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Forums - Gaming - It’s Not About Homeruns, It’s About Having the Legs to Run It Out

Good shit, How come Ps2 is so shitty for legs



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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noname2200 said:
Grampy said:
The revenue chart was just a point of departure that raised the question that was the main point. Why are these games so short lived. It would be easy to update their revenue , just add their first month sales and you would be close because there isn'tmuch after that, the question is why.

I understand. I just meant that there was plenty of other good stuff to sort through in addition to that chart. Sorry if it sounded like I was trying to hijack the thread, though.

 

Not at all, I think you raise a good point but that chart has many things about it I can't explain. Like why and how are MS and Sony doing so bad on games? I thought game revenue was supposed to make up for hardware losses not add to the them.

I don't profess to understand why so few comapnies are doing well. I think the issue of sustaining long term sales is part of the answer but I can't explain why the Nintendo platforms seem to do that so much better.

 



It saddens me to see Sony being pounded into the dirt so badly....but then i look at the date of the chart, and realise thnigs will have improved since March



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

megaman79 said:
Good shit, How come Ps2 is so shitty for legs

The PS2 is probably underrepresented in the top fifty because it’s a declining platform and there is a huge supply of used games but if you look a little further down the list the PS2  can post some impressive longevity figures of its own.

For example the 200 week old GTA SA for the PS2 is outselling the 17 week old GTA IV for the PS3. This one example probably speaks volumes about both platforms.

 



TWRoO said:
rasone77 said:

I just wanted to point out that the reason take2 is showing a 5 million dollar loss on that graph is that the effective dates on it are from April 1st 2007 to March 31st 2008. I full four weeks before GTA4 even came out.

Your analysis of GTA dropping off teh charts is good but you need a newer graph to compare the two properly.

Actually it's through the end of April... which includes the first few days (released 29th?) of GTAIV.... or approximately half it's current LTD sales.


http://www.edge-online.com/features/edges-top-20-publishers-2008?page=0%2C10

"for the 12 months ending 30 April 2008."

 

His chart clearly states ends 3/31/08. Besides, 2 days worth of sales is hardly indicitive of the profit loss of take 2



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rasone77 said:
TWRoO said:
rasone77 said:

I just wanted to point out that the reason take2 is showing a 5 million dollar loss on that graph is that the effective dates on it are from April 1st 2007 to March 31st 2008. I full four weeks before GTA4 even came out.

Your analysis of GTA dropping off teh charts is good but you need a newer graph to compare the two properly.

Actually it's through the end of April... which includes the first few days (released 29th?) of GTAIV.... or approximately half it's current LTD sales.


http://www.edge-online.com/features/edges-top-20-publishers-2008?page=0%2C10

"for the 12 months ending 30 April 2008."

 

His chart clearly states ends 3/31/08. Besides, 2 days worth of sales is hardly indicitive of the profit loss of take 2

Actually the chart clearly states "Approximately...."

If you delve further into each page (representing the seperate companies) he states various dates on them.... most companies have their fiscal year end on March 31st so they are all fine, but some end at different times in the year, when it was a long way out I believe he either found data to represent the year ending March 31st, or he adjusted based on what he knows of the industry.

With Take 2 their year ends October 31st... but he recalculated based on a year ending April 30th (because half-year reports are probably available, wheras they won't give monthly reports so it would be guesswork to figure it out for end of March)

And 2 days of sales is very very important for a game like GTAIV if they happen to be the first 2 days.... those 2 days probably brought in over $300,000,000 in revenue alone.... so had the game been released just 2 days later the profit bar would be $300,000,000 lower than it is, and lower than the previous year.

 



colonelstubbs said:
It saddens me to see Sony being pounded into the dirt so badly....but then i look at the date of the chart, and realise thnigs will have improved since March

It was not my intention to pound anyone into the ground. I even liked Sony up until that stupid "we don't want the seniors" remark.

Nor was I trying to draw attention to the revenue chart which was not the point of my posting. The real question is why are current PS3 games averaging less than 6 weeks in the top fifty and not a whole lot better world wide.

 



TWRoO said:
rasone77 said:
TWRoO said:
rasone77 said:

I just wanted to point out that the reason take2 is showing a 5 million dollar loss on that graph is that the effective dates on it are from April 1st 2007 to March 31st 2008. I full four weeks before GTA4 even came out.

Your analysis of GTA dropping off teh charts is good but you need a newer graph to compare the two properly.

Actually it's through the end of April... which includes the first few days (released 29th?) of GTAIV.... or approximately half it's current LTD sales.


http://www.edge-online.com/features/edges-top-20-publishers-2008?page=0%2C10

"for the 12 months ending 30 April 2008."

 

His chart clearly states ends 3/31/08. Besides, 2 days worth of sales is hardly indicitive of the profit loss of take 2

Actually the chart clearly states "Approximately...."

If you delve further into each page (representing the seperate companies) he states various dates on them.... most companies have their fiscal year end on March 31st so they are all fine, but some end at different times in the year, when it was a long way out I believe he either found data to represent the year ending March 31st, or he adjusted based on what he knows of the industry.

With Take 2 their year ends October 31st... but he recalculated based on a year ending April 30th (because half-year reports are probably available, wheras they won't give monthly reports so it would be guesswork to figure it out for end of March)

And 2 days of sales is very very important for a game like GTAIV if they happen to be the first 2 days.... those 2 days probably brought in over $300,000,000 in revenue alone.... so had the game been released just 2 days later the profit bar would be $300,000,000 lower than it is, and lower than the previous year.

 

It's lkely that they made an ass load of cash in those first two days after GTA4 launch but I can garun-goddamn-tee they made more than 5 million dollars on that game on the 3rd day after its release. Which is not counted in this graph.

While I fully agree NIntendo is raking in the cash-money  Take2 isn't doing as bad as the OP reports.



ninteod is freakishly rich



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

woopah said:
weird how nintendo makes the most money but microsoft and sony lose the most

 

 Why?