There can be an integral aspect to a game that won't fit on certain systems. 3D gameplay is one, which is why Super Mario 64 obviously won't work on the SNES, unless it's with the Super FX chip and the graphics are horribly bare bone.
But I haven't seen anything in an HD game that's intergral to the processing power of the PC, 360, or PS3, other than the possible aslect of scale. Graphical detail so far has been given no proof to be vital to the game itself. I haven't seen a game fail because it doesn't reach a polygon count, or the texture resolution isn't higher.
Now scale, that is a different matter. This is where Dead Rising may prove what the Wii can do, as it's being developed after the Wii is starting to be pushed, while the 360 version was a first year game for that system. The pictures may not be that good, but those are unfinished builds. We have to see the finished product to be sure.
And Capcom is unlikely to be lazy with this. They know the Wii is profitable for them, so they can make sure their games are of quality, or else that would defeat the purpose.
Now they are shooting for 100 zombies on screen at once. Now that is on screen, not 100 in an entire area, so the game may have a closer scale to the 360 version than it seems. But that is still up in the air until the game comes out.
Yet when it does, it will answer what a lot of fanboys are arguing either way. The ones that were wrong are not likely to admit it, but for the more reasonable of us, it will finally give us a measure of empirical proof of whether the Wii can even begin to handle HD games without "ruining" them.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs










