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Forums - Sony - 1up Too Human Review: Worse than Haze AND Lair

Too Human is not a good role-playing game. The five available character classes (Berserker, Defender, Champion, Commando, and Bioengineer) initially offer some strategic gameplay differences because of their proficiency in certain skills -- the Berserker is better with melee weapons, while the Bioengineer has regenerative health. But beyond the first level, these differences become less substantial. Methods for defeating enemies are largely the same for all classes because almost every single enemy attacks with the same rushing-horde mentality.

Click the image above to check out all Too Human screens.

It also doesn't help that the skill tree is limited and doesn't offer much in the way of variety for combat or abilities. A few skills here and there are specifically tailored for a particular class, but these mostly function as buffs or bonuses for pre-existing passive abilities. The more interesting skills -- namely, those that determine whether your robotic spider helper is geared more defense- or offense -- act similarly regardless of class. There's something to be said for the fact that it's possible to respec the skill tree (allowing you to regain and redistribute points for a price) and explore other branches, but you never feel compelled to do so -- the other skills just aren't that alluring.

But the most disappointing thing, by far, is the loot factor. The game offers no shortage of weapons and armor -- which is good -- but the fact that you're always finding better equipment makes even crafted blueprint items seem ordinary. Nothing's worse than saving money and leveling up to craft a powerful weapon or sturdy armor only to go back into the inventory and see that you already have new blueprints for an even more powerful weapon or even stronger armor. Additionally, the whole process of sorting, equipping, and selling items feels tedious thanks in part to an inelegant inventory system. Even something as simple as managing Charms (items that unlock more buffs) is a major hassle and surprisingly confusing if you don't pay close attention.

Click the image above to check out all Too Human screens.

On top of all of this, Too Human is also not a good action game. While it deserves some applause for a reasonable translation of PC classic Diablo's mouse-driven controls, its reliance on the right analog stick as a means for attack only works at the most basic level. Attempting fancy aerial attacks exposes just how inadequate and unresponsive this control method is -- you repeatedly swing at nothing but air in midjump. Long-range attacks aren't any better; it's often a struggle to get the camera into an optimal tactical position and to manually select targets. And it's especially irritating when -- even after letting go of the trigger and pressing it back down to lock onto a new target -- guns continue to lock onto an enemy that's already dead.

Interestingly, multiplayer action fares a little better, as long as one player focuses on guns and the other on melee weapons. In fact, Too Human's cooperative mode as a whole is far more entertaining than the single-player experience -- not only does it involve a tiny bit more strategy when two players are going at it, but it also has the additional benefit of not having the horribly animated cut-scenes or rudimentary plot of the single-player experience.

Click the image above to check out all Too Human screens.

At the very least, the cyber-Norse concept of Too Human is a good one that's worth exploring further, just not in this context. The game is simply schizophrenic; it attempts to be all things to all people and never succeeds in executing any of them well. The end result is in dire need of polish and focus, and that doesn't solely apply to gameplay mechanics. There's absolutely no reason why a game released in 2008 should have a bug where characters can fall through solid ground and into some pseudoabyss.

They gave Too Human a C- and Haze and Lair a C+

Link:http://www.1up.com/do/reviewPage?cId=3169393

Edit: Sorry should be in MS thread. My mistake.



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This is a title that im glad its not Multiplat



Why is this in the sony section and not in the gaming or the xbox 360 section where it is probably supposed to be??



End of '08 predictions (made by theprof00): PS3: 20m, 360: 23.5m, wii: 42m

Now Playin':  PS3|Resistance 2, LBP, Uncharted and Fifa 09, PSP| Ratchet and Clank: Size matters, 360| Gears of war 2 and Fallout 3.

^ it was a mistake which he openly admits



Oh well. One less must-have game. First Alone in the Dark. Now this. I hope the other big games don't dissapoint. I take no pleasure in seeing a game fail to live up to expectations.



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blazinhead89 said:
^ it was a mistake which he openly admits

Maybe, or maybe he just wants to bash an Xbox 360 game.

For all i know, this is a bad game.  But this review is also a bad one.  Complaining that there is too much variety or weapons and items and always something new to pick up or combine?

 



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

starcraft said:
blazinhead89 said:
^ it was a mistake which he openly admits

Maybe, or maybe he just wants to bash an Xbox 360 game.

For all i know, this is a bad game.  But this review is also a bad one.  Complaining that there is too much variety or weapons and items and always something new to pick up or combine?

 

 

Yeah I know. It wasn't a very well written review. I was actually hoping that this game would be good because I like SK but o well.



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Well....



4 ≈ One

I'm offended you put this game in the Sony Forums. Someone lock this Thread.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

Oh Silicon Knights where has your talent gone. Eternal Darkness was such a good game and apparently this isn't. At least you'll sell a lot to keep your hopes up haha.