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Forums - Sony - I dont think Little big planet is going to do well.

Spankey said:
What was the storyline in Loadrunner? Ghost's n Goblins? Gauntlet? not having a storyline never hurt those games' popularity.

Besides, the game isn't even released yet. Who's to say there's no story?

Just because there's a level creator bundled with games like Starcraft didn't make the user content any less downloaded either.

So i have to ask why all the hate for a game that hasn't even been released yet?

Not sure about Lode Runner and Gauntlet.

Ghosts & Goblins you were saving a princess though.

Loderunner is a fun example though since it was infact a 2-D Platformer that let you create your own levels.

While I don't agree it needs a story (And i thought the 50 levels shipped with the game were supposed to have at least one...)

I think there is a point in that all your examples were from the NES.  Since the SNES or so... people expect a story... even if it's a stupid one.

Though there were plenty of these type of games released without a story.



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HanzoTheRazor said:
I think people should maybe read a bit more from what all the "media" is saying, [not SONY] about LBP. I must admit that I am yet to read one negative thing that has been said from anyone who has played or even seen the game yet.

Also, from what I am reading and hearing, LBP seams to have more interest from gamers than MGS4 and is going to be advertised a lot more by SONY as well.

With 50 levels, boss fights, great physics and art the stand alone game without the editor would do very well alone. Too much praise and way too much momentum to bring this killer game down.

Just remember, bad publisity can be very good publisity. These kinder threads are only making LBP more popular and well known. Thanks OP!

I don't think it could be advertised more then MGS4... maybe as much... but i mean I STILL see 2-3 MGS4 adds daily.

 



taxman said:
S.T.A.G.E. said:
Torillian said:
@Pakidan
I don't understand why you're having such a conceptual issue with the idea of the game. If people want to have a story they certainly can, have you seen the commercial with the level on saving a princess? The overall game may not have a story (that remains to be seen as far as the levels given with the game) but each level can have it's own story. I don't see how that's any worse than an overarching story that is almost never touched on at all. Super Mario Brothers was certainly fun don't get me wrong. But emotional and meaningful storytelling it is not.

So you mean to tell me that a game such as LBP can give me the kind of emotional value that Mario and Sonic (1-3) gave me as kid? You've got to be joking. The game is virtually open ended as opposed to Mario or Sonic who had a full story in each installment (and cartoon series). This game will not be the Mario of its time and give a child or even adult the same kind of joy that those influential sidescrollers gave. Back, way back when Sonic and Mario were on top even as simplistic as the storyline for these games were, they captured a players imagination with very little to go on until Super Mario 3 and then world. This is why 1,3, paper mario, world etc stood out. If you wanted more depth than that and action names that stood out back in the day besides those were Ninja gaiden, shinobi, Contra, Kid Icarus, Mega man, Castlevania, Donkey Kong, Super Metroid. Those are platformers that leave a very dear brand on gamers hearts, and their stories and interesting characters made it fun. This game can only be enjoyed at it's height with multiplayer, yet for the life of me I STILL cannot understand the true depth and concept (IE: Reason for being). You cannot build a houshold name out of an open ended game. You might ask why..and i'll give you the answer to that. It's because you cannot relate with a souless character.

 

The good part about LBP is that it can become any of those platformers you mentioned. It will take a little time after launch, but the fact that it is open ended is not a disadvantage, it is potential to become the best platformer yet...

Also as a side note, people commenting on the sales of LBP remind me of the MGS4 discussions. There were people saying that MGS4 won't sell more than 700k first week, crazy fools....

Don't make bold statements before even looking at the game features...

 

Are you sure you could make it Sonic?  I mean... how much control do you have over the physics and the characters themselves?  The fact that you seem forced to make your playable character a sackboy seems to be a limitation and I wonder if you'll be able to alter the sackboys speed and other charactersitics outside of the jump via changing gravity.

There are some things like that which seem like limitations which will make some games pretty hard to reproduce.  I'm curious to see if they REALLY open it up to people like other games in the genre or not.