LOL i agree with those titles picko and i will add them to the descriptors, but i think you are missing the point.
"its impossible to sell a huge amount of copies without having a high casual element."
explain casual element!


LOL i agree with those titles picko and i will add them to the descriptors, but i think you are missing the point.
"its impossible to sell a huge amount of copies without having a high casual element."
explain casual element!


Oh jeez, now we're gonna take sales into account? Does that mean JRPGs are casual in Japan but hardcore everywhere else? Or are they "Casual/Hardcore"? And what about ze Pokemons? Casual-Hard-Core?
| theprof00 said: LOL i agree with those titles picko and i will add them to the descriptors, but i think you are missing the point. "its impossible to sell a huge amount of copies without having a high casual element." explain casual element! |
A "casual element" simply means it has casual appeal. Mario has it, Halo has it, GTA definitely has it - you cannot sell that many copies without appealing to casual gamers. Which is why one can get a fairly accurate definitely of what games are casual or not based on the sales charts (there's also the issue of quality but it is not all that relevant to the discussion).
We unfortunately like to over-analyse the issue and make things more complicated that they are. But the distinction between casual and hardcore is - as it has always been - a sales distinction. Nothing more and nothing less.
i offered you a chance to explain why you think casual/core icons like mario have such an appeal, be it the ease of use, the bright colors, simplicity, playtime, features...... i was being polite, but quite honestly those descriptors go well beyond sales data.
i'm sorry it is so hard for you to see that.
you can always take another shot at it if you want.
@MR.Y i would think pokemon was core. look if you want to participate, then participate, but so far, you are in trolling territory.


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