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Forums - Sales - First party PS3 games need to sell a million to break even.

MontanaHatchet said:
Nutboy said:
Wait, didn't Nintendo say SMG needed 250K to break even?

Anyway, this means that only 16 of their 21 first party games for Ps3 have broken even.

...What?

I think it depends on the game, though. Sony may be focusing on some of their higher selling games (Resistance, Ratchet & Clank), rather than smaller titles like Singstar and the MLB and NBA series. Games that include peripherals were also likely expected to make profit regardless because of the peripherals that were included.

Yeah, he's talking about games with $20m - $30m budgets. Clearly Singstar didn't have that sort of budget, and also makes extra money from DLC too.

 



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Zucas said:
Ouch. No wonder so many 3rd parties are going multiplatform.

Nooo, you are very very very wrong, M$ steal the third parties... /sarcasm

Well probably the next time they will be more careful with al the exciment about some technologies...

 



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TWRoO said:
PSN happens to be the most interesting part of the PSN to me, with the exception of LBP anyway.

The Playstation Network is the most interesting part of the Playstation Network? Well, I can't say I disagree...

 



 

 

That seems about right this generation :P I think Sony was also super intelligent about making sure all they're gaming studios are on the same page in technology, it's only going to make engine work easier. I wonder what the budgets were for the Insomniac titles :) They abuse the hell out of they're engine ^^



From 0 to KICKASS in .stupid seconds.

The games that matter have all sold well. Thats what matters



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

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i heared that most full games on the hd consoles need a 30-40 million $ dev budget, and if you want to make a real triple a title then prices go up to more than 50 million.

to break even with a game that costs 30 million you will probably need 1 milion copies sold. with 70-100 million dev costs like gta 4 you probably need to sell 3-4 million copies to break even on the game alone.
this is what makes it really hard for triple a titles to stay single platform, and i really think that most 3rd party hd games will be multiplat in the future.



bbsin said:
Does that mean KZ2 needs 2 million to break even? expect a huge marketing campaign folks.

 

It shouldn't be too hard to reach 2 milion



EHSTEVE said:
bbsin said:
Does that mean KZ2 needs 2 million to break even? expect a huge marketing campaign folks.

 

It shouldn't be too hard to reach 2 milion

 

 It will take a while though



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

Nutboy said:
Wait, didn't Nintendo say SMG needed 250K to break even?

Anyway, this means that only 16 of their 21 first party games for Ps3 have broken even.

 

if it's true then wow.



@BKK2

Finally corroboration of what I have said on these forums repeatedly for months. I read a similar article well over a year ago. That actually cited PS3 game development costs. Where a developer actually cited their average game development costs per platform. They cited the PS3 at three quarters of a million for break even, but then again unlike Sony they were probably not including marketing and dividends into their estimate. So yes if it is costing third party developers this much then it probably costs Sony that much.

This is most definitely not the high end average. The high break even points could very well be three or even four million sold. Anyway it is nice to see some independent verification, because quite frankly a lot of posters simply refuse to believe that the games can simply cost that much to make. This is part of the why the PS3 had a terrible first year on the market. Developers generally couldn't afford to eat these kind of losses. When the break even point on the 360 was under half a million, and the Wii was around a quarter million.