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Forums - Gaming - Destroy All Humans: Path of the Furon

Pre-E3 2007: Destroy All Humans! Path of the Furon First Look
Crypto sets off a Disco Inferno.

July 9, 2007 - When it comes to wreaking havoc and causing chaos, few game characters can stand up to Crypto-137. The main character from the Destroy All Humans! franchise has probed, abducted and blasted his way through towns, government agents, livestock and just about anything else that got in his way. But you can't keep a good alien down for long. Thanks to Sandblast Games and THQ, the latest chapter in Crypto's story will be coming to life in Destroy All Humans! Path of the Furon.

First, Crypto trashed the clean, tame air of 1950s America, reducing much of the Donna Reed-like era to rubble. Then, he smashed his way through the turbulent 1960s, taking much of the destruction worldwide. In Path of the Furon, Crypto's taking on the funkdafied times of the 1970s, adding a bit of disco destruction to the people of earth. Picking up where Destroy All Humans! Big Willy Unleashed leaves off, Crypto finds himself attacked by a mysterious new enemy that's threatens the entire Furon race. With a conspiracy quickly formed that threatens his way of life, Crypto embarks on a journey to gain enlightenment from an alien Kung Fu master, unlocking new powers that will let him save the Furons once again.

Confucrypto says: The path to peace is paved with destruction.
Path of the Furon expands on the open world format of the previous Destroy All Humans! titles. Thanks to the open mission structure of the game, players will be able to decide what they want to obliterate and what they will spare (obviously, there will be very little left standing after Crypto gets through). With the ability to manipulate or destroy anything in the world, you'll be able to take your destruction to new heights. You won't be constrained to a specific location either. Players will be able to explore five large open worlds on the ground and in the air, thanks to new augmentations to Crypto's UFO, which provides increased aerial mobility, new weapons and the ability to abduct hundreds of humans at one time.

Crypto will still be able to hypnotize, brain scan and body snatch victims for his purposes; However, due to his journey for enlightenment, Crypto will also be able to use stop time with his new Temporal Fist technique and attract objects to him thanks to his PK Magnet skill. This will come in handy with his arsenal of weaponry. Many of the weapons from previous games will make an appearance, so fans can probably expect to see the Zap-O-Matic in some form or another, especially since you'll be able to upgrade every weapon and ability that you have thanks to the POX Mart, adding to your destructive capabilities. Crypto will also get new weapons to play with like the Venus Human Trap that will let you fire a giant man eating plant that swallows anything in its immediate vicinity (Think Audrey II from Little Shop of Horrors).

That Miracle Grow is a killer in the summertime.
Path of the Furon will support downloadable content, which should allow the title to be expanded with new features for Crypto fans after the title has been released. It will also feature online multiplayer modes for friends to play. While those modes aren't known, it would be a shock if co-op play wasn't included since it was part of DAH! 2. We'll have more on Destroy All Humans! Path of the Furon soon, but for now, check out the newest screens and trailer below.
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I'll definitely have to check this out when it gets here. I really enjoyed the other two, a complete flip from other games with aliens, and I liked the dark humor in them. Yanking peoples brain stems out was the best, haha.
Who else enjoyed the other ones?


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And it doesn't end there! There's also another Destroy All Humans game being released for the Wii, with an eventual PS2 and PSP port.


July 9, 2007 - Publisher THQ on Monday revealed to IGN that it plans to bring the popular Destroy All Humans! franchise to Nintendo's successful new console. The game, officially dubbed Destroy All Humans! Big Willy Unleashed, is being developed from the ground up for Wii by Locomotive Games, and is set for release early next year. Ports of Big Willy Unleashed will be made available to PlayStation 2 and PSP. Meanwhile, an entirely separate DAH project, Path of Furon, is being created by Sandblast Games for Xbox 360 and PlayStation 3, and will also be available in 2008's first half.

"The Destroy All Humans! franchise has consistently delivered a unique combination of fun and original gameplay delivering irreverent humor and over the top destruction that has garnered worldwide critical acclaim and commercial success," said Bob Aniello, senior vice president of worldwide marketing, THQ. "The simultaneous release of two all-new Destroy All Humans! titles means gamers can expect different experiences that utilize the unique technology of the leading gaming platforms."

"Destroy All Humans! Path of the Furon will take advantage of the powerful Xbox 360 and PLAYSTATION 3 computer entertainment system, offering high-definition graphics, expanded open-world gameplay and a humorous story following Crypto on his journey of enlightenment and destruction," said Jack Sorenson, executive vice president of worldwide studios, THQ. "The Wii's capabilities served as a springboard in designing Destroy All Humans! Big Willy Unleashed, and the game will take full advantage of the Wii Remote, allowing gamers to cause massive destruction on foot, in Crypto's UFO or at the controls of the Big Willy mech."

Destroy All Humans! Big Willy Unleashed for Wii takes place before Path of Furon. Gamers will play as Crypto in a "funked out" version of the 1970s. They will be able to travel through and destroy an immense city either on foot or by UFO.

We'll have more on the game soon, but for now check out first Wii screenshots.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Not a big fan of the franchise.



Thanks to Blacksaber for the sig!

@stof
Cool, I'll have to check it out, probably get it for my PSP, but i might have a Wii by then.



"Ports of Big Willy Unleashed will be made available to PlayStation 2 and PSP. Meanwhile, an entirely separate DAH project, Path of Furon, is being created by Sandblast Games for Xbox 360 and PlayStation 3, and will also be available in 2008's first half."

Why can't the Wii get the 360 / PS3 game? Once again it has to share games with PS2 / PSP.

Considering the PS2 gets new Wii games and sells more units than the 360, perhaps Sony should just scrap the PS3 and declare the PS2 to be a "next-gen" console.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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next-gen = not here
current-gen, now-gen, this-gen = PS3, XBOX 360, Wii
last-gen = PS2, Gamecube, XBOX

Notice that they said game being built ground up for the Wii, then port to PS2 and PSP.

Why would you want them to port a PS3/360 game to Wii? Wii isn't getting sloppy second this time, or so it seems.



Most PS3/X360 games are made with 720P and higher shader and polygon requirements, although not impossible it should not be difficult to share a code base.
The Wii GPU is very flexible and implemented many of the features of the current PS3 and X360 gpu's although in a very limited form.



Heeeeyyyy!!!! <Snap>

porting the title to others is key... if they do it right, then the original Wii version could be very cool. the PS2 to Wii ports are lame though. this has ALWAYS been my biggest biatch with Wii games to date, they "seem" like they're just cashing in(EA for one). unfortunately it will NOT be N's 1st party titles that sell me, after 20 (



I read my own post :(







I feel old. I played Mario in 1987.

side note: they should've put him as an extra in Godfather =) he's Italian right.