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Forums - Nintendo - Fatal Frame control problems

NJ5 said:
Sorry BrainBoxLtd but I have to stop you right there ;)

We're talking about controls when using the camera here. There's a kind of a HUD in this mode, assuming it works like Fatal Frame 2.

Hey I said it was a lousy guess. =P

Still do we know if the same kind of non-enviorment related display is in Fatal Frame IV? Because I honestly can't find any gameplay footage involving the camera and that may of changed. (If it hasn't, then I aplogize in advance)

Also I said it may of been a lousy choice on their part, one of the reasons could be there was already other things that could break the mood, like pop-ups explaining the controls which are in the game.

Or maybe it's just in the tradition of games like this having terrible camera controls, who the hell knows. I'm just taking stabs in the dark here.

As for Matt. I've read enough of stuff to know he's certainly not a "Wii hater", but he can be a melodramatic idiot fairly often. I remember him bitching on his blog when he has to demo games that don't support widescreen, and compared the difference between 4:3 and 16:9 to the difference between Color and Black and White. And went on about not understanding why anyone wouldn't make a game in widescreen.

 



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.:Dark Prince:. said:
"using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement."

RE4 works this way and it's more than efficient IMO.

 

No, in RE4 you control the movement with analog stick and the reticle with the wiimote-ir. 

 

I think that the fast ir-movements have made the game to easy or not scary enough. so they mapped the lamp/camera-movement to the waggel-controls and not the ir. But most people seem to enjoy this game :)



RolStoppable said:
Sometimes I think that I am the only one who played Goldeneye with the 1.2 setting which allowed you to aim with the analog stick and move with the C-buttons...

On topic: I don't care right now, maybe if the game is ever released in Europe, then I'll start to complain.

 

 I used that setting for Turok. Strangely, I could not switch the one style over to the other game...



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RolStoppable said:
Sometimes I think that I am the only one who played Goldeneye with the 1.2 setting which allowed you to aim with the analog stick and move with the C-buttons...

On topic: I don't care right now, maybe if the game is ever released in Europe, then I'll start to complain.

 

 I used that setting for Turok. Strangely, I could not switch the one style over to the other game...



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@z101

Well it's similar. I've played both and the difference is minimal. The flashlight controls could be a bit better but the camera controls are fine.



 

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I hope they fix the problem.



I've played about 2 hours of Fatal Frame IV so far.

I found the controls quite awkward at first, but feel like I've gotten the hang of them pretty well by now.
My guess is it was designed this way as a tool to build tension by slightly incumbering the player's ability to navigate the environment.

At this early stage, the pace of the game is quite slow. The control scheme combined with the low-speed character movement (very slow "running") and careful way the main character extends her arm and hand to pick up objects, all strike me as quite deliberate design choices to lull the player into this slow, methodical pace, the better to catch us off guard when something unexpected jumps out (and they do).

Our heroine is not an action star, and I feel the controls successfully mimic how one would expect a (stereotypical) young Japanese lady to act when entering a haunted building.



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ctk495 said:
I hope they fix the problem.

The game was already released in Japan. I think its too late to fix it. It doesn't sound as bad as they are making it out to be though.

 



sc94597 said:
ctk495 said:
I hope they fix the problem.

The game was already released in Japan. I think its too late to fix it. It doesn't sound as bad as they are making it out to be though.

 

 

It'll be months before the game is localized for other regions. If reactions are negative enough, they'll have time to remap controls to use IR.

This is pretty disappointing to me. IR control would have been much more immersive. :/



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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Meh dont care either way. I could list a bunch of games that couldve used IR or used it better.
Im still buying it regardless of reviews/previews or metacritic. :P