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Forums - Gaming - Carmack (Rage): 360 is a superior piece of hardware.

hahahahah i expected ps3noobs to react like this.

Check out these resolution, about every game is better on the 360 including GTA4 !

ps3 is crap and deep down you guys know it.


Playstation 3

Army of Two = 1280x720 (no AA) 1.3Gb
Assassin's Creed = 1280x720 (QAA)
Beijing 2008 = 960x720 or 768x1080 (no AA)
Beowulf = 1280x720 (no AA)
Call of Duty 3 (screenshot) ~1088x624 (2x AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dark Sector = 1152x640 (no AA) 1.2 GB
Devil May Cry 4 = 1280x720 (2xAA, temporal) 4.83 GB
Elder Scrolls IV: Oblivion = 1280x720 (no AA) 5+GB
Fifa Street 3 = 1920x1080 (no AA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (NOAA)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA) (26.4FPS with no screen tearing) 3.3 19.5million pixels per second rendered.
GB Guitar Hero 3 = 1040x585 (no AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
MX vs ATV (demo) = 1024x576 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
NFL Tour = 1280x720 (no AA, poor framerate)
Overlord = 1280x720 (no AA)
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA) (28.49 FPS with 30% torn frames!)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Siren = 1024x512 (4xAA) (SUB SD??!?!?)

Skate = 1280x720 (no AA) 2.6 GB
Soldier of Fortune: Payback = 1280x720 (no AA)
Tony Hawk's Proving Ground (demo) = 1024x576
Top Spin 3 = 1280x720 (QAA)
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA) 2.34GB
1024x768 en mode 1080p
UEFA Euro 2008 = 1280x720 (no AA)

Xbox 360

Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Call of Duty 3 (screenshot) = 1040x624 (2xAA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops (demo) = 1280x720p (2xAA)
Dark Sector = 1280x720 (no AA)
Devil May Cry 4 = 1280x720 (2xAA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
Fifa Street 3 = 1920x1080 (4xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA) (30.46 FPS with 4% torn frames) and 28million pixels a second rendered.
Guitar Hero 3 = 1280x720 (no AA)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
Lost Planet = 1280x720 (up to 4x MSAA dependent on framerate)
MX vs ATV = 1280x720 (no AA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
Overlord = 1280x720 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
Race Driver: GRID = 1280x720 (4xAA) (30FPS Locked no screen tearing)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Skate = 1280x720 (2xAA )
Soldier of Fortune: Payback = 1280x720 (4xAA sometimes)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
UEFA Euro 2008 = 1280x720 (2xAA)

Virtua Fighter 5 (demo) = 1024x1024 (4xAA)



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Ghast said:
hahahahah i expected ps3noobs to react like this.

Check out these resolution, about every game is better on the 360 including GTA4 !

ps3 is crap and deep down you guys know it.


Playstation 3

Army of Two = 1280x720 (no AA) 1.3Gb
Assassin's Creed = 1280x720 (QAA)
Beijing 2008 = 960x720 or 768x1080 (no AA)
Beowulf = 1280x720 (no AA)
Call of Duty 3 (screenshot) ~1088x624 (2x AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dark Sector = 1152x640 (no AA) 1.2 GB
Devil May Cry 4 = 1280x720 (2xAA, temporal) 4.83 GB
Elder Scrolls IV: Oblivion = 1280x720 (no AA) 5+GB
Fifa Street 3 = 1920x1080 (no AA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (NOAA)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA) (26.4FPS with no screen tearing) 3.3 19.5million pixels per second rendered.
GB Guitar Hero 3 = 1040x585 (no AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
MX vs ATV (demo) = 1024x576 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
NFL Tour = 1280x720 (no AA, poor framerate)
Overlord = 1280x720 (no AA)
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA) (28.49 FPS with 30% torn frames!)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Siren = 1024x512 (4xAA) (SUB SD??!?!?)

Skate = 1280x720 (no AA) 2.6 GB
Soldier of Fortune: Payback = 1280x720 (no AA)
Tony Hawk's Proving Ground (demo) = 1024x576
Top Spin 3 = 1280x720 (QAA)
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA) 2.34GB
1024x768 en mode 1080p
UEFA Euro 2008 = 1280x720 (no AA)

Xbox 360

Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Call of Duty 3 (screenshot) = 1040x624 (2xAA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops (demo) = 1280x720p (2xAA)
Dark Sector = 1280x720 (no AA)
Devil May Cry 4 = 1280x720 (2xAA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
Fifa Street 3 = 1920x1080 (4xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA) (30.46 FPS with 4% torn frames) and 28million pixels a second rendered.
Guitar Hero 3 = 1280x720 (no AA)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
Lost Planet = 1280x720 (up to 4x MSAA dependent on framerate)
MX vs ATV = 1280x720 (no AA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
Overlord = 1280x720 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
Race Driver: GRID = 1280x720 (4xAA) (30FPS Locked no screen tearing)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Skate = 1280x720 (2xAA )
Soldier of Fortune: Payback = 1280x720 (4xAA sometimes)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
UEFA Euro 2008 = 1280x720 (2xAA)

Virtua Fighter 5 (demo) = 1024x1024 (4xAA)

But if the textures are a lower resolution and the game has atrocious lighting effects, pop up and flickering, with a delicious dash of lag and load time I'll take the lower rez.

And calling the PS3 crap well that's flaimbait but ok here's a reminder of what your friends at microsoft wanted you to buy for your 360:

 



At least i had the choice of buying (wich i didn't, cauz HD movies really doesn't look much better, just slightly)
Sony didn't let you any choice and drilled this blu-ray shit down your throat, like they were making "deep throat part ps3".
It made the ps3 expensive, they are last in this gen and they will be there for a while.
So much joy this blu-ray thing ............. NOT



Ok, I don't want to get in on this argument between fanboys. I'll just comment on the article.

Before everyone starts proclaiming that the 360 is superior hardware, please note that he states that it's superior hardware for developers, not that it's superior hardware PERIOD. I really wish they had an exact quote so we know exactly what he said instead of someone's interpretation of what he said.



Ragestash said:
Squilliam said:
ChichiriMuyo said:
So, what he's really saying is that it's easier to make games on the 360, it just has a whole mess of shortcommings and encourages developers to release sub-par versions of their games? Really, don't tell me that the 360 is the better machine, Mr. Carmack, while telling me at the same time that your games will not be superior on that machine.

Textures are just one aspect, you have lighting - shaders - AA - Aniso filtering - frame rates - resolution - shadows.

A clear advantage on any one of those is possible for the Xbox360, which would certainly make the texture resolution issue moot at least. Many multiplatform games show a clear advantage for some of these different aspects favouring the Xbox360.

 

 

IGN.com on GTA4:

"For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud."

And that's a game coded for 360. You can't do anything close to say Uncharted on 360 at all.

 

You forgot to mention ps3's GTA4 runs at subHD (640 lines, I believe) while the 360 version is rendered at 720 lines. If you don't like your games mudded and blurred by upscaling, there's only one choice T_T





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

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yeah but in the final,the ps3 version will be better than the 360s



Bitmap Frogs said:
Ragestash said:
Squilliam said:
ChichiriMuyo said:
So, what he's really saying is that it's easier to make games on the 360, it just has a whole mess of shortcommings and encourages developers to release sub-par versions of their games? Really, don't tell me that the 360 is the better machine, Mr. Carmack, while telling me at the same time that your games will not be superior on that machine.

Textures are just one aspect, you have lighting - shaders - AA - Aniso filtering - frame rates - resolution - shadows.

A clear advantage on any one of those is possible for the Xbox360, which would certainly make the texture resolution issue moot at least. Many multiplatform games show a clear advantage for some of these different aspects favouring the Xbox360.

 

 

IGN.com on GTA4:

"For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud."

And that's a game coded for 360. You can't do anything close to say Uncharted on 360 at all.

 

You forgot to mention ps3's GTA4 runs at subHD (640 lines, I believe) while the 360 version is rendered at 720 lines. If you don't like your games mudded and blurred by upscaling, there's only one choice T_T

 

And yet, it's amazing how many people think Halo 3 looks good.  Or COD4.  Or Virtua Fighter.  Or any of dozens of other "HD" games that don't run at native HD resolutions.



Carmack doesn't even write the games at iD anymore -- he's a businessman, primarily. He likes the 360, because PC-to-360 porting is waaay easier than PC-to-PS3, and iD has made a large portion of their income, over the years, from engine licensing of their PC engine.

I'm sure the PS3 seems more difficult to him -- its the most unusual piece of the 3-way PC-360-PS3 puzzle he's trying to put together. If he was writing a PS3 exclusive engine from scratch, AND a 360 engine from scratch (i.e. not using MS'es DirectX APIs, but instead writing an engine from scratch, as he did with DOOM 1), I sincerely doubt he'd consider the 360 to be so superior to the PS3.

He's strongly biased. The 360 is easier for iD, because iD makes, and has made, PC games for eons, and all their programming staff was hired for that purpose. The PC, and from a Windows API viewpoint extent, the 360 architecture is very very familiar to him/his team. The PS3 is not.



Ghast said:
At least i had the choice of buying (wich i didn't, cauz HD movies really doesn't look much better, just slightly)
Sony didn't let you any choice and drilled this blu-ray shit down your throat, like they were making "deep throat part ps3".
It made the ps3 expensive, they are last in this gen and they will be there for a while.
So much joy this blu-ray thing ............. NOT

 

But they did shove DVD down your throats. I'm pretty glad Sony hooked me up with the free bluray player and online play. Microsoft givess you a month of free gold subscription....After your system RROD's.

Rock on my friend.



PS3:

GT5P owns graphically in racing games.
Ratchet own owns graphically in 3D adventures games.
Uncharted/MGS4 owns graphically in 3rd person action games.
KZ2 owns graphically in FPS on consoles.
Naruto owns graphically in anime-based games.

How is that??? =))



Every 5 seconds on earth one child dies from hunger...

2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.

Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.

 

1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.

PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far