| forevercloud3000 said: @twestern I cant accept that because it is not true. LBP is a GAME with User Creativity allowed to manipulate and shape it. Much differnent from the games like Unreal with moding capabilities. There is a difference from making "mods" to a game and "making" levels within one. I don't doubt that Spore is just as great, and is indeed a game of sorts. Me personally, I am looking forward to LBP this year. |
You know you don't have to make mods in UT right? There are entire communities devoted where peopel only make maps and not mods. You are absolutely wrong in that most of the activity in something like UT2k4 comes from modding, most of the activity comes from just making maps and assetts.
Making a map does not always mean making a mod.
If I want to make a simple deathmatch map for UT2k4 I don't have to mod the game in any way shape or form. I just make a map and then tell the editor I want it to be a deathmatch map (as opposed to CTF, Assault, Domination, or the other game types).
You're not going to reshape those 50 levels over and over again. You're going to make your own maps over and over again and maybe even reshape those original 50 just like most people do in things like UT2k4.
-edit
And just to clear things up (just using UT2k4 here, it's pretty much the same for any game)
Making only a map in UT2k4 with no mod
- Uses a predefined gameplay type that comes with UT2k4 (Deathmatch, Assault, CTF, Double Domination, ect)
- Does not alter that gameplay in any way
- Can alter an existing map
- Can make your own art assetts
- Can use your own models
- Can use custom scripts
Making only a map in an UT2k4 mod
- Same as the above but does not use a predefined gameplay type in UT2k4 but uses the mod gameplay type
Making a mutator mod in UT2k4
- Slightly alters the gameplay of one of the predefined gameplay types in UT2k4
- Can use UT2k4 art assetts
Making a totally new mod
- Makes a completely new gameplay type not based on any of the UT2k4 gameplay types (though they can have things in common)
- Can use UT2k4 actors
- Can use existing UT2k4 assetts
Making a total conversion
- Makes a completely new gameplay type not based on any of the UT2k4 gameplay types (though they can have things in common)
- Cannot use UT2k4 actors (other than base things like triggers, movers, ect)
- Cannot use existing UT2k4 assetts
LBP fits into that first catagory which happens to be where most of the UT2k4 community resides which each one having fewer and fewer examples as you go down the list.








