"...that sums up the idealized version of 1960 that the game relishes in."
These game review sites need to consider hiring a few people with decent educations, even if their primary audience is 14 year old boys.
1960s?
Jules Verne wrote from the mid-1800s until the early 1900s, social darwinism was big around the turn of the century, Ayn Rand's objectivist novels are essentially 1930s-1940s, Fritz Lang's Metropolis was released in 1927, art deco was popular in the 1920s-1940 (Chrysler and Empire State buildings were both built in the early 1930s).
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick











