BottledSpringWater said: What is an example of another bridge game? SMG? Halo 3? |
SMG really isn't. Halo maybe. Mario kart has always been the best example of a bridge game becuase it has something for everyone. It's easy to play, takes skill and is ovrall fun. Halo probably isn;t due to the skill needed. Two skills does not=easy.
Here is a list from highest tier to lowest, with lowest being for non gamers and top being for hardcore (From Birdmen and the Casual Fallacy by Sean Malstrom)
Tactical RPG/Strategy- Fire Emblem, Final Fantasy Tactics, Master of Orion, Command and Conquer, Warcraft, MMORPGs
Epic RPG- (‘epic’ meaning very story based) Later Final Fantasy and Dragon Quest games, Ultima, practically most JRPGs
Tactical Shooter- Ghost Recon, SOCOM, Counter-Strike
First Person Shooter- Halo, Unreal Tournament, Call of Duty
Third Person Shooter- Gears of War, Grand Theft Auto 3, Resident Evil
3D Action Adventure- Zelda: Ocarina of Time, Eternal Darkness
3D Platformer- Super Mario 64, Super Mario Galaxy, Rayman 2
Basic RPG- Early Final Fantasy and Dragon Quest. (Likely) Dragon Quest IX
Action Adventure- Legend of Zelda, Metroid
Adventure- King’s Quest, Monkey Island
2D Platformer- Super Mario Brothers, Sonic the Hedgehog
Mini-Games / Arcade Style- Wii Play, Centipede, Galaga, Pac-Man
Puzzle- Tetris, Dr. Mario
Non-Fiction Game- Wii Sports, Wii Fit, Brain Age, Nintendogs, cookbook software, how to learn English, etc. Flight Simulator, Sims
Halo is pretty higher up. Bridges are usually going to be betwen 2D Platformers and probably Action Adventure (although it's pretty much a really upper limit). As you can see, the higher you go, the more complex it is. New Super mario has a simple objective, uses only ~3 buttons+ a D-pad. Halo requites two sticks, all the face buttons, and both the shoulder buttons. It can be hard to control your player and be able to also hit the enemy while trying to move.
Basically, the less buttons it takes, the easier the game will be. LBP is a game about creation. It requires lots of input, internet, fairly complex controls, and the whole idea is making big complex levels. While it is a platformer, it is based around creation, which is usually for upmarket players. Also, because of the system it will never work like a bridge game, even if it is (hypothetically). The Wii can bridge becuase it's cheap, fun, and a lot of people can play. Look at who is buying the systems. To a gamer, the Wii is inferior. It has more simple games, pushes fewer pixels, and has shit for online. But the doiwnmarket doesn't care about graphics, online, or complexity. They want easy fun which is what the console is to them. Nintendo figured this out and made the entire console based around this.