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Forums - Microsoft - The Art & Style of Braid: NSMB Killer?

The art style is just gorgeous. The platforming looks pretty darn good. And the game focuses on puzzle solving. What more could you want in a game?

What is Braid?

Braid is a puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.

* Forgiving yet challenging gameplay: Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging—but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
* Rich puzzle environment: Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
* Aesthetic design: A painterly art style and lush, organic soundtrack complement the unique gameplay.
* Nonlinear story: A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
* Nonlinear gameplay: The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

At any rate, fans of Super Mario-style 2d platforming, and Puzzle game fans should really look at this one.



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I like the style, but there is obvious similarities with SMB, sometimes looks more like a rip off than a new game... I hope is only to show some respect to SMB...



By me:

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"Since you can´t understand ... there is no point to taking you seriously."

Is this a real game or a joke Mario ripoff??



I always hate the phrase "____ killer" when it comes to gaming. I don't think think been a successful one at it "killing" yet.



...

Auron said:
Is this a real game or a joke Mario ripoff??

It debuts on XBLA in 2 weeks.

 



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why do you have to label it as a "nsmb killer" rather than just saying "wow this looks like a cool platformer with a nice artstyle!" Your thread has already failed.



Here's a video from my band's last show Check out more (bigger) videos here http://www.youtube.com/user/icemanout

Seems interesting. The flow time mechanic remembered me of Blinx

BTW what made great NSMB was that broke the myth of linear progression of videogame history.
I mean it is a direct sequel to 1985 Super Mario Bros when many thought about a Mario64 like game for true Mario DS.
Easy to play, great gameplay/level design and a tons of nostalgia. The herald of recent retrogming reinassence.

EDIT: @ first screenshot



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

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