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Forums - Nintendo - Wait... Okami didmt sell well on 280,000 copies D= Care anyone explain?

yushire said:

^^^
@steven

LOL are you sure? CAPCOM even says it meet their expectations. Do you mean this game a port have more retail pre orders than Zack and Wiki which even impossible to find actually sell more than 400,000 copies so far? :/

 

Shipped predictions, yeah I agree.

But the marketing staff did a good job convincing retailers to pick it up.  I see more copies of this game than many others.  That's why I say retailers are upset.



I would cite regulation, but I know you will simply ignore it.

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It's this kind of attitude that drove the creative genius behind Clover away from Capcom resulting in the harsh feelings between the two.



Advertising wouldn't have helped much. The game just does not have the appeal to get beyond a small, niche audience. Also, if you add in PAL sales, we're looking at around 150k copies sold to consumers, which leaves 130k on shelves.

If your game is selling for less than normal, has a semi-high budget, sells very few copies to consumers, and sells by far the largest amount in the U.S. (where the dollar is weak) than you would be lucky to break a profit.

I think the Okami port was a way to satisfy the core gaming audience, and then be used as an excuse why Capcom can't develop any more core games for the Wii (except for Resident Evil spinoffs).

Given some of the attitude surrounding the game (both by Capcom and fanboys), I'm somewhat glad that it flopped. I accepted long ago that it will never sell well no matter what.



 

 

How could anyone expect a game that prominently features an obnoxious minigame where you have to digg for carrots to sell well?



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Faxanadu said:
How could anyone expect a game that prominently features an obnoxious minigame where you have to digg for carrots to sell well?

*Yawn*



 

 

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steven787 said:
yushire said:

^^^
@steven

LOL are you sure? CAPCOM even says it meet their expectations. Do you mean this game a port have more retail pre orders than Zack and Wiki which even impossible to find actually sell more than 400,000 copies so far? :/

 

Shipped predictions, yeah I agree.

But the marketing staff did a good job convincing retailers to pick it up.  I see more copies of this game than many others.  That's why I say retailers are upset.

Okami was the most underrated and most niche game I've seen, I think retailers didnt pick this game up same as No More heroes. Unless you can show me a link that proves it otherwise... 

 

 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

280,000?

That puts it about 10,000 ahead of the PS2 version.

Well less since when Svenston announced that number he said they still shipped the occasional box here or there.

Still it's ahead of the game from where the PS2 version was at this time in that regard.

 

Looks like a "success" though.

As they put it...

"If it did the numbers that we did on the PS2, I'd be very happy. This doesn't need to be a mainstream success for this to be a success for the company," says Svensson".



Capcom did a really bad job down here in Europe, that's the least i could say...

First: no french release in Belgium, the only copies available were from UK... and really hard to find, only in a few shops...

So i said to myself: no problem, i'll buy it on amazon.fr to get my french copy... right?

Not even two weeks after the game's release, it was out of stock... and amazon didn't seem to think they could have it again...

So i said to myself: no problem, i'll take advantage of my french holydays to find a copy over there...

And then, i went to seven (SEVEN!) different shops, before (finally) having the chance to find one last copy in a not too crowded shop: it was nearly a quest in itself !!!

How could you complain of bad sales when there's no advertising AT ALL, and when a guaranteed customer can't even find the game he wants easily?

The game has received excellent press, once again, and still has a cult status, allright, but if Capcom wants to have good sales, that's not enough...

Oh, and the pricing too: why not do it the RE4 way? For a 2 years old game, but such a great one, it would definitely have helped...

And for those who say it's a niche game anyway... i'd say it's a game every Zelda fan could enjoy (very) easily, and with 5 million copies of TP sold on Wii, even 250.000 copies would be only 5% of the potential userbase...

Just look at Crossbow's Training sales, and imagine how Okami would sell if priced correctly and well advertised?



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."

For a game to sell less than 500k sales is a fail in my books. 1 million is like the normal expected sales for a video game these days.
But the niche game factor must be considered and the Wii development costs are much cheaper than the PS3.



KZ2 said:
For a game to sell less than 500k sales is a fail in my books. 1 million is like the normal expected sales for a video game these days.
But the niche game factor must be considered and the Wii development costs are much cheaper than the PS3.

It wasn't the expected number by Cacpcom however... which was... exactly what it's sold.  Minus any japanese sales, but i believe the japanese sales were negligable anyway.