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Forums - Sales - Do Hit Games Really Drive Hardware sales? What the Chartz Say.

steven787 said:

But then we're not talking individual games, we're talking library. 50k is setting the bar pretty low, there are a lot of reasons why numbers could jump that much. Price drops, supply increases,

4 major hits or "system sellers" in a row doesn't happen. (Except maybe pre-holiday releases, which would be an increase that wouldn't be fair to measure) So again I must say, this is not what we're talking about, because it's doesn't happen.

There's so few games that impact weekly sales, even slightly, that it's not really measurable. If there were more we still couldn't measure because of the limited number of weeks distorting data.

The definition of "System Seller" isn't 100k consoles.

It's gotta be significant, significance is outside the margin of error. Because weekly sales are too unstable, you would need to look at quarter or annual sales. But then that is not very reliable either.

It's a game that has so much power that it gets a significant number of people to buy a console, by itself. Not necessarily in a certain time frame.

Edit:

For the record, I do think system sellers exist, I just think that it has been proven in this thread.

I agree to a large extent as I said, most peaks were extremely short lived and in the long run, of little consequence with one possible exception. Looking at Japan, the cumulative sales lines between Sony and Nintendo are almost completely parralel going into the holiday season. Wii Fit came out just at the start of the holidays and Nintendo had hugely dispropotionate holiday and while Sony dropped back immediately to preholiday levels, Nintendo never did and the  lines started diverging and haven't stopped.Wii fit marked the start of this change and was a huge hit selling a  huge number in Japan compared to any other release. I think there is every indication that Wii Fit in Japan was a very important system seller.