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Forums - Gaming - Spore vs LittleBigPlanet, battle of the creative games.

forevercloud3000 said:
The_vagabond7 said:

Also @ cloud3000

when I was a kid, probably about 10, I had a computer program called "gamemaker 95" or some other digit at the end. There have been other iterations since then. It was almost exactly what LBP is, except it was 8 bit graphics. You could design everything from scratch with no programming knowledge. It was all intuitive and with a bit of tinkering and ingenuity you could learn to create some incredible things using the systems in place. It came with a handful of games to show you what you can do with it.

You could create your character sprite by sprite, animate him, give him whatever abilities and powers you wanted, create items, weapons, keys, anything. You created all the tiles with their own attributes to build the levels, you could make them damaging, add gravity, have them heal you, animate them. You could make it a side scrolling game by having the background tiles have downward gravity, or make it a top down game by making them lack any gravity. You created all of the enemies sprite by sprite, animate them, and then control very specifically how they would behave. You were limited only by your imagination and ingenuity. the goal of the levels were up to you, beginning points, end points, objectives, ect ect, all up to you. I made god knows how many games as a kid using that program, I loved it to death.

LBP will have better physics no doubt, but it's going to be more limited than even that program. You will always have sackboys, you can customize them, but they will always be sackboys. The physics is already set in place, and you have to work with it rather than create it. You can't create the abilities or animations of your characters or levels. they give you a construct, you work out what you can within it.

There have been innumerable games and programs with just as much if not more freedom to create than LBP. LBP planet's defining attribute is marketing, not revolutionary design.

What you just described is actually not a GAME at all. It is a program used to create games. Sounds just like RPG maker and if I am not mistaken, that was not a "GAME" either. That is where people are confused on the topic. In that case let me pull out my Unreal Engine, or GameMaker XP, they are loads of fun. These are game creating TOOLS. There is a huge difference between them and LBP which is actually a game.

See my point? There are virtually none(maybe some out there in the void of the internet) that do what LBP does. I just want people to stop trying to deflate LBP's hype by saying "Oh, its been done befoe, so what!".

 

 

While LBP will have premade levels (50 I think?), you're really just buying an editor and that's about it.  The games focus isn't on those 50 levels it comes with, the focus is on the things people create. 

So yes, LBP is easily lumped in with things like UT2k4 or whatever as games people buy just for the editor and not the actual game that comes with it.



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Kasz216 said:
forevercloud3000 said:
largedarryl said:
forevercloud3000 said:
People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.

I mentioned Morrowind in an earlier post, and although it sucked, Oblivion also had a game editor. There are plenty of games that have game editors added to them, look at Civ 4, everything is available to be modded. When I was modding, the community was asking for features that they wanted to access, and the next update opened up these features. The truth of the matter is that game editors have been available for years in the PC world, and it is amazing that you are able to deny that.

 

you also my friend have mistaken engine modding as being part of the game. They are a completely seperate part even though the creators allow you to do it. That is just like Unreal Tourny and the Unreal Engine, you can make mods for the game with it, but it is not PART of the game. I cant do any of that on my console for that matter either.

This is My point.....

Blast works lets you do it on wii... and RPG maker lets you do it on Ps2... and fighter maker....

The real main point is it's the first one that is creation focused that looks good.  Well unless you count blastworks.  Which seems creation focused and is good.  But nobody pays attention to blast works because it's a shooter.

 

 

just because it came out on a console does not necessarily make it a game either. I can run Yellow Dog Linux off my PS3 but it brings me no satisfaction as a game would. RPG maker and Fighter maker are also tools to CREATE a game of your own. They are not LBP which is a game with it's own environment allows you to use what it has and add to the existing game, that is what LBP is.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Spore will be bigger but LBP is still a great game

@everyone, there is a single player in LBP before the level builder.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
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forevercloud3000 said:
Kasz216 said:
forevercloud3000 said:
largedarryl said:
forevercloud3000 said:
People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.

I mentioned Morrowind in an earlier post, and although it sucked, Oblivion also had a game editor. There are plenty of games that have game editors added to them, look at Civ 4, everything is available to be modded. When I was modding, the community was asking for features that they wanted to access, and the next update opened up these features. The truth of the matter is that game editors have been available for years in the PC world, and it is amazing that you are able to deny that.

 

you also my friend have mistaken engine modding as being part of the game. They are a completely seperate part even though the creators allow you to do it. That is just like Unreal Tourny and the Unreal Engine, you can make mods for the game with it, but it is not PART of the game. I cant do any of that on my console for that matter either.

This is My point.....

Blast works lets you do it on wii... and RPG maker lets you do it on Ps2... and fighter maker....

The real main point is it's the first one that is creation focused that looks good.  Well unless you count blastworks.  Which seems creation focused and is good.  But nobody pays attention to blast works because it's a shooter.

 

 

just because it came out on a console does not necessarily make it a game either. I can run Yellow Dog Linux off my computer but it brings me no satisfaction as a game would. RPG maker and Fighter maker are also tools to CREATE a game of your own. They are not LBP which is a game with it's own environment allows you to use what it has and add to the existing game, that is what LBP is.

 

No, LBP just comes with assetts that you use.  There is no existing game, it is an editor that comes with levels. 

Again, look at the focus of LBP.  It isn't those 50 levels comes with it, it's making your own levels and playing other peoples levels. 

I don't know why you think there's shame in calling LBP a level editor and nothing more.



Words Of Wisdom said:
Why do I have this strange feeling that Spore is going to fail to deliver all that it has promised..

Things they haven't delivered (from what i can tell from ingame stuff.)

1) Fish stage

2) Under water life

3) Klingons. 

Orginally the editor seemed a lot less.... newbie friendly and a lot more... proffesional.  I can't see how anyone could make that carebear Will Wright used to show off.  Then again some of the stuff people have came up with surprise the crap out of me.

Still i don't forsee the Klingons vs Carebear war he promised occuring, or if it does it won't look as well as it did in early builsdds.



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twesterm said:
forevercloud3000 said:
The_vagabond7 said:

Also @ cloud3000

when I was a kid, probably about 10, I had a computer program called "gamemaker 95" or some other digit at the end. There have been other iterations since then. It was almost exactly what LBP is, except it was 8 bit graphics. You could design everything from scratch with no programming knowledge. It was all intuitive and with a bit of tinkering and ingenuity you could learn to create some incredible things using the systems in place. It came with a handful of games to show you what you can do with it.

You could create your character sprite by sprite, animate him, give him whatever abilities and powers you wanted, create items, weapons, keys, anything. You created all the tiles with their own attributes to build the levels, you could make them damaging, add gravity, have them heal you, animate them. You could make it a side scrolling game by having the background tiles have downward gravity, or make it a top down game by making them lack any gravity. You created all of the enemies sprite by sprite, animate them, and then control very specifically how they would behave. You were limited only by your imagination and ingenuity. the goal of the levels were up to you, beginning points, end points, objectives, ect ect, all up to you. I made god knows how many games as a kid using that program, I loved it to death.

LBP will have better physics no doubt, but it's going to be more limited than even that program. You will always have sackboys, you can customize them, but they will always be sackboys. The physics is already set in place, and you have to work with it rather than create it. You can't create the abilities or animations of your characters or levels. they give you a construct, you work out what you can within it.

There have been innumerable games and programs with just as much if not more freedom to create than LBP. LBP planet's defining attribute is marketing, not revolutionary design.

What you just described is actually not a GAME at all. It is a program used to create games. Sounds just like RPG maker and if I am not mistaken, that was not a "GAME" either. That is where people are confused on the topic. In that case let me pull out my Unreal Engine, or GameMaker XP, they are loads of fun. These are game creating TOOLS. There is a huge difference between them and LBP which is actually a game.

See my point? There are virtually none(maybe some out there in the void of the internet) that do what LBP does. I just want people to stop trying to deflate LBP's hype by saying "Oh, its been done befoe, so what!".

 

 

While LBP will have premade levels (50 I think?), you're really just buying an editor and that's about it.  The games focus isn't on those 50 levels it comes with, the focus is on the things people create. 

So yes, LBP is easily lumped in with things like UT2k4 or whatever as games people buy just for the editor and not the actual game that comes with it.

the 50 levels are more of a campaign and less of templates which you find in a engine. The game is rumored to have a story of some kind as well. After you have finished the game you can do what you will with all the little pieces the game provides. Even if they did not have story, they would be no different then the droning levels of mario.

 



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Kasz216 said:
forevercloud3000 said:
largedarryl said:
forevercloud3000 said:
People keep saying LBP is not revolutionary yet they cant name one game that does everything that it does. Denial much. Yes there are games that allow user created content. Yes there are platformer games out there. Yes some games allow you to fully customize your characters. There are games with level scoring. There are games that let you go online. Yet are there that many games that let you do all of the above? The simple answer is ..........NO.

While Spore does sound great, the fact remains that Online is the big thing right now. Games need to be online to be seen as viable in the gaming world of today. As much as I love a single Playergame (my favorite actually) in this case LBP takes home the trophy, with unlimited possibilities, only halted by the creator's imagination, there is no stopping this game.

LBP trumps Spore only because it creates the possibility of it lasting litterally forever with user generated content. Its like having a brand new game every month.

I mentioned Morrowind in an earlier post, and although it sucked, Oblivion also had a game editor. There are plenty of games that have game editors added to them, look at Civ 4, everything is available to be modded. When I was modding, the community was asking for features that they wanted to access, and the next update opened up these features. The truth of the matter is that game editors have been available for years in the PC world, and it is amazing that you are able to deny that.

 

you also my friend have mistaken engine modding as being part of the game. They are a completely seperate part even though the creators allow you to do it. That is just like Unreal Tourny and the Unreal Engine, you can make mods for the game with it, but it is not PART of the game. I cant do any of that on my console for that matter either.

This is My point.....

Blast works lets you do it on wii... and RPG maker lets you do it on Ps2... and fighter maker....

The real main point is it's the first one that is creation focused that looks good. Well unless you count blastworks. Which seems creation focused and is good. But nobody pays attention to blast works because it's a shooter.

 

 

just because it came out on a console does not necessarily make it a game either. I can run Yellow Dog Linux off my PS3 but it brings me no satisfaction as a game would. RPG maker and Fighter maker are also tools to CREATE a game of your own. They are not LBP which is a game with it's own environment allows you to use what it has and add to the existing game, that is what LBP is.

RPG maker and Fighter Maker came with sample games... just like LBP.  They are no different.

 



forevercloud3000 said:
twesterm said:
forevercloud3000 said:
The_vagabond7 said:

Also @ cloud3000

when I was a kid, probably about 10, I had a computer program called "gamemaker 95" or some other digit at the end. There have been other iterations since then. It was almost exactly what LBP is, except it was 8 bit graphics. You could design everything from scratch with no programming knowledge. It was all intuitive and with a bit of tinkering and ingenuity you could learn to create some incredible things using the systems in place. It came with a handful of games to show you what you can do with it.

You could create your character sprite by sprite, animate him, give him whatever abilities and powers you wanted, create items, weapons, keys, anything. You created all the tiles with their own attributes to build the levels, you could make them damaging, add gravity, have them heal you, animate them. You could make it a side scrolling game by having the background tiles have downward gravity, or make it a top down game by making them lack any gravity. You created all of the enemies sprite by sprite, animate them, and then control very specifically how they would behave. You were limited only by your imagination and ingenuity. the goal of the levels were up to you, beginning points, end points, objectives, ect ect, all up to you. I made god knows how many games as a kid using that program, I loved it to death.

LBP will have better physics no doubt, but it's going to be more limited than even that program. You will always have sackboys, you can customize them, but they will always be sackboys. The physics is already set in place, and you have to work with it rather than create it. You can't create the abilities or animations of your characters or levels. they give you a construct, you work out what you can within it.

There have been innumerable games and programs with just as much if not more freedom to create than LBP. LBP planet's defining attribute is marketing, not revolutionary design.

What you just described is actually not a GAME at all. It is a program used to create games. Sounds just like RPG maker and if I am not mistaken, that was not a "GAME" either. That is where people are confused on the topic. In that case let me pull out my Unreal Engine, or GameMaker XP, they are loads of fun. These are game creating TOOLS. There is a huge difference between them and LBP which is actually a game.

See my point? There are virtually none(maybe some out there in the void of the internet) that do what LBP does. I just want people to stop trying to deflate LBP's hype by saying "Oh, its been done befoe, so what!".

 

 

While LBP will have premade levels (50 I think?), you're really just buying an editor and that's about it.  The games focus isn't on those 50 levels it comes with, the focus is on the things people create. 

So yes, LBP is easily lumped in with things like UT2k4 or whatever as games people buy just for the editor and not the actual game that comes with it.

the 50 levels are more of a campaign and less of templates which you find in a engine. The game is rumored to have a story of some kind as well. After you have finished the game you can do what you will with all the little pieces the game provides. Even if they did not have story, they would be no different then the droning levels of mario.

 

 

Those levels are there for two reasons:

  1. So they can say you're buying a game and not just an editor (even though you really are just buying the editor)
  2. Give you a template

They may turn it into a campaign, they may add a story, and I'm sure they will show some cool things but that still doesn't change the fact the focus on the game is creating.

And it's funny that you bring up Mario.  Super Mario Bros. has 36 levels and can easily be finished in a few hours.  Would you pay $60 for that?  Of course not.

So why would you pay $60 for 50 levels that you could more than likely finish in a day?  You wouldn't unless you are in fact an idiot or just don't care about the money.  You're spending $60 because you want to buy the level editor and share with other people.  Again, look at the focus of the game.



Also for a final say on which is more creative.... as in what someone can make...

We need to see a lot more out of the LBP creators.

It seems to be more restrictive then similar games i'm used to using... yet i expect it to still offer more creative options... for those creative enough....

It really just depends on what you can do with the PS Eye. Whether it lets you take pictures and then model the pictures into different things, or if they just show up as lame paint/posters/stickers on stuff.



@twestern

I cant accept that because it is not true. LBP is a GAME with User Creativity allowed to manipulate and shape it. Much differnent from the games like Unreal with moding capabilities. There is a difference from making "mods" to a game and "making" levels within one.

I don't doubt that Spore is just as great, and is indeed a game of sorts.

Me personally, I am looking forward to LBP this year.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)