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Forums - Nintendo - Wait... Okami didmt sell well on 280,000 copies D= Care anyone explain?

VGC has 110k units sold in Americas, I think that Japan sales have been around 10k units at best, there's any estimate about "Others" number?



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S.T.A.G.E. said:
quigontcb said:
Is Capcom Sven the same bum that said to "not worry" because there would be no more Final Fight games? If so...

I WANT Final Fight games, not Mega Man's Cousin Zero-Four-Nine Maximus Battle Transmission Network: A New Beginning.

But anyways, I think Capcom was wanting Okami to be a genuine hit, both on the Wii and PS2. Don't ask me why it didn't get more advertisement. Maybe a bit like Nintendo was a few years ago, expecting positive word-of-mouth to do the advertising for them.

Final Fight was awesome, but demand for Beat em up's went downward when people started focusing on JRPG's solely on Nintendo and Sony during the PSX era. Remember that game Fighting Force? That was amazing wasn't it? Well...that type of fun is a dying breed, a niche if you will. I loved it, you love it, but stick a fork in it. God Hand was the last game. God knows if the people respond to another beat em up, it will be a very long time.

 

YES, Final Fight is awesome(the 2D ones at least)!

I know the demand for beat-em-ups has gone down, but there is always room for sales and profit if done properly. Shmup's are still being made, and seeing sequels. Point and click games are still being made. No More Heroes is a sort of 3D beat-em-up, and has sold moderately well considering it's budget.

For the record, I made the Final Fight statement because I want some more 2D Final Fights. I'm not sure if it was the Sven fella, but it really ticked me off when one of the people from Capcom made that statement on their site, something like "And don't worry, you won't be seeing any more Final Fight games. We're not going back to that." It's like they were saying Final Fight Streetwise's failure to deliver was because it was a Final Fight game, not because it was some lousy game they slung on store shelves.

 



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Lafiel said:

@ kasz )

it's 280k of Ôkami Wii _shipped_ ("sold" for a publisher is always what we consider to be "shipped", if a "shipped" number isn't mentioned) - the PS2 version shipped more than that

No it didn't. Svenson announced 270,000 shipped for the game.

exact quote.

"That 270,000 figure is a very organic figure. Okami's day-one figure was nowhere near that," explains Capcom's vice president of business development and strategic planning, Christian Svensson. "It really speaks to the quality and the word of mouth and the effort of places like IGN to get the word out there. We are still selling PS2 copies of Okami. It's not huge. We're not shipping 10,000 a month of everything, but from distribution channels, we still get orders of a thousand here, a thousand there, and we're still selling it from the Capcom store. So it still has legs even now."

Obviously shipping numbers since he's still talking about moving a some here and there as shipped.



Yakuzaice said:

I'm pretty sure the 270k sold for Okami (PS2) was just NA. Lifetime Japanese sales plus the first month's sales in the US put it at above 270k sold to consumers. (media create and NPD)

 

There never were exact NPD numbers. The only thing Motnana ever happened was a combination of Mediacrate and "Guessing".

The exact quote puts it at worldwide. I mean read the thing. It's obvious, he's talking about direct online sales, and shipped sales.

The game just bombed more then people thought.

There is no reason for him to quoute only US numbers when talking about how Okami bombed.  Nor to add the occasional shipped thousand here or there as "sold to retailers".

 



Isn't Devil May Cry a beat em up?

All I ever did in that kind of game was beat em up.



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So, the 2-year old Wii port outsells the PS2 version within a couple of months and it's a flop?

That was a rhetorical question.



^^^ I was thinking the same..



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Anything under a million is not impressive. 280 thousand is just plain BAD.



Kasz216 said:
Yakuzaice said:

I'm pretty sure the 270k sold for Okami (PS2) was just NA. Lifetime Japanese sales plus the first month's sales in the US put it at above 270k sold to consumers. (media create and NPD)

 

There never were exact NPD numbers. The only thing Motnana ever happened was a combination of Mediacrate and "Guessing".

The exact quote puts it at worldwide. I mean read the thing. It's obvious, he's talking about direct online sales, and shipped sales.

The game just bombed more then people thought.

There is no reason for him to quoute only US numbers when talking about how Okami bombed.  Nor to add the occasional shipped thousand here or there as "sold to retailers".

 

Ok here is what I wrote a few months back.  There were Okami NPD numbers for September.

"Ok, I did a little looking around, and it seems that 270k number for Okami (PS2) is probably not worldwide.

In the Media Create top 500 2006, Okami sold 142,676.
In the 2007 list the "PS2 the Best" release sold 50,890.
For the US, NPD had it at 86,676 in September.

So that already brings us to 280k. Also considering the quote was "That 270,000 figure is a very organic figure. Okami's day-one figure was nowhere near that," It would seem unlikely that he is talking about worldwide figures if the first day was nowhere near that.
Even if the trackers are off it seems impossible that they would be so off that they would end up with a greater amount from one country + one month in another country."

And here are some links
Media Create Top 500 2006
Media Create Top 500 2007
NPD September

 



Okami came out one week before Mario Kart and Gta IV. I bought Okami, and I EVEN FORGOT ABOUT IT. Capcom should've had this port ready much earlier. This game never had a chance.