By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Spore vs LittleBigPlanet, battle of the creative games.

forevercloud3000 said:
@twestern

I cant accept that because it is not true. LBP is a GAME with User Creativity allowed to manipulate and shape it. Much differnent from the games like Unreal with moding capabilities. There is a difference from making "mods" to a game and "making" levels within one.

I don't doubt that Spore is just as great, and is indeed a game of sorts.

Me personally, I am looking forward to LBP this year.

How... Mods are just levels people created.

Also... you still haven't refuted Blastworks.  Which is a game... which allows heavy editing and making your own levels.

 



Around the Network
forevercloud3000 said:
@twestern

I cant accept that because it is not true. LBP is a GAME with User Creativity allowed to manipulate and shape it. Much differnent from the games like Unreal with moding capabilities. There is a difference from making "mods" to a game and "making" levels within one.

I don't doubt that Spore is just as great, and is indeed a game of sorts.

Me personally, I am looking forward to LBP this year.

 

You know you don't have to make mods in UT right?  There are entire communities devoted where peopel only make maps and not mods.  You are absolutely wrong in that most of the activity in something like UT2k4 comes from modding, most of the activity comes from just making maps and assetts.

Making a map does not always mean making a mod.

If I want to make a simple deathmatch map for UT2k4 I don't have to mod the game in any way shape or form.  I just make a map and then tell the editor I want it to be a deathmatch map (as opposed to CTF, Assault, Domination, or the other game types).

You're not going to reshape those 50 levels over and over again.  You're going to make your own maps over and over again and maybe even reshape those original 50 just like most people do in things like UT2k4.

-edit

And just to clear things up (just using UT2k4 here, it's pretty much the same for any game)

Making only a map in UT2k4 with no mod

  • Uses a predefined gameplay type that comes with UT2k4 (Deathmatch, Assault, CTF, Double Domination, ect)
  • Does not alter that gameplay in any way
  • Can alter an existing map
  • Can make your own art assetts
  • Can use your own models
  • Can use custom scripts

Making only a map in an UT2k4 mod

  • Same as the above but does not use a predefined gameplay type in UT2k4 but uses the mod gameplay type

Making a mutator mod in UT2k4

  • Slightly alters the gameplay of one of the predefined gameplay types in UT2k4
  • Can use UT2k4 art assetts

Making a totally new mod

  • Makes a completely new gameplay type not based on any of the UT2k4 gameplay types (though they can have things in common)
  • Can use UT2k4 actors
  • Can use existing UT2k4 assetts

Making a total conversion

  • Makes a completely new gameplay type not based on any of the UT2k4 gameplay types (though they can have things in common)
  • Cannot use UT2k4 actors (other than base things like triggers, movers, ect)
  • Cannot use existing UT2k4 assetts

 

LBP fits into that first catagory which happens to be where most of the UT2k4 community resides which each one having fewer and fewer examples as you go down the list.



still havnt made up my mind



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

S.T.A.G.E. said:
FreeTalkLive said:
Spore for user generated content. I'm also much more interested in Guitar Hero World Tour for user generated content. Actually, I have no interest in LBP. SSBB has plenty of user generated content :)

 

 Thank you! SSBB has the creation level of interest people need. The game has the correct mechanics for that type of creation. It makes a world of sense in that game. With a game like LBP its so empty and meaningless.

 

I would usually go into explaining why you are wrong, but because i've done this on several occasions already i only have one word to describe your post

 

FAIL

 

On topic. I think it's difficult, cause what little big planet does is not just let you make levels, it lets you make your own gameplay.. and your own game types (still in 2d though) but that really allows you to expand a lot... so i'm not sure which one to give the nod too.. i think that both ought to do really well though.



Check out my game about moles ^

twesterm said:
forevercloud3000 said:
twesterm said:
forevercloud3000 said:
The_vagabond7 said:

Also @ cloud3000

when I was a kid, probably about 10, I had a computer program called "gamemaker 95" or some other digit at the end. There have been other iterations since then. It was almost exactly what LBP is, except it was 8 bit graphics. You could design everything from scratch with no programming knowledge. It was all intuitive and with a bit of tinkering and ingenuity you could learn to create some incredible things using the systems in place. It came with a handful of games to show you what you can do with it.

You could create your character sprite by sprite, animate him, give him whatever abilities and powers you wanted, create items, weapons, keys, anything. You created all the tiles with their own attributes to build the levels, you could make them damaging, add gravity, have them heal you, animate them. You could make it a side scrolling game by having the background tiles have downward gravity, or make it a top down game by making them lack any gravity. You created all of the enemies sprite by sprite, animate them, and then control very specifically how they would behave. You were limited only by your imagination and ingenuity. the goal of the levels were up to you, beginning points, end points, objectives, ect ect, all up to you. I made god knows how many games as a kid using that program, I loved it to death.

LBP will have better physics no doubt, but it's going to be more limited than even that program. You will always have sackboys, you can customize them, but they will always be sackboys. The physics is already set in place, and you have to work with it rather than create it. You can't create the abilities or animations of your characters or levels. they give you a construct, you work out what you can within it.

There have been innumerable games and programs with just as much if not more freedom to create than LBP. LBP planet's defining attribute is marketing, not revolutionary design.

What you just described is actually not a GAME at all. It is a program used to create games. Sounds just like RPG maker and if I am not mistaken, that was not a "GAME" either. That is where people are confused on the topic. In that case let me pull out my Unreal Engine, or GameMaker XP, they are loads of fun. These are game creating TOOLS. There is a huge difference between them and LBP which is actually a game.

See my point? There are virtually none(maybe some out there in the void of the internet) that do what LBP does. I just want people to stop trying to deflate LBP's hype by saying "Oh, its been done befoe, so what!".

 

 

While LBP will have premade levels (50 I think?), you're really just buying an editor and that's about it.  The games focus isn't on those 50 levels it comes with, the focus is on the things people create. 

So yes, LBP is easily lumped in with things like UT2k4 or whatever as games people buy just for the editor and not the actual game that comes with it.

the 50 levels are more of a campaign and less of templates which you find in a engine. The game is rumored to have a story of some kind as well. After you have finished the game you can do what you will with all the little pieces the game provides. Even if they did not have story, they would be no different then the droning levels of mario.

 

 

Those levels are there for two reasons:

  1. So they can say you're buying a game and not just an editor (even though you really are just buying the editor)
  2. Give you a template

They may turn it into a campaign, they may add a story, and I'm sure they will show some cool things but that still doesn't change the fact the focus on the game is creating.

And it's funny that you bring up Mario.  Super Mario Bros. has 36 levels and can easily be finished in a few hours.  Would you pay $60 for that?  Of course not.

So why would you pay $60 for 50 levels that you could more than likely finish in a day?  You wouldn't unless you are in fact an idiot or just don't care about the money.  You're spending $60 because you want to buy the level editor and share with other people.  Again, look at the focus of the game.

 

if you have to call it something call it a game maker.. cause you don't just make levels. you can make a lot of different gameplay and gametypes, and you can alter your sackboy aswell.. so calling it a level editor is undermining what it is. It's a creative tool for sharing and having fun.... and a game. ;)



Check out my game about moles ^

Around the Network
Staude said:
twesterm said:

 

Those levels are there for two reasons:

  1. So they can say you're buying a game and not just an editor (even though you really are just buying the editor)
  2. Give you a template

They may turn it into a campaign, they may add a story, and I'm sure they will show some cool things but that still doesn't change the fact the focus on the game is creating.

And it's funny that you bring up Mario.  Super Mario Bros. has 36 levels and can easily be finished in a few hours.  Would you pay $60 for that?  Of course not.

So why would you pay $60 for 50 levels that you could more than likely finish in a day?  You wouldn't unless you are in fact an idiot or just don't care about the money.  You're spending $60 because you want to buy the level editor and share with other people.  Again, look at the focus of the game.

 

if you have to call it something call it a game maker.. cause you don't just make levels. you can make a lot of different gameplay and gametypes, and you can alter your sackboy aswell.. so calling it a level editor is undermining what it is. It's a creative tool for sharing and having fun.... and a game. ;)

Fine, it's an editor (not a game maker).  :-p

 



spore definitely sounds cool, but I just don't have the time to do PC gaming anymore, so LBP would have to be my choice



They are both level editors with a spin tended to low attention span gamers who need to be up with the new indie craze. It's called targeting.



Euphoria14 said:
If my laptop can run the creature creator, does anyone think it could run the complete game?

http://www.yougamers.com/

they have a link in the list of games at the top of the page that will test your computer to see if you can run the game.



So ForeverCloud, your big hype for LBP is based on the fact that a game is included WITH the editor? I don't understand. Morrowind was a GAME with a large diverse EDITOR, Unreal Tourney was a GAME with a large EDITOR, Starcraft was a GAME with a very flexible EDITOR. There are a hojillian games with very diverse flexible editors, what's your distinction again?

You're trying to make a distinction and failing miserably. After reading everything you said you've yet to differentiate LBP from any other game with a level editor. Or differentiate it from EDITORS that have GAMES attached to them. I'm not trying to deflate the game here, I'm buying it day one and I'm pumped for it. But let's not call a Lamborghini a Jet Plane here.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.