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Forums - Gaming - Ten Golden Rules of videogame piracy

I definitely agree piracy is bad, and videogame piracy is the worst form of it. Movies and music are bloated to hell and can survive with the amount of pirates they get, but videogames take a lot of money to make and don't always see a significant profit...and that's the difference between another good game from your favorite developer or not.

A ton of people pirating one game, like Crysis for example, really does make a difference...the only reason it made a profit at all is because its immense hype.

And number 10 is spot on...I'd like to see a pirate tell me otherwise.



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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

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Lord N said:
Garcian Smith said:
stof said:
It's hard to argue with point 10 though

 


This is the truth.

@ DaSimkin: I hate that whole "but piracy isn't stealing!!" defense that pirates love to trot out. While technically true, stealing is the closest common analogue to piracy that exists in the realm of illegal activity. That's why people compare the two all the time via analogies. So, deal with it. What you're doing is illegal and probably hurtful to certain people, and to the games industry as a whole. Even if you continue to pirate games, at least be honest with yourself about that.

 

I'm sorry, but you can't just change the definition of a word to bolster your argument. You don't need a common analogue. What we're talking here already has a definition, as does theft. To keep arguing that it's theft is just willful ignorance on your part.

 

Did you actually read my post, or just see that I was disagreeing with DaSimkin and mash the "post" button in an angry furor?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

hmm, i don't fall under any of those catagories, i'm more of the:
I ease human suffering by downloading the games and then bootlegging them for a fifth of the price while at the same time improving their liking of the company that made the game (if the game is good), and increasing fandom, and possibly encouraging actual sales for said company.



BenKenobi88 said



And number 10 is spot on...I'd like to see a pirate tell me otherwise.

Number 10 is only partially right. Implying someone is "a cheap fuck" is implying they have the money to purchase the game they're pirating. There are many instances of piracy that occur because someone doesn't have enough money to buy a game. Some countries have a majority population that can't afford what games cost over there. A person without the funds to purchase a game isn't a "cheap fuck", so no it's not exactly spot on. In fact this list is basically dealing in piracy issues regarding people that live in economically stable countries like the United States. None of these points really address the problems or mentality that faces people that live in countries like Brazil, where gaming in it's entirety is way out of the reach for so many if there was no pirating.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Piracy like capitalism will grow and expand wherever the conditions allow it. People deem it necessary and so it exists. When people no longer feel the need to pirate there will be less piracy.

You can't fix the person, you can only fix the system. Piracy, as it is today, is relatively safe and helps alleviate peoples financial burden.



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BenKenobi88 said:

I definitely agree piracy is bad, and videogame piracy is the worst form of it. Movies and music are bloated to hell and can survive with the amount of pirates they get, but videogames take a lot of money to make and don't always see a significant profit...and that's the difference between another good game from your favorite developer or not.

A ton of people pirating one game, like Crysis for example, really does make a difference...the only reason it made a profit at all is because its immense hype.

And number 10 is spot on...I'd like to see a pirate tell me otherwise.

 

10 is kinda spot on.  Though a little bit off in some ways. 

Current Economic theory tells us that people want to pay for something so long as they see it at a fair price.  They would actually perfer to purchase it rather then pirate it.

Which is a theory i admit i like mostly because i'm like this to a large degree.  When people try to give me something for free... it just makes me feel awkward.


The only real unanswered question about piracy in current economy theory which could prove it has a negative result is if piracy in most cases loweres the public perception of what something is worth.

Do people think a MP3 for a dollar is expensive BECAUSE they can get it for free... or does a dollar song just seem expensive to someone becuase they think it's expensive.

Do unpirateable games sell significantly better.  Which could be studied in various ways.



Lord N said:
Garcian Smith said:
stof said:
It's hard to argue with point 10 though

 


This is the truth.

@ DaSimkin: I hate that whole "but piracy isn't stealing!!" defense that pirates love to trot out. While technically true, stealing is the closest common analogue to piracy that exists in the realm of illegal activity. That's why people compare the two all the time via analogies. So, deal with it. What you're doing is illegal and probably hurtful to certain people, and to the games industry as a whole. Even if you continue to pirate games, at least be honest with yourself about that.

 

I'm sorry, but you can't just change the definition of a word to bolster your argument. You don't need a common analogue. What we're talking here already has a definition, as does theft. To keep arguing that it's theft is just willful ignorance on your part.

 

I disagree... the closest common analog would be if someone bought Rice Crispy Treats... and then copied the recipe, made Rice Crispy Treats and gave them away. 

Which actually isn't illegal to my knowledge.  Only if they sold it... I think  maybe.

There is a great story about Pepsi reporting a guy who tried to sell them Coke's secret Recipes.

Piracy is just illegal because it's so easy.

Or for the pirate.  Getting your baked goods from your friend instead of your local bakery because they are of the same quality and the baked goods you are getting are free.



Come on people. Piracy isn't bad, it's awesome. I don't think you people realize how much fun video piracy is




I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

r4 and wii mod chip.

are spreading fast though, people have pirate since the vhs cassettes times, it won't stop it from doing it.

they will DRM but that only will make it worse.



Kasz216 said:

 

I disagree... the closest common analog would be if someone bought Rice Crispy Treats... and then copied the recipe, made Rice Crispy Treats and gave them away.

Which actually isn't illegal to my knowledge. Only if they sold it... I think maybe.

There is a great story about Pepsi reporting a guy who tried to sell them Coke's secret Recipes.

Piracy is just illegal because it's so easy.

Or for the pirate. Getting your baked goods from your friend instead of your local bakery because they are of the same quality and the baked goods you are getting are free.

 


As per the Rice Krispy Treats analogy: That analogy is far, far too simplistic, but perhaps it can be salvaged. Say that the individual Rice Krispy grain represents a byte of information. Now, say that the creator of the first Rice Krispie Treat - we'll call him The Krispy King - organized those grains in such a way that, when organized in that exact manner, they produce something that is greater than the whole - not just a bundle of Rice Krispies, but a well-engineered, cohesive snack treat that he spent millions of dollars moulding into that exact shape.

Now, nobody starting from scratch could duplicate that exact Treat unless they, too, poured millions of dollars and thousands upon thousands of man-hours of dev-time into their own Treat. Furthermore, The KK begins to release exact replicas of this Krispy, with all of the byte-grains arranged in the exact same manner, to the public for, say, $5 each.

However, bad things start to happen when Jim-Bob in Dubuque, IN invents the Krispy Duplicator program. This program allows Jim-Bob, and anyone else who downloads the program, to duplicate any Rice Krispy, exactly how it was. Jim-Bob offers the "KD" online for free. Soon, Jim-Bob gets ahold of The KK's particular Krispy design and begins to duplicate it, offering up the duplicated Treats for free.

Potential consumers of Rice Krispy Treats now have two options: They can either buy from The KK, spending $5 in the process, or they can take one from Jim-Bob for free. Which do you think they'll do? The answer, of course, is that, whether or not they would have originally paid $5 for The KK's Treat, they'll just take one for free from Jim-Bob instead.

As you can see, though it may seem counter-intuitive if you haven't thought it through, there is a reason why copyright infringement - or piracy, if you prefer - is illegal. It protects innovators like The Krispy King from bankruptcy, while preventing people like Jim-Bob from enriching themselves at The KK's expense. In other words, to borrow a phrase, it enables a man to be entitled to the sweat of his own brow.

Do you understand now?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom