By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Microsoft's Live service too closed for an MMO to work properly

I *think* the issue is (and this is IMO) most major MMO's need more freedom to patch the game, and add/change content at their desire. As far as I know, XBL really isn't the most flexible thing for such, which can cause the issue(s).

In the case of FFXI and PSO, both games were pretty much done (as far as I know) when they went on the 360. Because of that, they were very stable. Unfortunately, new MMOs designed for this generation don't have that luxury, which can cause the issues.



Back from the dead, I'm afraid.

Around the Network

Yea ffxi is on 360. Only thing that I can think of as far as live being to closed is there is a bit of lag on the 360 version compared to PC/ps2 version. Not sure if thats because of Live or not but that could be part of the issue.



Isn't NCsoft parterned with Sony. Anyhow IIRC the guys from Age of Conan said at E3 they are fully going forward with the 360 version slated for 2009. Considering FF XI is already on their I'm not so sure.



Actually 3 subscriptions.

1. Broadband - 37~59 USD
2.Xbox Live - 12 USD
3. MMO P2P - 12 USD

^_^



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

GlingGling said:
I'm sure he means that people have to sign up for Xbox Live if they were to play an MMO on the 360.

 

 Not true.

You don't need to subscribe to Xbox Live AND pay the MMO fee....

I used to play Phatasy Star Universe for a couple of months, you just pay the subscription for the game NOT Xbox Live!



Around the Network
SamuelRSmith said:
I can see how the lack of hdd could cause problems, but how could Xbox live be too closed?

Unless, of course, they're talking about pricing. Many MMOs may have a hard time getting people to pay two subscriptions to play them.

Does anybody know if game developers can use any internet service other than live on the 360?

Sony doesn't mind other companies using their own service (as seen with MGO), so perhaps that's what NCSoft was talking about.

 

 Just to clarify.

 

You do NOT need a gold (paid) subscription to Xbox Live! to play an MMO on it (FFIX and PSU...only 2 out at the moment)



Live being a secure network is a problem in that massive titles are the antithesis of secure, stable, and quality. That means that a massive title for live must be stable, require minimum downloads, and must go through the live service for safety reasons.

Massive title developers rarely put a premium on any of those things, and in some instances seem downright incapable of doing them. Most massive developers prefer the fast, sloppy, and lazy model. They are used to it, because they have gotten away with it for so many years. In spite of consumer outrage. So when someone tells them they have to deliver a stable service, and will have to ensure coding quality to prevent massive patching. They quite literally have no idea as to exactly how they are supposed to do that.

Unless you have actually played one of these titles you have no concept of the barely contained chaos. The majority of massive titles launch bug riddled requiring hundreds of patches, and patches of patches, and patches of those patches as well. None of which is compressed into a single file. They just create a new file to reign in the previous file. All of which invariably screws something up. Which only gets worse if the developer also decides they want to carry the bare minimum or server load. Which means that the player is expected to shoulder more of the game variables on their system. Which means even more patching.

The best analogy is a Chief Engineer in Star Trek after the captain has managed to yet again almost get the ship blown to pieces. The developers run back and forth cross wiring things, gutting things, and dumping in new things to do new things. None of which was properly tested before hand. Meaning a whole new managerie of problems crop up.

The problem isn't the 360 so much as the developers lacking a certain degree of skill when it comes to coding within restrictions. Microsoft wants a game that will require two or three patches a month. They want the game to be stable so the players can continue to play with few problems. Finally they want the developer to not abuse the hardware. Sure dumping another Gig or two onto a hard drive in a PC is not much, but if the game is already using twelve gigs out of the box, and there are only a couple gigs of storage left on the machine then you do have a problem.

Honestly I do not think that is too hard to ask, and that is why I suspect the massive developers bringing their game to the console are deciding to wait. Better to let the PC users beta test the bugs out of their systems for them. Then they will be able to do a proper coding job with the console in mind. They can then meet a certain level of standards.



Lack of HDD would probably be the biggest drawback for MMO's on the 360



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

dib8rman said:
Actually 3 subscriptions.

1. Broadband - 37~59 USD
2.Xbox Live - 12 USD
3. MMO P2P - 12 USD

^_^

 

dont need gold account to play mmo



"I like my steaks how i like my women.  Bloody and all over my face"

"Its like sex, but with a winner!"

MrBubbles Review Threads: Bill Gates, Jak II, Kingdom Hearts II, The Strangers, Sly 2, Crackdown, Zohan, Quarantine, Klungo Sssavesss Teh World, MS@E3'08, WATCHMEN(movie), Shadow of the Colossus, The Saboteur