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Carmack doesn't even write the games at iD anymore -- he's a businessman, primarily. He likes the 360, because PC-to-360 porting is waaay easier than PC-to-PS3, and iD has made a large portion of their income, over the years, from engine licensing of their PC engine.

I'm sure the PS3 seems more difficult to him -- its the most unusual piece of the 3-way PC-360-PS3 puzzle he's trying to put together. If he was writing a PS3 exclusive engine from scratch, AND a 360 engine from scratch (i.e. not using MS'es DirectX APIs, but instead writing an engine from scratch, as he did with DOOM 1), I sincerely doubt he'd consider the 360 to be so superior to the PS3.

He's strongly biased. The 360 is easier for iD, because iD makes, and has made, PC games for eons, and all their programming staff was hired for that purpose. The PC, and from a Windows API viewpoint extent, the 360 architecture is very very familiar to him/his team. The PS3 is not.