| theprof00 said: LOL i agree with those titles picko and i will add them to the descriptors, but i think you are missing the point. "its impossible to sell a huge amount of copies without having a high casual element." explain casual element! |
A "casual element" simply means it has casual appeal. Mario has it, Halo has it, GTA definitely has it - you cannot sell that many copies without appealing to casual gamers. Which is why one can get a fairly accurate definitely of what games are casual or not based on the sales charts (there's also the issue of quality but it is not all that relevant to the discussion).
We unfortunately like to over-analyse the issue and make things more complicated that they are. But the distinction between casual and hardcore is - as it has always been - a sales distinction. Nothing more and nothing less.







