Ail said:
Kasz216 said:
Ail said:
Kasz216 said:
Ail said:
Chemical said:
twesterm said:
I don't care why you pirate games (though the money excuse is still bullshit) but I do at least respect you admit you're a cheap fuck and that makes you somewhat better than the people that sit there and lie to themselves.
And yes, piracy does hurt developers. That is why so many of them do not like putting their games on PC's or do not give their PC version half the attention they give their console versions.
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From what I have read in interviews with developers, the main issue is the fact that they dont want to optimize the game for all different possibilities of Cpu, ram and video card.
Ail and twestern thank you for amusing me with your little crusade against piracy. It is fun to observe people battle against something that causes very little damage while ignoring a much bigger threat, used game sales.
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I'm going to take a guess and say you don't work in the software industry.
I do so I actually have a clue of what damage it is causing to the industry I work in...
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Are people working in the industry really the best people to ask about this?
Ask your average citizen why they can't get a job and they'll say "Illegal Immigrents."
I'd say the people to ask are the economic theoriests and the people who actually do research on the effects of piracy. (The real studies, no the ones who just go from torrent site to torrent site counting download numbers then multiplying by $50.)
There is indeed a positive side to piracy as well, which no one seems to admit to, except Microsoft. Who has the slogan "Don't pirate... but if you are going to pirate... pirate us."
Little actual research is done on the matter however since most studies are just funded by groups with agendas. (Which is why the economizing of science sucks.)
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The people working in the industry are the one feeling the effect not the theorist sitting in his chair in whichever university....
That's like saying we shoudn't ask people working in mines if the work conditions are bad but should have some outsiders sitting in Washington do a study about it..
Do you realize the irony of what you are saying ?
I know piracy cost my companie about 10% in revenue the last 3 years that we know off ( that's the customers we caught and sued so we know that number for sure) and that we had to spent about 8 man months of development to make the software a little harder to pirate. That is a fact, not some study with an agenda.
FACTS, that's what I am talking about..
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You know that all 10% of those customers would of paid for it?
You are taking the same flawed approach to piracy. Looking at every pirated copy you can find and treating it as a lost sale.
That's exactly why you don't know what your talking about. You aren't taking an actual researched look on it.
It's like saying that anyone who would except a free pizza given out on the street would in fact have purchased that pizza.
Haven't you ever eaten somewhere before you didn't perfer or didn't usually eat at because you got a really good deal? Or because a party was being held there and the food was free? Etc.
At most you could argue that by eating that Pizza, they aren't buying another piece of food they would perfer.
Even that analogy falls apart because people NEED food. They don't need Warcraft 3. Which is why a direct "Downloads = lost sales" or "People we caught" methodology is about as far from correct as one could get.
Or got a gift from someone you would of never bought yourself but later liked and kept... or liekd but would of never bought for the price they sold for?
You've never gotten something for free you had no intention of buying?
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Sure I know because once we caught them they started paying............
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Why did they start paying? Because they were afraid of legal threats?
Even if they did pay because they liked the product. Do you have any proof they liked the product that much before they pirated?
Microsoft for example wants people to pirate there work because they recognize the fact that having your software pirated is an advantage that creates new customers that later may transition into paying customers.
Haven't you ever gotten something for free that you thought you wouldn't like... and then it grew on you? Where you later realized the value of the product and how much it was worth?
Or gotten something cheap and then realized why it was worth the full price?
Here is an example. Have you ever rented a videogame before buying it to see if it was worth your 60 dollars. (Not going with the "rental defense" just illustrating a point.)
In this method, you are unsure of wheter you would buy the game... and the rental decides it for you. In otherwords you may not of bought the game without the rental first.
So say... your iffy about Too Human because of the rating... and probably won't get it... but are still curious about the game. Rent it... and find out you like it.
Had it been impossible to rent the game... would you have later bought Too Human? Unlikely.
Why would a pirate now buy said software? Because they're familiar with it. They don't want to learn another $200+ office tool.
Example, I used SAS and SPSS in school for statistical training through there agreements with the companies. Had I not had free access to these programs i would of never considered buying them and likely went with a free stats program or one i was more familiar with outside of college use... like Excel (despite excel sucking.)