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Forums - PC - ATTN: Commander Keen fans

Alight, Alright. I'm just going by classics. In that case I raise you Maniac Mansion, came out in 88.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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But is that when you played it? :p



 SW-5120-1900-6153

I wish... I think I played no sooner than 93.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

thetonestarr said:

ps: I disagree about iD starting off on casual games. Keen is in no way "casual", man. There's a ton of hardcore stuff in these games... and Keen was the first real platformer to ever exist on the PC. Besides, it was before 3D games existed, so "hardcore" was different back then anyhow. :p

 

I love how terms like "hardcore" and "casual" are moving goalposts that can be used to define the personal tastes of every individual. Can't we all agree never to use such meaningless buzz words?



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)

thetonestarr said:

Legal downloads:

1 - http://www.commander-keen.com/marooned-on-mars.php
4 - http://www.commander-keen.com/secret-of-the-oracle.php
6 - http://www.commander-keen.com/aliens-ate-my-baby-sitter.php (demo)
X - http://www.commander-keen.com/keen-dreams.php (demo)

 

Just got around to downloading.

Some of the backgrounds hurt my eyes when they scroll. I'm surprised how low-res it is, and how few frames of animation there are... Even though I was sort of expecting to be surprised by the graphics.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.