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Forums - Gaming - Carmack (Rage): 360 is a superior piece of hardware.

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XBOX 360 GPU destroys ps3 gpu



Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture




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lets get something straight. For one thing XBOX 360 is the one with the next gen gpu NOT the ps3. let me explain. the 360 has a gpu that uses a unified shader architechture. this architecture is the new style chip design that lets graphics cards operate at 90% efficiency almost all the time when they are fed optimized code. very efficient. the old pipeline architecture (inside the ps3) on the other hand, typically operates at 60%. this is a real waste of processing power.Some may say that the xbox chip will never catch on. This is also not true. go check out the nvidia G80 and ATI r600. both are unified based cores by the worlds two largerst graphics manufacturers and are the first of a long line of chips to come. thats future proof, and its simply the way the technology is taking. xbox 360 is along for the ride while ps3 is in the past. As of right now there isnt much difference in terms of graphics power between the consoles gpus because games are still being coded for the old style architechture. But once the code switches to unified, the xbox 360s superior efficiency will put it ahead of the ps3. Think about it, the 360 will be so efficient that even with slightly slower specs to the ps3, it will be able to do more graphics work as new games come out



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That's why PS3 exclusives games look better ?

Hilarious how the more powerful according to you easier to program for 360 cant even match the best graphics from the according to you weaker PS3 that is a pain in the ass to program for.

Ahh ok.



I don't fucking care about numbers. All I know is that the 360 can not come anywhere near Killzone 2's graphics. That settles the argument.



MGS4!

Q_A_X said:
I don't fucking care about numbers. All I know is that the 360 can not come anywhere near Killzone 2's graphics. That settles the argument.

hahaha, thats about what I expected to hear.

 



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Q_A_X said:
I don't fucking care about numbers. All I know is that the 360 can not come anywhere near Killzone 2's graphics. That settles the argument.

Where can people rent this "Killzone 2" game to see it firsthand for themselves?



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Q_A_X said:
I don't fucking care about numbers. All I know is that the 360 can not come anywhere near Killzone 2's graphics. That settles the argument.

 

 IGN said that GOW 2 have better graphics.



Shadowblind said:
Q_A_X said:
I don't fucking care about numbers. All I know is that the 360 can not come anywhere near Killzone 2's graphics. That settles the argument.

hahaha, thats about what I expected to hear.

 

The truth hurts you 360 owners so much.



NNN2004 said:
Q_A_X said:
I don't fucking care about numbers. All I know is that the 360 can not come anywhere near Killzone 2's graphics. That settles the argument.

 

 IGN said that GOW 2 have better graphics.

 

They said it had better graphics then Crysis warhead, so their comments can not be taken seriously.




 

 Doesn't look like its us that it hurts ;)



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Squilliam said:
ChichiriMuyo said:
So, what he's really saying is that it's easier to make games on the 360, it just has a whole mess of shortcommings and encourages developers to release sub-par versions of their games? Really, don't tell me that the 360 is the better machine, Mr. Carmack, while telling me at the same time that your games will not be superior on that machine.

Textures are just one aspect, you have lighting - shaders - AA - Aniso filtering - frame rates - resolution - shadows.

A clear advantage on any one of those is possible for the Xbox360, which would certainly make the texture resolution issue moot at least. Many multiplatform games show a clear advantage for some of these different aspects favouring the Xbox360.

 

 

IGN.com on GTA4:

"For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud."

And that's a game coded for 360. You can't do anything close to say Uncharted on 360 at all.