-3rd-party-devs/

Of course, Sony may have indeed begged third parties for support, but I certainly wouldn't cite that article as reference.

 

Take a look at EA's recent revenue announcment, their biggest mistake would have been to abandon the PS3.



Sony's sales are up this year over last, but when you look at the numbers, their increase happens to coincide with Blu-Ray's win over HD-DVD--not because Sony is doing anything better. Multiplatform games still sell better on the Xbox360*.

No doubt the Blu-ray victory helped, but to put the recent sucess of the PS3 all down to the Blu-ray victory?

Sony underwent some huge changes between launch and this year. Some heads rolled, the advertising department changed everything, a price drop occured, and Sony brought out some big exclusive titles.

If Blu-ray was the only reason the PS3 managed to start selling well, the software sales for the platform could not possibly be so high.

*See Devil may Cry 4 and the total Xbox360 userbase.



Now,


The PS3's sales are up over last year, and it finally got it's killer app (MGS4) out, but only after other intended killer apps (Lair, Heavenly Sword, Uncharted, and Haze) all failed the system in one way or another. It still has the fewest exclusive titles of the three major consoles, and for HD development, the Xbox360 is still pretty much the first choice with the PS3 getting ports. And the PS3's current level of success is phenominal when you consider just how many black marks it had against it that first year.

Lair and Haze undoubtably failed the system, and while HS and Uncharted might not have moved as much software as Sony might have hoped, they were still far from complete failures.

For HD development there seems to have been a shift recently, with even EA making the PS3 the lead platform for some of it's titles.



Currently, the sales of the PS3 only barely top the Xbox360, and with price cuts of potentially all X360 models coming just in time for the holiday rush, MS could temporarily reverse this current sales trend, if for nothing more than a 2-4 month period around the holidays. Sales increases do happen with price cuts, but typically only last for a month or two. Since this latest X360 drop is coming near the holidays, it could last through to January.

50k is barely topping? (See lasts weeks figures.)

Possibly, the future figures will tell.


The major point is that the Xbox360's lead may be just enough to prevent the PS3 from ever actually overtaking it. While the PS3 has outsold it for most of 2008, it hasn't outsold it by enough of a margin to show any real threatening growth. And next year, sales will most likely be much lower simply because that's how it goes the longer a system is out (with the bizarre exceptions of the DS and PS2 which seemed to be able to maintain substantial steam for amazing periods of time). Meanwhile, Sony has claimed that it will not drop the price of the PS3 in the near future because "they can't afford it."

Most posters assume Spring/Summer 2010 or therabouts.

Closing on it by almost 2 million isn't threatenting growth??


The PS3 COULD potentially topple the Xbox360 by the end of this generation--I won't say it's impossible, but I don't think it will happen. Last time, the Xbox and GameCube finished at 24 and 21 million respectively. I think that the difference between Xbox360 and PS3 sales at the end may be closer to each other than that (a difference of 3 million), but closer overall to 30-35 million since I believe this generation will last 1-3 years longer than the average length of the previous generation, which was about 5.5-6 years long depending on when you measure.


The end matter will be the fact that the PS3 will have the fewest exclusives and throughout it's lifecycle. The Wii will have the most simply because, with less power under it's hood, three games can be made for it in the time it takes to craft one for the PS3--and since the Wii's sales are literally twice that of the PS3, it makes more sense for developers financially. Sony themselves have killed several 1st & 2nd party titles already, not the least of which was Heavenly Sword 2. Currently, things look okay for the PS3, but only a year ago, much support was dropped. What we're seeing now are ports of Xbox360 games and titles that studios chose to finish up before potentially dropping the console. I'm not saying it'll happen, but it's entirely possible that the PS3 could end up seeing an uncomfortable drought in new titles, multi-platform and exclusive, toward the end of it's life. Just like the N64 and the ill-fated Saturn. Developers finished their games, and then gradually dropped the system to work on the more successful platform of the time: The Playstation.

You actually believe that some studios would drop the PS3?

Perhaps some of the smaller ones, unable to allocate resources, but then they were never going to release titles on it in the first place. What you are seeing is some studios releasing old titles from the 360 onto the PS3 for some easy money. Then to release the next installment of the franchise on both the 360 and PS3 down the line. If anything the PS3 is gaining support. (Saints Row 2 is one example of that.)


Also, each generation (aside from the 16-bit days) seems to have one system that, towards the end, has the vast majority of 3rd party support while the competing systems gradually lose it. This time, that will most likely be the Wii. Some of us may think that it's skewed too much to the casuals right now, but in a year or two, it will begin getting crowded with hardcore titles--many of which we know about already. Why? Because that's where the sales numbers are. Even the most hardcore gamers will likely begin moving to toward the Wii by late 2009, just as many early GC and Xbox adopters moved to the PS2, and just as many early N64 and Saturn adopters moved to the PS1--just as I did back then.

Overall, your post comes across as something that would have been written maybe 6-8 months ago.



 

Can't believe people are trashing resident-hazards post. You can see how much work and thought went into it. Just because it doesn't agree with what you fanboys believe (or more accurately hope for) doesn't mean it's crap. Did you people even read it properly? There's lots of relevant points and whilst it's personal opinion, if you read it properly you will realise there is no personal bias but logical thought. Unlike your posts!



DON'T WIN ME CHIBI BUDDY DON'T WIN ME.

ANIMAL CROSSING NEW LEAF FRIEND CODE:- 5129 1175 1029. MESSAGE ME.
ANDY MURRAY:- GRAND SLAM WINNER!

In my opinion the N64 was not just the best console of the 5th gen but, to this day the best console ever created!

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kjj4t9rdad said:

this is nothing but crap and personal opinion. Have you seen the exclusive coming for next year? Sony's is much more impressive than the 360's.

The wii's sales are higher than the HD consoles because it's cheap. Dev's like it because it is the same as a PS2.

You say it is impossible for the PS3 to pass the 360. It has outsold the 360 by almost 2 million this year alone. It is far more likely that 'impossible' should be replaced with Inevitable. And it is doing that at a higher price point.

Talk about old songs.

I know this is off topic -- but it sounds like standard pablum.

First, this is a forum so people give their takes and opinions. Rez-Hazard tried to back it up with analysis, which is more than many people do.

Second, the Xbox 360 Arcade has been less expensive than the Wii in Europe for months and that has not helped sales. It will soon be lower in Japan and it is expected to be lower in the US. The anticipated sales boost is minimal. Related to this, the PS2 was not not as powerful as the Gamecube and the Wii, which has been called derisively two GameCubes taped together, is more powerful than the GC.

Third, at the current rate of advancement, the earliest the PS3 would catch the Xbox 360 is 2010. And what the market looks like in 2010 is anyone's guess. Especially since it appears that one HD console (Xbox 360) is readying price reductions for the holiday season while the other (PS3) says it will not lower prices.

Back to the original topics -- most "bad" starts that had to be overcome have had more to do with differences in release dates than anything else. Genesis/MegaDrive gets to market before SNES/SFC and builds a lead but is eventually headed. Saturn gets to market before PSX and builds a small lead and stays competitive for a year or so in Japan (with Red Label games no doubt) but is headed. Dreamcast leads off a generation but no one else is playing so Sega goes away.

Note that other than a few early spikes, the PSP did not outsell the DS head-to-head, despite predictions it would push Nintendo out of the handheld business (so much for customers wanting multi-functionality in their devices) -- according to VGChartz data.

So the question that the OP really wanted to be answered was whether or not the PS3 could recover this generation. Can it catch the Xbox 360? Tthat is possible since its lead was built primarily on release time.  Price, services, and software will make that call. Can it catch the Wii? No. Because that was built on merit as the two consoles were released at essentially the same time in two markets (JP and NA) and the Wii only had a slight head start in the other (three months or so in EU).

Thus, I disagree with some of the comments, the premise that the PS3 will catch the Xbox 360 is not unfounded, in my opinion -- which is all I can give in a forum.

 

Mike from Morgantown

 

 

 

 

 

 



      


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I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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Dallinor said:
Resident_Hazard said:



The first year the PS3 was out, things were so bad that an article surfaced at GameSpot.com which revealed Sony "pleading" with third party devs not to abandon the system. Another GameSpot article (from late summer 2007) revealed that Capcom, Sega, Namco-Bandai, and Square-Enix were all yanking various amounts of PS3 support to focus more on the surprise hits Wii and DS.

That article was made by a journalist who refused to give anyone the name/source he had gotten the information from.

Which in turn lead to him being ridiculed by other sites:

http://pswi60.wordpress.com/2007/10/19/news-that-smells-funny-sony-begs-for-3rd-party-devs/

Of course, Sony may have indeed begged third parties for support, but I certainly wouldn't cite that article as reference.

 

Take a look at EA's recent revenue announcment, their biggest mistake would have been to abandon the PS3.



Sony's sales are up this year over last, but when you look at the numbers, their increase happens to coincide with Blu-Ray's win over HD-DVD--not because Sony is doing anything better. Multiplatform games still sell better on the Xbox360*.

No doubt the Blu-ray victory helped, but to put the recent sucess of the PS3 all down to the Blu-ray victory?

Sony underwent some huge changes between launch and this year. Some heads rolled, the advertising department changed everything, a price drop occured, and Sony brought out some big exclusive titles.

If Blu-ray was the only reason the PS3 managed to start selling well, the software sales for the platform could not possibly be so high.

*See Devil may Cry 4 and the total Xbox360 userbase.



Now,


The PS3's sales are up over last year, and it finally got it's killer app (MGS4) out, but only after other intended killer apps (Lair, Heavenly Sword, Uncharted, and Haze) all failed the system in one way or another. It still has the fewest exclusive titles of the three major consoles, and for HD development, the Xbox360 is still pretty much the first choice with the PS3 getting ports. And the PS3's current level of success is phenominal when you consider just how many black marks it had against it that first year.

Lair and Haze undoubtably failed the system, and while HS and Uncharted might not have moved as much software as Sony might have hoped, they were still far from complete failures.

For HD development there seems to have been a shift recently, with even EA making the PS3 the lead platform for some of it's titles.



Currently, the sales of the PS3 only barely top the Xbox360, and with price cuts of potentially all X360 models coming just in time for the holiday rush, MS could temporarily reverse this current sales trend, if for nothing more than a 2-4 month period around the holidays. Sales increases do happen with price cuts, but typically only last for a month or two. Since this latest X360 drop is coming near the holidays, it could last through to January.

50k is barely topping? (See lasts weeks figures.)

Possibly, the future figures will tell.


The major point is that the Xbox360's lead may be just enough to prevent the PS3 from ever actually overtaking it. While the PS3 has outsold it for most of 2008, it hasn't outsold it by enough of a margin to show any real threatening growth. And next year, sales will most likely be much lower simply because that's how it goes the longer a system is out (with the bizarre exceptions of the DS and PS2 which seemed to be able to maintain substantial steam for amazing periods of time). Meanwhile, Sony has claimed that it will not drop the price of the PS3 in the near future because "they can't afford it."

Most posters assume Spring/Summer 2010 or therabouts.

Closing on it by almost 2 million isn't threatenting growth??


The PS3 COULD potentially topple the Xbox360 by the end of this generation--I won't say it's impossible, but I don't think it will happen. Last time, the Xbox and GameCube finished at 24 and 21 million respectively. I think that the difference between Xbox360 and PS3 sales at the end may be closer to each other than that (a difference of 3 million), but closer overall to 30-35 million since I believe this generation will last 1-3 years longer than the average length of the previous generation, which was about 5.5-6 years long depending on when you measure.


The end matter will be the fact that the PS3 will have the fewest exclusives and throughout it's lifecycle. The Wii will have the most simply because, with less power under it's hood, three games can be made for it in the time it takes to craft one for the PS3--and since the Wii's sales are literally twice that of the PS3, it makes more sense for developers financially. Sony themselves have killed several 1st & 2nd party titles already, not the least of which was Heavenly Sword 2. Currently, things look okay for the PS3, but only a year ago, much support was dropped. What we're seeing now are ports of Xbox360 games and titles that studios chose to finish up before potentially dropping the console. I'm not saying it'll happen, but it's entirely possible that the PS3 could end up seeing an uncomfortable drought in new titles, multi-platform and exclusive, toward the end of it's life. Just like the N64 and the ill-fated Saturn. Developers finished their games, and then gradually dropped the system to work on the more successful platform of the time: The Playstation.

You actually believe that some studios would drop the PS3?

Perhaps some of the smaller ones, unable to allocate resources, but then they were never going to release titles on it in the first place. What you are seeing is some studios releasing old titles from the 360 onto the PS3 for some easy money. Then to release the next installment of the franchise on both the 360 and PS3 down the line. If anything the PS3 is gaining support. (Saints Row 2 is one example of that.)


Also, each generation (aside from the 16-bit days) seems to have one system that, towards the end, has the vast majority of 3rd party support while the competing systems gradually lose it. This time, that will most likely be the Wii. Some of us may think that it's skewed too much to the casuals right now, but in a year or two, it will begin getting crowded with hardcore titles--many of which we know about already. Why? Because that's where the sales numbers are. Even the most hardcore gamers will likely begin moving to toward the Wii by late 2009, just as many early GC and Xbox adopters moved to the PS2, and just as many early N64 and Saturn adopters moved to the PS1--just as I did back then.

Overall, your post comes across as something that would have been written maybe 6-8 months ago.

This is at least a more intelligent response to my post than the fanboyish ones appearing above, sans proper writing.

I'll try to address some of your issues:

 

I don't attribute Sony's increased sales entirely to Blu-Ray's success.  But no doubt that added to it.  The sales increase came at a time when there were no new system-selling PS3 exclusives, but it did coincide with HD-DVD's demise.  You assume that I attribute all of the PS3's sales to Blu-Ray, which is just absurd.  Don't just assume the illogical.

I know  full well that Heavenly Sword and Uncharted didn't totally fail like Haze and Lair.  But the fact remains that Heavenly Sword scored lower than anticipated--and was one of the most commonly used titles prior to the PS3's launch to show off it's graphical capabilities.  The fact that it's sequel has been axed is telling as well.  Uncharted simply sold below expectations.  Honestly, I think that's one of the more attractive PS3 titles because it's easy to pick out of the crowd, so to say.  It also looks the way I think a modern Pitfall game should (not like that horrifying sack of crap they're developing for the Wii).

 

What do you mean, closing in on by 2 million?  The PS3 is still 5 million behind the Xbox360.  Dammit, if I could only remember the thread I posted in where I calculated total sales by December 2010, based on current monthly average sales.  The Xbox360 still came out on top.  Not by a whole helluva lot, but it still sold more based on that model. 

 

Here's a more pressing question:  Do you actually believe that studios didn't drop the PS3?  Because money is a major factor in this.  Games cost a small fortune to make these days (unless you're Square-Enix, then they cost the GDP of an average-sized country), and the PS3 has the lowest install base.  No game is 100% appealing to an audience.  Hell, the biggest selling PS2 (GTA:SA) game still only appealed to about 15% of the PS2's audience.  If your game costs 5 million bucks to make, you run a serious risk on the PS3 because the install base is so low.  500,000 copies on the Wii can be a success because it costs one-half to one-third as much to develop on the system.  But only selling 500,000 copies of a 5 million dollar game on the PS3 is barely breaking even.  You don't think companies looked at the high cost of HD production and the low adoption rate of the PS3 and got nervous?  Even Square-Enix got nervous.  Some companies dropped PS3 support.  Some merely compromised, and decided to go multiplatform to make the money back.  Some did both. 

 

 

Now, granted, my post is largely theory.  This is practically a hobby to me:  Game industry analysis.  It was my belief long before even the launch of the Xbox360 that this generation needed to do something brand new the way the NES did brand new things when it came out and the 32/64-bit generation did things brand new in their time.  Whoever did something brand new would succeed.  Nintendo did things brand new, and they succeeded.

The sad truth is that Sony fucked up in quite a few ways this generation.  Not that the other two didn't--but Sony is the company that got hit the worst.  In fact, I think everyone came into this generation more half-assed than any other generation was started before.  Never did we have the level of hardware issues we had this time--and not just the RROD, but Wiis bricking from firmware updates, or not being able to read Smash Bros, PS3's wireless controllers bugging out, SIXAXIS wasted, etc.  Nintendo, no harddrive.  Sony, too many SKU's, too much cost.  Microsoft, launched too early, initial games barely an improvement over Xbox, no Wi-Fi.  Sony's ego.  Nintendo licensing every flash-in-the-pan shitwad that wanted money.  Damn near every single company lost money in the last fiscal year, except Nintendo, Activision, and I'm sure someone else. 

Yes, you're right, there were a lot of changes inside of Sony after the PS3 launched.  But they were the embarassing kind of changes that come with failure.  Like Gunpei Yokoi being "kindly asked to resign" after the Virtual Boy's colossial failure. 

Now, my analysis might be totally wrong and you're free to disagree.  But keep in mind these two things:

1.  When a console starts in a bad place, they tend not to leave that bad place.  The N64 started on shaky ground and, while it survived, it never really competed against the highly successful PS1.  Atari was never able to repair the shattered image of the Jaguar. 

2.  When a company abandons a console, they tend to stay away for the remainder of the generation.  When Lucas Arts dropped the GameCube, they didn't bother even trying to go back.  In a worse bit of history, when companies dropped support of Sega because of the Saturn, some stayed away into the launch of the Dreamcast.  Now, I doubt the PS3 will leave the kind of scar on Sony that the Saturn left on Sega. 

I get that you're all upset because maybe it looks like I'm selling short your baby.  Rest assured that, unlike histories other gaming quagmires, the Playstation brand is still strong and the PS3 will in no way turn into the Jaguar or Saturn.  But dismissing the upcoming line-up of the Xbox360 is a matter of taste.  I wouldn't be surprised if 2009 is made up of the X360 and PS3 sharing the vast, vast majority of their games due to the similarities of the systems, their closeness in sales, and the high cost of development for them.  But I wouldn't be surprised if 2010 ends up awash in highly competitive exclusives on both systems (well, by then, the Wii will have it's fair share as well) because no doubt, MS and Sony will both be desperate to usurp the other.  It's entirely possible that the Wii could manage to capture 50 or higher percent of market share leaving the other two fighting over who controls the most of the remaining 50%.  That will likely spur on some creative exclusive development.

Just because I can see how the PS3 could end up finishing out the generation in Saturn/N64-like droughts doesn't mean it will happen.  I don't doubt the PS3 is gaining support in the way of ports from Xbox360 games, but I think at this state, exclusives for the system will be fewer and far between--and many of the upcoming ones were probably in the works when it was still believed the PS3 would be a runaway success and the dominator of the generation.  Financially, for a lot of companies, developing a grounds-up exclusive on the PS3 at this point may be prohibitive.  I could be wrong, who the hell knows?  I'm sure you totally think I'm wrong, and maybe you still believe the PS3 will overtake the Wii, which looks nigh impossible at this stage.  Time will tell.

Again, though, this isn't just something I guess at.  I spend a lot of energy--probably too much--just watching, reading about, and analyzing the gaming industry.  That doesn't mean I know more than you, it means that my analysis doesn't come from nothing.



Resident_Hazard said:
Dallinor said:
Resident_Hazard said:



The first year the PS3 was out, things were so bad that an article surfaced at GameSpot.com which revealed Sony "pleading" with third party devs not to abandon the system. Another GameSpot article (from late summer 2007) revealed that Capcom, Sega, Namco-Bandai, and Square-Enix were all yanking various amounts of PS3 support to focus more on the surprise hits Wii and DS.

That article was made by a journalist who refused to give anyone the name/source he had gotten the information from.

Which in turn lead to him being ridiculed by other sites:

http://pswi60.wordpress.com/2007/10/19/news-that-smells-funny-sony-begs-for-3rd-party-devs/

Of course, Sony may have indeed begged third parties for support, but I certainly wouldn't cite that article as reference.

 

Take a look at EA's recent revenue announcment, their biggest mistake would have been to abandon the PS3.



Sony's sales are up this year over last, but when you look at the numbers, their increase happens to coincide with Blu-Ray's win over HD-DVD--not because Sony is doing anything better. Multiplatform games still sell better on the Xbox360*.

No doubt the Blu-ray victory helped, but to put the recent sucess of the PS3 all down to the Blu-ray victory?

Sony underwent some huge changes between launch and this year. Some heads rolled, the advertising department changed everything, a price drop occured, and Sony brought out some big exclusive titles.

If Blu-ray was the only reason the PS3 managed to start selling well, the software sales for the platform could not possibly be so high.

*See Devil may Cry 4 and the total Xbox360 userbase.



Now,


The PS3's sales are up over last year, and it finally got it's killer app (MGS4) out, but only after other intended killer apps (Lair, Heavenly Sword, Uncharted, and Haze) all failed the system in one way or another. It still has the fewest exclusive titles of the three major consoles, and for HD development, the Xbox360 is still pretty much the first choice with the PS3 getting ports. And the PS3's current level of success is phenominal when you consider just how many black marks it had against it that first year.

Lair and Haze undoubtably failed the system, and while HS and Uncharted might not have moved as much software as Sony might have hoped, they were still far from complete failures.

For HD development there seems to have been a shift recently, with even EA making the PS3 the lead platform for some of it's titles.



Currently, the sales of the PS3 only barely top the Xbox360, and with price cuts of potentially all X360 models coming just in time for the holiday rush, MS could temporarily reverse this current sales trend, if for nothing more than a 2-4 month period around the holidays. Sales increases do happen with price cuts, but typically only last for a month or two. Since this latest X360 drop is coming near the holidays, it could last through to January.

50k is barely topping? (See lasts weeks figures.)

Possibly, the future figures will tell.


The major point is that the Xbox360's lead may be just enough to prevent the PS3 from ever actually overtaking it. While the PS3 has outsold it for most of 2008, it hasn't outsold it by enough of a margin to show any real threatening growth. And next year, sales will most likely be much lower simply because that's how it goes the longer a system is out (with the bizarre exceptions of the DS and PS2 which seemed to be able to maintain substantial steam for amazing periods of time). Meanwhile, Sony has claimed that it will not drop the price of the PS3 in the near future because "they can't afford it."

Most posters assume Spring/Summer 2010 or therabouts.

Closing on it by almost 2 million isn't threatenting growth??


The PS3 COULD potentially topple the Xbox360 by the end of this generation--I won't say it's impossible, but I don't think it will happen. Last time, the Xbox and GameCube finished at 24 and 21 million respectively. I think that the difference between Xbox360 and PS3 sales at the end may be closer to each other than that (a difference of 3 million), but closer overall to 30-35 million since I believe this generation will last 1-3 years longer than the average length of the previous generation, which was about 5.5-6 years long depending on when you measure.


The end matter will be the fact that the PS3 will have the fewest exclusives and throughout it's lifecycle. The Wii will have the most simply because, with less power under it's hood, three games can be made for it in the time it takes to craft one for the PS3--and since the Wii's sales are literally twice that of the PS3, it makes more sense for developers financially. Sony themselves have killed several 1st & 2nd party titles already, not the least of which was Heavenly Sword 2. Currently, things look okay for the PS3, but only a year ago, much support was dropped. What we're seeing now are ports of Xbox360 games and titles that studios chose to finish up before potentially dropping the console. I'm not saying it'll happen, but it's entirely possible that the PS3 could end up seeing an uncomfortable drought in new titles, multi-platform and exclusive, toward the end of it's life. Just like the N64 and the ill-fated Saturn. Developers finished their games, and then gradually dropped the system to work on the more successful platform of the time: The Playstation.

You actually believe that some studios would drop the PS3?

Perhaps some of the smaller ones, unable to allocate resources, but then they were never going to release titles on it in the first place. What you are seeing is some studios releasing old titles from the 360 onto the PS3 for some easy money. Then to release the next installment of the franchise on both the 360 and PS3 down the line. If anything the PS3 is gaining support. (Saints Row 2 is one example of that.)


Also, each generation (aside from the 16-bit days) seems to have one system that, towards the end, has the vast majority of 3rd party support while the competing systems gradually lose it. This time, that will most likely be the Wii. Some of us may think that it's skewed too much to the casuals right now, but in a year or two, it will begin getting crowded with hardcore titles--many of which we know about already. Why? Because that's where the sales numbers are. Even the most hardcore gamers will likely begin moving to toward the Wii by late 2009, just as many early GC and Xbox adopters moved to the PS2, and just as many early N64 and Saturn adopters moved to the PS1--just as I did back then.

Overall, your post comes across as something that would have been written maybe 6-8 months ago.

This is at least a more intelligent response to my post than the fanboyish ones appearing above, sans proper writing.

I'll try to address some of your issues:

 

I don't attribute Sony's increased sales entirely to Blu-Ray's success.  But no doubt that added to it.  The sales increase came at a time when there were no new system-selling PS3 exclusives, but it did coincide with HD-DVD's demise.  You assume that I attribute all of the PS3's sales to Blu-Ray, which is just absurd.  Don't just assume the illogical.

I know  full well that Heavenly Sword and Uncharted didn't totally fail like Haze and Lair.  But the fact remains that Heavenly Sword scored lower than anticipated--and was one of the most commonly used titles prior to the PS3's launch to show off it's graphical capabilities.  The fact that it's sequel has been axed is telling as well.  Uncharted simply sold below expectations.  Honestly, I think that's one of the more attractive PS3 titles because it's easy to pick out of the crowd, so to say.  It also looks the way I think a modern Pitfall game should (not like that horrifying sack of crap they're developing for the Wii).

 

What do you mean, closing in on by 2 million?  The PS3 is still 5 million behind the Xbox360.  Dammit, if I could only remember the thread I posted in where I calculated total sales by December 2010, based on current monthly average sales.  The Xbox360 still came out on top.  Not by a whole helluva lot, but it still sold more based on that model. 

 

Here's a more pressing question:  Do you actually believe that studios didn't drop the PS3?  Because money is a major factor in this.  Games cost a small fortune to make these days (unless you're Square-Enix, then they cost the GDP of an average-sized country), and the PS3 has the lowest install base.  No game is 100% appealing to an audience.  Hell, the biggest selling PS2 (GTA:SA) game still only appealed to about 15% of the PS2's audience.  If your game costs 5 million bucks to make, you run a serious risk on the PS3 because the install base is so low.  500,000 copies on the Wii can be a success because it costs one-half to one-third as much to develop on the system.  But only selling 500,000 copies of a 5 million dollar game on the PS3 is barely breaking even.  You don't think companies looked at the high cost of HD production and the low adoption rate of the PS3 and got nervous?  Even Square-Enix got nervous.  Some companies dropped PS3 support.  Some merely compromised, and decided to go multiplatform to make the money back.  Some did both. 

 

 

Now, granted, my post is largely theory.  This is practically a hobby to me:  Game industry analysis.  It was my belief long before even the launch of the Xbox360 that this generation needed to do something brand new the way the NES did brand new things when it came out and the 32/64-bit generation did things brand new in their time.  Whoever did something brand new would succeed.  Nintendo did things brand new, and they succeeded.

The sad truth is that Sony fucked up in quite a few ways this generation.  Not that the other two didn't--but Sony is the company that got hit the worst.  In fact, I think everyone came into this generation more half-assed than any other generation was started before.  Never did we have the level of hardware issues we had this time--and not just the RROD, but Wiis bricking from firmware updates, or not being able to read Smash Bros, PS3's wireless controllers bugging out, SIXAXIS wasted, etc.  Nintendo, no harddrive.  Sony, too many SKU's, too much cost.  Microsoft, launched too early, initial games barely an improvement over Xbox, no Wi-Fi.  Sony's ego.  Nintendo licensing every flash-in-the-pan shitwad that wanted money.  Damn near every single company lost money in the last fiscal year, except Nintendo, Activision, and I'm sure someone else. 

Yes, you're right, there were a lot of changes inside of Sony after the PS3 launched.  But they were the embarassing kind of changes that come with failure.  Like Gunpei Yokoi being "kindly asked to resign" after the Virtual Boy's colossial failure. 

Now, my analysis might be totally wrong and you're free to disagree.  But keep in mind these two things:

1.  When a console starts in a bad place, they tend not to leave that bad place.  The N64 started on shaky ground and, while it survived, it never really competed against the highly successful PS1.  Atari was never able to repair the shattered image of the Jaguar. 

2.  When a company abandons a console, they tend to stay away for the remainder of the generation.  When Lucas Arts dropped the GameCube, they didn't bother even trying to go back.  In a worse bit of history, when companies dropped support of Sega because of the Saturn, some stayed away into the launch of the Dreamcast.  Now, I doubt the PS3 will leave the kind of scar on Sony that the Saturn left on Sega. 

I get that you're all upset because maybe it looks like I'm selling short your baby.  Rest assured that, unlike histories other gaming quagmires, the Playstation brand is still strong and the PS3 will in no way turn into the Jaguar or Saturn.  But dismissing the upcoming line-up of the Xbox360 is a matter of taste.  I wouldn't be surprised if 2009 is made up of the X360 and PS3 sharing the vast, vast majority of their games due to the similarities of the systems, their closeness in sales, and the high cost of development for them.  But I wouldn't be surprised if 2010 ends up awash in highly competitive exclusives on both systems (well, by then, the Wii will have it's fair share as well) because no doubt, MS and Sony will both be desperate to usurp the other.  It's entirely possible that the Wii could manage to capture 50 or higher percent of market share leaving the other two fighting over who controls the most of the remaining 50%.  That will likely spur on some creative exclusive development.

Just because I can see how the PS3 could end up finishing out the generation in Saturn/N64-like droughts doesn't mean it will happen.  I don't doubt the PS3 is gaining support in the way of ports from Xbox360 games, but I think at this state, exclusives for the system will be fewer and far between--and many of the upcoming ones were probably in the works when it was still believed the PS3 would be a runaway success and the dominator of the generation.  Financially, for a lot of companies, developing a grounds-up exclusive on the PS3 at this point may be prohibitive.  I could be wrong, who the hell knows?  I'm sure you totally think I'm wrong, and maybe you still believe the PS3 will overtake the Wii, which looks nigh impossible at this stage.  Time will tell.

Again, though, this isn't just something I guess at.  I spend a lot of energy--probably too much--just watching, reading about, and analyzing the gaming industry.  That doesn't mean I know more than you, it means that my analysis doesn't come from nothing.

 

Wow, this is one lengthy conversation.....carry on.

For the record, I didn't read any of what I just quoted.

 

For the record part 2, no console or handheld has ever made the comeback the PS3 has made, from fighting with the GBA to outselling the 360....

 



Resident Hazard is quite right about those bad starts. First impressions could mean everything, especially when two competing products are released close to each other.

I knew the GameCube was doomed just by looking at Luigi's Mansion!



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