By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - PC gaming is bigger than ever - and likely bigger than Wii+PS3+360 in 2007

twesterm said:

 

You know for every story like that you have a story about something on XBLA, PSN, or WiiWare making money?

Braid
Geometry Wars
Warhawk
Pixeljunk Eden
Strong Bad's Cool Game for Attractive People
Penny-Arcade Episode 1
ect.

For some odd reason you're lumping indie games with all PC games and that's just not the case.  Indie games are much cheaper to develop, PC games are not.

Braid is coming to PC and both Strong Bad and Penny-Arcade are on PC.

 



Around the Network
mrstickball said:
BenKenobi88 said:
mrstickball said:
Just an FYI: Console sales were $5.12b in 2007 in the US - just for the hardware.

So unless that PC report is just for the US, that number is pretty bad compared to what console/handheld sales are.

Why are you talking about hardware at all?

If you want to talk hardware sales we'll have to include all the Dells, HPs, and customs that have a workable video card...I'm pretty sure PC would win in that department.

....Because unlike a PC, you actually need something other than the software to play the games? I would think that console hardware has a more viable factor in sales than PC hardware does - since the PC is a multi-function device that is rarely just a gaming platform, versus console hardware (and portables) that are for video games alone.

If your talking software alone, VGC reports 245.6 million units of software sold in NA + JP..Less bundles, it's around 200m units sold through. Just using those numbers alone, you get to around $5b in software sales (at $25 a unit)..Pretty close w/o factoring in PAL markets, or anything higher than a $25 a unit average, no?

 

 

 

Uh, you need a whole PC to play games as well...all the people who bought PC software also bought a PC somewhere along the line...

It's just not fair to count console hardware without counting PC hardware somehow.  Yes the console hardware market is big but so is the PC hardware market...it's just that not all of the PC hardware market is about games.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

twesterm said:

You know for every story like that you have a story about something on XBLA, PSN, or WiiWare making money?

Braid
Geometry Wars
Warhawk
Pixeljunk Eden
Strong Bad's Cool Game for Attractive People
Penny-Arcade Episode 1
ect.

For some odd reason you're lumping indie games with all PC games and that's just not the case. Indie games are much cheaper to develop, PC games are not.

Also, besides Braid, Strong Bad, and Penny Arcade's game, I've had Geometry Wars on Steam for like 2 years now.

So how is Audiosurf on the consoles? Oh right...

PC games are usually cheapest to develop, since that's where most developers start anyway.  With XBL at least, you have to pay a lot to Microsoft and go through tons of loops.

With something like Steam it's much more straightforward and cheaper.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

Untamoi said:
twesterm said:

 

You know for every story like that you have a story about something on XBLA, PSN, or WiiWare making money?

Braid
Geometry Wars
Warhawk
Pixeljunk Eden
Strong Bad's Cool Game for Attractive People
Penny-Arcade Episode 1
ect.

For some odd reason you're lumping indie games with all PC games and that's just not the case.  Indie games are much cheaper to develop, PC games are not.

Braid is coming to PC and both Strong Bad and Penny-Arcade are on PC.

 

And Geometry Wars too.

@twestern

PC games are significantly cheaper to develop (and let's not forget the higher profit margins). Crysis, for example, had a budget of $22 millions and is far more technically advanced and better than Halo 3, yet Halo had twice the budget of Crysis. heck, MGS4 had 3 times the budget of Crysis, and it's still an inferior game technically and overall (Imo).

The only PC games I could think of maybe having a bigger budget than Crysis are maybe World of Warcraft, Warhammer Online and Spore.



Especially now Valve are giving away Steam works for free.



Around the Network

So, if the PC gaming market is such a burgeoning industry where the development costs are so cheap, then where are all the big-name PC exclusives? And why are most formerly PC-exclusive developers developing everything concurrently for at least one console now?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Because you can get a lot of money fast on consoles and most important there is noone paying you for the exclusivity on PC. It's quite easy to port your game to X360 so why spit on it?



Garcian Smith said:
So, if the PC gaming market is such a burgeoning industry where the development costs are so cheap, then where are all the big-name PC exclusives? And why are most formerly PC-exclusive developers developing everything concurrently for at least one console now?

Spore

Warhammer Online

Crysis

Dawn of War 2

Starcraft 2

Diablo 3

Empire: Total War

Dragon Age: Origins

Company of Heroes

Lord of the Rings Online

Guild Wars 2

Neverwinter Nights 2

The Sims 3

Demigod

Civilization IV: Colonization

S.T.A.L.K.E.R.

And these are the big-big PC exclusives. There are a lot of great PC games that such as The Witcher and Sins of a Solar Empire I didn't include because they aren't the multi-million selling type (though I probably missed a few)