What the hell are you talking about?
http://www.vgchartz.com/hwcomps.php?cons1=XB®1=America&cons2=XB®2=America&cons3=XB®3=America&weekly=1
Am I seeing this wrong or are you just being obnoxious? As a mod and "rank #2" predictor I would expect more logic to your posts.
I have nothing if my "analysis " is wrong, if at least you provide proof to say it is wrong. I provided my claim with numbers that took forever to get from sony.
Regarding your summary: I agree. The point I am trying to make is that a price cut is not necassarily the way to go to increase sales, more factors are involved than the price. In my own opinion the games.
I didn't have enough time to post, and my computer with h/w numbers is down. Thats why I sugguested you cross-refference actual monthly data on vgcharts.com (not this website) for monthly NPD data, rather than 3month shipped data. As already stated, it escews the data. And like others have said, price keeps momentum up on some systems (ie, PS2, NDS). And helps re-envigorate sales of lesser systems (see PSP's price drop. Sales have been up around 10k/wk since the drop. Hardly a coincidence). Nevertheless, I digress with charts. And again, as I said, price drops keep momentum for teh leading systems, and give a major boost for the smaller systems, as they then get a price advantage over the sales leader.
| System | Price Drop Date | Price Decrease Data | 3/mo Avg. Before | 3/mo Avg. After |
| Xbox | May 22nd, 2002 | $300 USD to $200 USD (33%) | 117,600 (Feb-Apr) | 185,000 (Jun-Aug) |
| Xbox | May 14th, 2003 | $200 USD to $180 USD (10%) | 138,333 (Feb-Apr) | 150,000(Jun-Aug) |
| Xbox | March 29th, 2004 | $180 USD to $150 USD (20%) | 198,000 (Jan-Mar) | 139,000 (Apr-Jun) |
| GameCube | May 13th, 2002 | $200 USD to $150 (25%) | 90,000 (Feb-Apr) | 149,333 (Jun-Aug) |
| GameCube | September 24th, 2003 | $150 USD to $100 USD (33%) | 117,000 (Jun-Aug) | 209,500 (Sept-Oct)* |
| PSP | March 14th^, 2006 (Est) | $250 USD to $200 USD (20%) | 178,333 (Jan-Mar) | 180,666 (Apr-Jun) |
| PS2 | March 14th, 2002 | $300 USD to $200 USD (33%) | 327,333 (Feb-Apr) | 527,333 (Jun-Aug) |
| PS2 | August 18th, 2003 (Ofc) | $200 USD to $180 USD (10%) | 345,666 (May-Jul) | 317,000 (Sept-Oct)* |
| PS2 | May 11th, 2004 | $180 USD to $150 USD (20%) | 281,666 (Feb-Apr) | 314,333 (Jun-Aug) |
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^ Estimated price revision reported at this time. Actual price drop was later in the month
* Only 2 months of avg. were used, as Nov would be the 3rd month, and drastically effect numbers.
Yes, I agree games drive systems, but if a system is overpriced, no good amount of games can save it. AS we can see from this chart, on average, every major price drop of 20% or more gave every system in question a significant boost in hardware sales, across the board. Grouped by % we get:
10% price drop (PS2, Xbox) = No Chg (Xbox increased 8%, PS2 decreased by 8%)
20-25% price drop (Xbox, GC, PS2, PSP) = 12.15% increase on avg.
30% Price drop (Xbox, GC, PS2) = 61.4.% increase on avg.
Now, with that kind of very decicive numbers on pricing. I tend to go with the notion that price drops DO make a difference, a big one. Halo2, FF games, and Zelda/Mario games will invariable move alot of systems too, but do NOT discount the price drops as being meaningless. If indeed they didn't matter, why would each company vie to lower prices? In the 2002 E3 example for all 3 systems, each system had a spectacular boost. It's not like one company cut into another companies sales, as they all increased. Likewise, with the 20-25% increases, each saw a moderate gain.
There sir, is your proof. I will add DS numbers with their price revisions shortly, but its late where I am. I hope this thouroughly explained my position, as I didn't have time for this earlier.