Abraxas said:
"Because I think Braid is different. I can read a faq for something like Uncharted, Gears of War, or Super Mario Galaxy and it doesn't ruin the game. So those people that buy those games purely on hype are still fine because if they get stuck or whatever it's no catastrophic thing to read a faq." Just because 'you' think that reading a FAQ to help with a puzzle game is more catastrophic to the gameplay experience than say using one for help on a shooter or a platformer doesn't mean everyone feels the same way. I personally would feel just as bad about using a FAQ for help through a shooter or a platformer than I would for a puzzle game. Don't speak for other people.
|
Lets use Uncharted for example. If I use a faq to find the treasure or how to get past a nasty piece of platforming the game isn't ruined and I didn't ruin the experience. I still have to go get the treasure and I still have to do the platforming. Platforming isn't about knowing what to do or where to go (that should be obvious in a platformer), it's about actually doing it. A faq cannot do the platforming for you, it can only tell you where to go.
Now lets look at Braid. Braid has platforming and skill based puzzles, but it really is about the puzzles. Puzzles are about thinking your way through things to find the answer. When someone gives you the answer to a puzzle the puzzle is ruined. Reading a faq ruins that puzzles and defeats the purpose of the game.
Braid is a puzzle game and it should be treated like one.
"With something like Braid it's a very hard game and everyone is telling everyone else to buy it. Those people who don't like puzzle games for whatever reason are going to get stuck and refer to a faq and completely ruin the game. What's the point of a puzzle game when you don't actually do the puzzles."
If someone bought a puzzle game and didn't even bother to find out its genre or what it's about deserves to lose the money spent on the game.
And here we have my point: everyone is telling everyone else to buy this game no matter what they like and don't like. I admit when I bought this game I just thought it was a platformer (see my above post) and bought it purely on hype. I'm trying to tell people don't buy this game on hype. Are you saying I'm wrong here?
"Even if someone wants to branch out and try new genres Braid isn't something you want to start with in the puzzle genre. You'll get frustrated and never play the genre again. If they started with something like Zack & Wiki that has a good learning curve or Portal which is something you can brute force your way through that also has familiar elements that would be better. Braid would just frustrate those people."
Here you go talking for other people again. Braid could be just what a newcomer to the puzzle genre is looking for, just as it could be what they're not looking for. You are making assumptions about peoples tastes in puzzle games that you have never spoken to. Just because you found Braid difficult does not mean that a newcomer to this particular genre will find it as difficult. They might just be a better puzzle solver than you are, and find the game challenging but not overly so, rewarding, and a whole lot of fun. Also, have you ever considered that a newcomer to the puzzle genre might actually be looking for a very challenging experience? Also, have you considered even if someone started with Zack & Wiki or Portal before playing Braid, that wouldn't make much of a difference considering they're all very different games from another. Do you think that all puzzles are the same, where when you get good at easy puzzles, you naturally get better at 'totally different' more difficult puzzles? I don't understand any of your logic.
You're right, it could be, but I know for a fact that often when starting at the harder end of something it will turn away most people on that something. That's just human nature.
Also, I'm not talking about the hardcore puzzle solver, I know they'll love Braid, I'm talking about the person that doesn't play a lot of puzzle games. These people are going to play Braid, get frustrated and probably won't play other puzzles games since everyone is telling them this is the best the genre can offer.
"I also make this thread because I know people that bought this game purely on hype and they hate puzzle games. They come back telling everyone how terrible the game was because it's boring, no action, too hard, ect."
I will state this again... If someone bought a puzzle game and didn't even bother to find out its genre or what it's about deserves to lose the money spent on the game. Buying a game purely on hype without finding out anything about it is reckless behavior.
You're right they deserve to lose the money but it still doesn't mean they have to. If people just wouldn't go out and blindly tell everyone to buy a game then that would fix the problem.
Again, everywhere people are telling everyone to buy this game because it's so great and Jonathan Blow needs the money. This game deserves to be bought because it's so awesome! The price doesn't matter. blah blah blah.
That is my problem.