Pristine20 said:
You would be right about the consoles if they hadn't all broken 10 mil. However, the wii is still a much bigger deal than the ps360 because of its mainstream appeal. Ps360 are still alive and kicking because of the wii being a "non-traditional" console and its inability to sell third party traditional games very well.
Those other games are not big deals till they prove otherwise. It depends on how many of those gamers you mention who actually care enough to buy those games. I know people who cried about ff13 not being exclusive to ps3 yet they've never played an FF in their entire lives. Fanboys rant for the sake of ranting on websites like this. What people spend money on is what constitutes the "big deal" to the public. "Tales of' may be a big deal to you but it seems like the vast majority of the gaming community beg to differ.
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You have a hole in your logic. It comes in an inconsistancy with "relativity," and the fact that your benchmarks for what makes an object relevant are your opinion, and not a fact.
I feel that any game that appeals to a group of hardcore players, especially if those players purchase hardare of a particularly stagnant system in a given region. The 360 does desperately needs a foothold in Japan and games like this making headway is relevant. I would argue that anything relevant is a "big deal," but then we're just arguing cemantics.
However, again, the problem with your logic is with your presumptive scope. You seem to have inadvertantly cherrypicked the assumption that only titles that appeal to the mainstream audience, and specifically titles that sell over a million copies, could ever quality as a "big deal" in the gaming community, and therefore be relevant to said community.
Relevance, even in sales, isn't directly dependant on sales(ask God of War vs Animal Crossing topic, or Pokemon verses Final Fantasy), and even then, who is to say what qualifies as a "big deal" or "relevant sales" to the larger gaming community. If a shovelware title sells a million copies, isn't that a big deal? Also, if a huge title flops in sales, isnt' that also a big deal, and completely relevant to the community at large?
I'm sure in certain circles, "Carnival Games" was considered a big deal, but not to the audience I'm speaking with on this forum, and with this topic. Here, all core games are relevant, and JRPGs this generation have been particularly lax. Therefore the first good one on a HD console, to our community, no matter how poor the sales are, is a big deal, in some of our eyes, and even in your eyes, assuming you would enjoy and purchase the game if given the option. Let's hope this game is good and fills that position. Again, however, it is relative, and me telling you the game is a "big deal" is no more accurate than you telling me it is "not a big deal," and then specifying a cherrypicked audience, like the "average gamer."
That said, I should have called my title, ..."...Vesperia is a big deal to the current Tales of fanbase, while not necessarily a big deal in console or software sales outside of Japan" but it wouldn't have fit. It certainly has been a console mover for the 360 in Japan, which is a relatively big deal, imo, for reasons which don't include actual numerical sales, or any false belief that it permanently changed something.
Discussing sales or marginalizing Vesperia as unimportant BECAUSE OF SALES and/or popularity, is off topic. Let's please drop the issue of "is this game a big deal to a general man walking down the street?" I'll help you out, it's not. It is, however, relevant in discussions of gaming and in fact very important to a lot of us here on this topic. We could just drop the issue of sales completely, as it has been discuessed very well in this topic already.
Jist: Let's drop this line of discussion, with this post, and from here on in, stay on topic.